|
I must confess that I usually steer clear of point and click games.
Sure, I've played a few over the years, but after Myst
I couldn't really find any worthy titles. Maybe it's the development
of faster-paced action games with increasingly beautiful graphics
and near real-world physics that pulled me away. Or maybe it's just
the huge number of them compared to the thinking man's (or thinking
woman's) game. Action games are all well and good, but most are
somewhat lacking in the requirement of brainpower. I hoped Undercover:
Operation Wintersun, the new point and click adventure game developed
by Sproing Interactive, would be just what I was looking for; something
to give the big ol' pink sponge between my ears a good workout while
not being overwhelmingly mind boggling. Did it succeed and still
manage to be an entertaining game to someone relatively new to the
genre? In many respects yet, but that's not to say it doesn't have
problems that keep it from the gaming halls of fame.
About
halfway through the war in 1943, the Allies manage to steal plans
for what appear to be a Nazi nuclear weapon. You may believe this
storyline to be completely untrue, as the Nazis never had a nuclear
weapon and nor were they trying to make one, but actually the story
does possess some truth. It is known that the Nazis had the capability
of creating nuclear bombs and they were researching nuclear fission,
but it is still widely debated how far the Nazis got in their nuclear
program. If you're interested in the background to this story then
watch the movie Copenhagen - it's nice to see a possible-alternate-history
themed game that is not completely unrealistic. You play a character
named Dr. John Russell, a professor in nuclear physics and after
the secret service are given the plans (hidden away in a restaurant
menu no less) it's obvious that you will have to zoom off to Berlin
to find out exactly what's going on. The only problem is that Dr.
Russell is not really spy material and this makes itself evident
in this 'spy-thriller' adventure game.
Being
a point and click adventure, you have a screen-sized area to move
around in and things to click on and interact with. You can left-click
anywhere on the ground to move, but there is no run function for
your character, which makes movement over large areas tedious. Your
character simply walks everywhere - even when hiding from guards
he just walks at his normal pace - no sneaking to muffle his footsteps.
What kind of spy just walks? This could be deliberate to show that
Dr. Russell is not a spy but it gets frustrating and removes much
of the tension - you can never get caught by Nazi guards or die.
In addition to using the mouse to move, you can also left-click
on objects or hotspots as they're known, to examine that object
and cause Dr. Russell to comment on what he sees. Clicking on a
picture of a Nazi general (who looks extremely like Adolf Hitler)
may result in him saying "A picture of some military bigwig.". He's
trying to remain undetected behind enemy lines yet he can't stop
talking to himself? He definitely needs a few lessons from spy school!
All
this dialogue is read well in a clear voice with subtitles in case
you miss something and what you get usually gives a clue as to what
to do. For example, if a crow is sitting on a branch preventing
the branch from being removed then it's fairly clear that you're
going to have to find a way of removing the troublesome crow. It's
these kinds of puzzles that form the main reason why anyone would
buy this game. They're all sufficiently difficult to not be immediately
obvious, yet after pondering the problem for a while, taking in
the environment around you and clicking on hotspots you start to
form a picture of how to solve them. The satisfaction of figuring
something out that is quite complex is awesome. Usually it involves
a sequence of actions and often something you initially planned
returns an "Interesting…but no." from Dr. Russell. However, keep
trying, retrace your steps and don't give up.
To
help you solve these puzzles, it is essential to interact with hotspots
and pick up items. Items are normal everyday things ranging from
old newspapers to potatoes; they never look out of place in the
levels and are often hidden in other objects like crates or dustbins.
Useful items are picked up by placing the mouse cursor over a hotspot
and right-clicking. If you can't interact with it then Dr. Russell
will reply with a slightly sarcastic comment such as "How?" or "That
won't help the mission." Collected items go in your inventory, which
is accessed in an ingenious yet simple way: the inventory (a horizontal
list of items) is always available but hidden. To open it simply
move the mouse cursor to the bottom of the screen and it materialises
- just like showing the hidden start menu in Windows. It doesn't
sound like much but it means that you are never pulled away from
the 'action' to a separate screen, which really improves the immersion.
Once items are in your inventory, their use in solving the current
puzzle may be immediately known. You can use them on the environment
directly by right-clicking or combine them with other items in much
the same way. A lot of the time, items collected at one stage of
the game will not be needed until a later stage - just because you've
picked up a screwdriver from a storeroom doesn't mean it is to be
used in that storeroom.
As
well as interacting with items and objects, you can also talk to
NPCs (Non-Playable Characters), for example an informer called Schmidt.
Although this gives you a range of conversation choices, it seems
a bit less useful than could be hoped. NPCs rarely give you any
clues as to how to solve a puzzle, so you can remain stumped for
hours - which can become frustrating, especially with the repetitive
comments of your character when you can't do things. The game certainly
involves a lot of brainpower, and while it is relatively good there
is room for improvement.
Operation
Wintersun is not the technological marvel that is expected from
modern games when it comes to the visuals. Don't judge a book by
its cover though - or a game by its screenshots in this case - as
it somehow manages to look better in action than in its still images.
You may think all backgrounds are static like the early Resident
Evil and Silent
Hill games - but they aren't. Lighting casts realistic moving
shadows on the ground, snowflakes fall all around you - but unfortunately
do not blanket the ground in snow - steam rises from sewer air vents
and loose tree branches wobble when touched. It's such a pity that
the developers missed the opportunity to place an English gameplay
trailer online.
There
are quite a lot of characters in the game and fortunately the developers
have stayed away from the iconic James Bond style spies, muscle-bound
Nazi soldiers and cigar-smoking generals, while ensuring that the
characters all look as would be expected for a World War II game.
The only bad point about the characters, especially the character
you play, is their often bad dress sense!
Where
the graphics do let the game down however is in the cut scenes -
the characters look like they have been made out of Play-Dough,
with thick fingers and skin-tight clothes. Another problem with
the cut scenes is the absence of lip-syncing, which looks like a
bad dub. To make all this worse, the cut scenes that are not using
in-game graphics judder and stutter along at times. When these judders
occur, the sound temporarily goes off which, when the judder is
over (after about a second) just compounds the lip-syncing problems
and can make the story hard to follow. The good news is that the
majority of cut scenes take place using the in-game graphics engine
with no such unpleasantness. In these, different speakers sound
different and are also given different coloured subtitles to make
it easier to follow what is going on in three way conversations.
There
is music in the game, but it's so quiet that it won't get in the
way of your train of thought. It's quite orchestral and perfect
for the time period in which the game is set - it blends in so well
that I didn't even realise there was any music for the first minutes
of play! All the other sound effects are brilliant too - some are
caused by your actions while others are just ambient background
sounds. Characters' footsteps can be heard as their boots hit stone,
guards snore realistically, crows caw and liquid gurgles appropriately
as it is poured into a bottle. It's not just these everyday sound
effects that are good either; the characters are voice-acted well,
with appropriate sounding voices, especially the German characters
who have convincing accents even though they're speaking English.
One problem I have noticed however is that when you click on a hotspot
and interact with it, the phrase that Dr. Russell says is occasionally
out of sync with the animation - slightly confusing but bearable.
Operation
Wintersun is a lengthy game, but once you're done there's nothing
to entice you back - as with any adventure game, although the best
in the genre encourage a replay simply because the story is so compelling
or (in the case of Sam
& Max) funny. It's also worth mentioning that the game apparently
has problems running on Windows Vista, so as more people upgrade
to the shiny new operating system, more Operation Wintersun boxes
will remain on the shelves. However, these problems may be fixed
by a future patch - so don't give up hope. A final minor good point
is that when installed, the game runs without the CD in the computer
- a personal preference of mine.
Undercover:
Operation Wintersun is a fine example of a traditional adventure
game, with an engaging storyline, challenging puzzles and visuals
and sound that combine for a good atmosphere. It's without a doubt
the best point and click game I've played in a long time, despite
its flaws. Even if you prefer action games, don't dismiss this out
of hand; I found the change of pace very refreshing and the puzzles
to be quite original and challenging but still enjoyable - so holster
your gun or park your race car and step back in time for a more
leisurely paced experience - you might just be pleasantly surprised.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
|