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Picture this scenario:
You're
hurtling through the desert at tremendous speeds, throwing your
car around corners and over rises like the devil himself is behind
you. You're close to the finish line and when you spare a glance
at the timer you see that you're beating the record time!
Let's
take a time out for a minute here. So far this scenario is nothing
special or remarkable; there are many games that this scenario could
be applied to - so what makes TrackMania United any different from
these games? It's what happens next:
You
take the second-to-last corner and suddenly you find yourself driving
your car around what appears to be a giant loop. You can feel gravity's
pull slowing your car down as you near the top of the giant loop
you're suddenly falling. Unfortunately you didn't have enough speed
to get around the loop this time.
TrackMania
United is not like any other racing game you've played, because
at some point in a meeting the developers decided to go mad. Clean
off the plate mad. Instead of creating a racing game where the track
goes in only a mere two dimensions, they decided to add loops and
walls and all sorts of other things that cars usually don't encounter
into the mix. And it works - brilliantly!
The
basic premise of TrackMania United is to get your car to the finish
line in the quickest time possible, although this is usually easier
said than done with the many obstacles and challenges that stand
in your path. These challenges could include going off a jump at
a particular speed and angle to neatly thread your car through a
hole in some far off wall. Get it wrong and you'll be powerless
to do anything except watch the car slam straight into a solid wall!
Although you will see three other cars on the track, they have no
substance - meaning that you can plough right into them and neither
of you will be affected. They are, in essence, ghost cars, whose
purpose is only as a guide to show you the Gold, Silver and Bronze
times.
A
key and integral part of TrackMania United is hinted at in the title;
the players are very much united through a detailed online network
that is built straight into the game. When you race around any of
the tracks you are presented with a list of the best times that
players in your country and around the world have managed on that
particular track. If you think you're good enough then it's a simple
matter of clicking the 'Official Run' button at the start of the
race to register that particular lap time with the official leaderboards.
However, it's not simply a matter of clicking that button at the
start of every race just in case you happen to get lucky, because
although the first official run is free, subsequent runs cost 10
coppers.
Coppers
are the currency of TrackMania United and you earn them by beating
Gold, Silver, Bronze and record times during official runs. You
can even make coppers by posting your replays and movies from the
game, which other users can purchase from you for a select number
of coppers. The people who buy your replays can watch them, race
against your ghost and, as such, learn from the people who currently
hold the top times. And this is only one of the modes of gameplay!
One
of the more interesting modes is the Solo Puzzle Challenge, where
you're given a scenario with a start line, a finish line, a number
of checkpoints that can be passed in any order and various track
pieces with which to complete the track. The puzzles themselves
start out simple enough, only requiring a few pieces placed in obvious
positions, but they get steadily harder and harder until even those
who fancy themselves as 'puzzle masters' will be stumped.
As
with most new games these days, TrackMania can be played online
against opponents from around the world, giving that extra challenge
for those who laugh in the face of the hardest difficulty mode in
the game, because, like most online games, there is always somebody
better than you to really put your skills to the test. TM United
also offers creation tools like the well-known circuit editor, which
allows you to easily use more than 1000 construction blocks to make
your own tracks, which are playable in either single or multiplayer
mode, meaning that it's possible to let your imagination run wild,
creating all sorts of strange and obscure tracks that could make
even the most hardcore of racers think twice. In short the vast,
and I mean vast, selection of different pieces means that
even if you complete the game 100% there is still an ever increasing
collection of user made tracks for you to download and race on.
If
you are buying this game expecting cars to handle like they would
in simulators like Gran
Turismo then this may not be the right game for you. The controls
are very blunt and quite unresponsive to small adjustments. I found
that I was better off playing using the directional buttons on the
keyboard for full lock turning rather than a USB steering wheel,
because turning slightly in one direction with the wheel didn't
make much of a difference and I found I had to slam it back and
forth to actually accomplish anything that could remotely be called
'steering'. This kind of issue is something that could theoretically
be addressed in future patches of the game, but for now the controls
leave much to be desired. The physics and the way the car handles
are also rather unrealistic, but in an arcade game like TrackMania
that's to be expected - and it's actually an integral part of the
gameplay, because if the cars handled anything even remotely close
to realistically then I highly doubt you'd have any chance whatsoever
of making the majority of the jumps and loops in the game.
The
look of TrackMania United is remarkably similar in design to any
of the other TrackMania games; nothing major has been done to the
graphics, except a little fine tuning and polishing to make the
game that little bit smoother than the previous titles. If you've
ever played a TrackMania game before then close your eyes and remember
how it looked, then make it look a bit better. That's TrackMania
United.
If
you've never played TrackMania before and you have even a slight
interest in racing and puzzle games then it's well worth hopping
into the driver's seat of TrackMania United. If, on the other hand,
you own previous TrackMania titles then the only thing you are really
gaining is a new (but admittedly huge) set of tracks, plus of course
the online aspect that allows you to join the TrackMania community,
race against other players' ghosts and share your custom-designed
tracks, so it's up to you whether you deem these as good enough
reasons to make the purchase.
Reviewed by Scott McCabe for AceGamez (All Rights Reserved).
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