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Since its release in 2006, Iron Lore's Titan
Quest has been one of the best - if not the best - Diablo
clones available on the market. Combining rapid gameplay and ancient
Greek mythology, Titan Quest quickly gained a significant number
of devoted followers. Considering the updated graphics and the wisdom
that comes from the experience available to the games industry since
the release of Diablo, it's arguably a better game overall - no
small feat for a genre that has rapidly expanded in the last year
or two, with a number of strong players coming onto the field. Titan
Quest: Immortal Throne is the expansion to the original that we
always expected would come sooner or later - but has Iron Lore given
us an offering worthy of the gods, or is this little more than a
way to trick you into offering up more of your cash as a sacrifice?
The
original game focused on the hero's journey through ancient mythological
lands in a glorious quest to kill a mighty titan. Immortal Throne
tacks onto the end of the original, adding a new act, where the
journey continues into the bowels of the underworld, as you seek
to free the trapped souls of the dead from their terrible imprisonment.
This new act brings you face to face with some of the mightiest
foes of Greek mythology, such as Cerberus, the guardian of the dead,
and Hades, the brother of Zeus and lord of the underworld.
Whilst
of course the graphics engine (and thus graphical quality) of the
game remains unchanged for the expansion, the journey into the underworld
provides inspiration and opportunity for some beautifully rendered
enemies and scenes. Overall the game has a much darker feel than
the original, in large part because of its foreboding visuals. Titan
Quest was always strong in the visual department and Immortal Throne
proves a worthy successor here. Beautifully smooth character animation
remains a top priority for Iron Lore too, which aids in immersing
you in the believability of the world through which you quest. The
music and sound are generally well integrated too, although there's
little that particularly stands out. Some of the boss battles could
have benefited from epic battle music to help set the mood, but
it's hardly a crippling problem considering most players will be
too busy banging away on the keyboard trying to stay alive to wonder
which musical movement by Beethoven suits an iceball-throwing king-lich
the best!
One
of the more impressive changes brought in by this expansion is the
increase in enemy AI. Whilst not a huge jump, Immortal Throne's
new baddies now use some limited tactical abilities to provide more
of a challenge. For example, archer type enemies support their melee
counterparts by attacking from afar, but wisely flee once you break
through the front line. Most enemy types now engage in tactics better
suited to their type, instead of the usual head on kamikaze attacks
that we've come to expect from most action RPGs. The developers
have done an admirable job of balancing difficulty and playability
here, and the game should give most players enough of a tactical
challenge, using suitable skills and items against improved enemies,
without causing frustration.
The
new Dream skill set is the biggest change to the game engine itself,
giving you access to skills that can be used to drain attributes
from the enemy and cause damage with otherworldly energies. Whilst
by its nature it probably goes best with spirit skills, it can be
doubled with any of the other available skill sets, which increases
the number of available class combinations by eight.
Arcane
formulae was an interesting but ultimately unrealised addition that
appears to have been included for some of the more hardcore gamers
who like to play through the game again at higher difficulty levels.
By collecting artefacts, you can create a mighty relic, giving access
to special skills such as summoning undead warriors to your side
or adding bleeding damage to all attacks. This sounds great in theory,
but it doesn't pan out as you might expect. Many of the parts required
to create something useful aren't available at lower levels, which
forces you to replay the game to complete full sets. It's a move
that will be highly rewarding for some and encourages multiple plays
on one character, but does serve to punish the casual 'once-through'
gamer somewhat. To be reasonable though, if you're buying an expansion
then you probably like the game enough to replay it a couple of
times.
Inventory
features are one of the bigger improvements added by Immortal Throne
that will appeal to both casual and hardcore gamers. Firstly is
the caravan; working in a similar way to the player's stash chest
in Diablo II, the caravan allows the player to store items at a
town to keep valuable inventory space free. However, it also acts
as a transfer point, allowing you to send items to other players
and any alternative characters you might have. Whilst this should
have been something included in the original Titan Quest, it's better
late than never and it's especially useful if you have two characters
and want to cheat a little by sending high level items and money
to the weaker one. Likewise, an auto-management feature has been
added to help you keep your inventory tidy, something that also
should have featured in the original.
Although
the story sounds like it has the potential to be epic, I must admit
to being a little disappointed with the way the plot unfolds. Considering
the amazing depth and breadth of Greek mythology and the incredibly
intricate characters and events written for it, Immortal Throne
comes off feeling like a B-grade movie in the plot department. Some
may argue that an action computer game doesn't have the capacity
to engage the player in such depth, but when considering the job
done with Age
of Mythology for example, it's clear that the genre is growing
up and that there is room for more engaging plots.
Titan
Quest: Immortal Throne is more of an evolution than a revolution
- as you would expect from an expansion - adding more play time
and utility to the existing game experience rather than redesigning
the core game elements. As an expansion pack it fulfils the role
beautifully, bringing in features and elements that were sorely
lacking from the original in terms of character management. You
won't be disappointed by the amount of the added content either,
which adds roughly half as much again to the total play time. For
those who enjoyed the original and are ready for more, Immortal
Throne is a worthy addition and a credit to the development team
at Iron Lore.
Reviewed by Steve Rosenthal for AceGamez (All Rights Reserved).
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