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Fore! When I take the opportunity to hit my local eighteen, I find
myself shouting this warning more often than not - often at passers-by
in neighbouring fields (or even neighbouring counties!) Golf's a
tough old game that takes practice and skill, neither of which I
possess in any particular quantity. One thing I have always been
good at, however, is taking my driver and putter into the virtual
world of videogames, so naturally I jumped at the chance to review
the latest entry in the Tiger Woods franchise. Unfortunately, Tiger
Woods PGA Tour 08 shattered my dreams of another quality arcade
golf-fest and left me stranded in a bunker by the ninth hole.
Now,
I'm sure this next statement isn't going to win me any prizes with
either fellow reviewers or golf purists, but the reason I dislike
Tiger Woods 08 is that you have to play golf. No, I haven't taken
leave of my senses; I have a good reason to say that. I can take
my clubs down to the course any time I like and swing wildly away
to my heart's content; but when I'm playing a videogame, I want
a bit of escapism. Whereas previous titles have added arcade elements
such as the Gamebreaker and ludicrously long drives and putts that,
for me, added a fresh twist on the game, especially in multiplayer,
Tiger Woods 08 dispenses with every single one of these arcade aspects
- and the result is a long, drawn out simulation that barely beats
watching golf on TV. "But that's ridiculous!" I hear you cry. Well,
maybe. And just in case of such a reader uprising, I have some facts
to back up this undoubtedly controversial opinion.
Beginning
with what seems like endless round after round of playing against
random characters to 'see if you're good at golf' (that's actually
one of the first objectives), your aim is to master the control
system in order to win the 'Hacks' Tournament, then work your way
onto the Amateur circuit and, from there, golfing greatness. The
control system in question is, admittedly, quite a nice idea. Using
'TrueSwing', you control your golfer's backswing and downswing,
and by extension, the draw and fade of each shot. Move the mouse
backwards to start the backswing and forwards to hit the ball. How
far off centre you are determines how much the ball swings to the
left or right. It takes a little bit of practice to learn but quickly
becomes second nature and allows for some masterful shots. If you
want to send the ball higher or across the floor, there's a slider
to control this, and a menu lets you select a shot type. Alternatively,
you can use the two-click or three-click methods of control that
veterans of older golf games may remember. Overall, it's responsive
and intuitive, so the control system gets thumbs up.
However,
the inclusion of the new confidence meter almost negates any control
system the game might possess. As far as I can tell, this serves
only to make your golfer mis-hit shots that he would normally make,
simply because there's some sand in the vicinity or because you
missed a shot three holes back. There isn't any obvious point to
this new system - and it certainly doesn't help the gameplay. You
can 'upgrade' your confidence on certain holes or certain shot types
by taking part in practice rounds, but these are more or less just
a single hole of golf that you play to gain stats in later rounds.
As far as unique selling points go, the Confidence meter is a damp
squib.
Another
problem is that the first few rounds of golf don't serve as a good
introduction to the game. For starters, it can become quite boring.
After you have taken your shot, your opponents seem more than happy
to spend their time mis-hitting the ball into bunkers, water, trees,
or anything else that's nearby. I know that real golfers sometimes
do these things - but with every shot? Because there is no option
of turning off opponents' shots, you might end up waiting for a
turn for much longer than you had anticipated. Secondly, these initial
rounds have no commentary or crowds, so it's just you and the sound
of the birds tweeting merrily away, the sparse ambient sounds barely
serving to create any atmosphere at all.
Soon
you are allowed entry into the Hacks Tournament and if you win you
reach amateur status, allowing you to enter more events. After this
point, all the rounds have crowd effects and commentaries (by long-serving
EA veterans Gary McCord and David Feherty) and the game becomes
somewhat more engaging. Indeed, Tiger Woods 08's biggest redeeming
feature is its often hilarious commentary, which is both brilliantly
written and this time around actually keeps track of what is going
on to offer advice and assistance. The witty one-liners of Feherty
and McCord's droll responses kept me amused for far longer than
the gameplay ever did. The competition at this point becomes somewhat
easy though and you might find yourself simply going through the
motions in order to unlock the next round. Oftentimes you won't
need to even select a different shot type or club and you can easily
win by simply hitting the ball in the direction you're facing. Challenging,
it isn't.
To counteract this relatively simple game mode, there are alternatives.
The FedEx Cup is available once you've levelled your character up
sufficiently, but it does provide the toughest challenge as you
tee-off against the cream of the world's golfers. You'll need almost
max stats to even take part in this competition, which effectively
bars you from playing in it unless you've worked your way through
either the aforementioned PGA Tour mode or Tiger Challenge. Once
you do get to play, it's almost identical to the PGA Tour mode,
but you start as a professional and don't have to play all the fiddly
little warm-up matches.
Speaking
of the Tiger Challenge, this mode allows your golfer take on various
challenges and competitors for experience points and money, with
the ultimate aim of defeating Woods and becoming Lord High Ruler
of all that is Golf (or something along those lines). There are
different challenges arranged in groups and with each one you complete
(they're simple tasks: sink a par three, out drive your competitors
or get closest to the pin in three shots), its neighbouring challenges
are unlocked until you eventually either reach Woods or complete
them all. There are a lot of these challenges, although many of
them are duplicates played on different courses, so it will take
a long time to complete.
Of
course, there is also the multiplayer aspect. Playable either on
a LAN or across the Internet with 'Gamer Net', you can partake in
various game modes (Skins, Stableford, Fourball, etc) on any of
the fourteen courses and as any of the twenty-three professional
golfers, or your own created golfer. Multiplayer is a bit more interesting
than the single player because there is more of a skill element
involved in order to not look like a complete hack. Shockingly though,
there is no option of playing a multiplayer match on one PC! In
previous versions this made the game much more of a 'party-style'
and was the series' biggest selling point in my opinion; as such,
the omission of such an important play mode that's so easy to implement
is simply unforgivable.
I
have been mentioning Created Golfers throughout this review, and
I was saving the details until now because I quite like the golfer
creation and I didn't want it to stand out as too much of a plus
point. Game Face! No, not you. It's EA's name for the golfer creation
options. There are a myriad of options available, ranging from head
shape and eye colour, to body mass and nose length. The number of
options you can alter means that almost anybody can create a virtual
version of themselves in minutes, simply by moving sliders around.
Fat, thin, tall, short; any type of character can be made quickly
and easily, and seeing yourself on the virtual Links is a delight.
There is also an option of importing a photograph of yourself to
get that true realism (although I haven't tested it personally -
I'm a shy bloke. Besides, there isn't a camera lens strong enough
to withstand my striking features…). The Game Face system has always
been impressive and now with the new graphical features on display
it really takes customisation to the next level.
Ah,
the graphics! When you first see the mist descend over St. Andrew's,
or the sun stream through the trees to highlight the shimmering
lake, you might be forgiven for overlooking some of the game's bad
points. I admit it's a gorgeous looking game. Not quite on the same
level as BioShock
or Ghost
Recon, but it still manages to make the gameplay seem less boring
when you can take in the sights of nature in all their splendour.
The golfers' animations are smooth and fluid, while the detail on
their clothing really adds to the realism factor. But it's hard
to appreciate all this when all you're doing is waiting for your
opponents - again. This is a direct antithesis to the sound - where
the sound is lacking, the graphics certainly are not.
Tiger
Woods PGA Tour 08 is a gorgeous looking simulation, rather than
the satisfying looking arcade games that typify earlier entries
in the series. The lack of sufficient sound effects and the often
repetitive, boring gameplay mar the lush visuals and in-depth character
creation, while the lack of single PC turn-based multiplayer is
a sin that manages to add another minus to the game's score. Whilst
still an accurate representation of the real-life intricacies of
golf, it simply does not hold your interest long enough before bringing
in the meat of the game modes. Consequently, this is a title that
is (pun alert) below par; it lines up its shot well, but hooks it
at the last minute and ends up in the lake. So you'd better get
the scuba gear out, because this one's sunk.
Reviewed by John Barnes for AceGamez (All Rights Reserved).
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