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Capcom have been flying the survival horror flag with their Resident
Evil series for a long time now. Others have tried, and in ingenious
ways nibbled little chunks from Capcom's celebratory cheese. Konami
took one mother of a chunk with its Silent
Hill series, delving more into the psychological side of horror
than all out action and gore. From the director of Silent Hill came
Forbidden
Siren, with its highly original visual style, and Tecmo's Project
Zero, which took away weapons and replaced them with a camera, both
slowed down the pace and took our minds on a little journey to a
very scary place. Now a game has come along that seems to have found
the perfect balance between the pace of the action and the thrill
of the scare. Welcome to The Suffering: Ties That Bind.
You
play as Torque, a bad man with a history, a history you'll probably
be more familiar with if you played the first game. Accused of murdering
his wife and children, Torque was sent to Death Row but never made
it to the chair due to the major infestation of the prison by demons
and such. Cue the events of the first game. TTB actually recaps
some of the prison scenes surrounding The Suffering to put you back
in that frame of mind, or introduce you if you're just joining the
series. Outside in a prison recreation area, Torque plays chess
with an inmate when a group of prison thugs try to start a ruckus.
Explosions, klaxons and screaming follow as the facility is plunged
into confusion. Moments later you have a shotgun and some very strange
things are happening; guards are screaming over tannoy systems and
being dragged into ceiling ducts right before your eyes, horrors
occur behind closed doors and every surface is decorated with blood.
Lights flicker on and off, strange voices follow your every move,
almost commentating on your actions, and unnatural shapes flutter
in the shadows.
TTB
certainly starts as it means to go on; equally as gruesome as it
is compelling, and the storyline gets its hooks in you very early
on (and starts off with one of three different openings, if a completed
save game from the original is available). A very bad man called
Blackmore, voiced expertly by Michael Clarke Duncan, is after your
blood and your soul, and the remnants of your mind. From the very
beginning it is made very clear that Blackmore has a grudge against
you and the game sets out to uncover why. Blackmore sounds ominously
like the dark side of Torque's conscious, which is already pretty
dark, and makes encouraging comments in your ear as you kill. His
reasons become clearer as you progress through the game, as does
the grizzly revelation of his intent towards Torque.
Another
personality taking a keen interest in Torque's progress is his wife,
Carmen, who Torque actually murdered. Sounds strange that she would
be talking to him after an incident like that, let alone guiding
and helping him, but given the context of the game that's probably
the most 'ordinary' thing that happens. She plays your conscience
and when presented with a moral choice she encourages you to do
good things, like bake cookies and sell them to the elderly at a
discounted rate. The banter in Torque's mind between his murdered
ex-wife and the dirty rotten scoundrel who put him behind bars (Blackmore)
is intended to influence decisions made by the player at key stages
in the game, which ultimately affect the outcome of the story.
Sure,
there are demons and military types running amuck on the streets
of Baltimore, but there are also innocents, if you can call them
that. Various denizens of the streets and slums inhabit dark corners
of this most brutal of worlds and occasionally Torque encounters
them. It is here that Carmen and Blackmore start their bidding war
for your soul; Carmen wants you to do good things, Blackmore wants
you to kill everything that breathes air and walks upright. Should
you decide to walk the dark path and dispose of these cretinous
dope fiends and street urchins, Blackmore revels in delight while
you become more powerful. Images of horrors that appear to be in
Torque's mind flash up on the screen in a tinge of red and black
as you kill; the game slows down and you really get the feeling
you're being made to question the morals of your decision. Of course,
you could make the saintly choice and let them live, but that makes
the wife talk more and her voice is really whiny. I'm not sure what
the overall benefit is of letting people live; I was having far
too much fun killing everybody! But that does give the game another
potential play through, to see the consequences of playing the good
guy.
Torque
has a bit of a trick up his sleeve, and when you've killed a handful
of soldiers or malefactors then you get a little stressed, a little
wound up, a little insane. Tap the triangle button when your insanity
meter is full and you'll transform Torque into a spiky demon that
can cut, chop and slash his way through hordes of enemies. Torque's
'inner self' is a little clumsy, but can often rescue you from tight
situations. As mentioned earlier, if you make bad moral decisions
by killing innocents, you are rewarded with more power, relating
specifically to this demonised state. The demon can 'level up' depending
on how you act during the game, changing appearance as well as gaining
strength and speed. He's not much use against soldiers with long
ranged weapons, but against the majority of other demons he slices
and dices until the cows come home, or until your insanity meter
runs out, whichever happens first. He can smash through certain
walls that Torque cannot access in his normal state, so keep your
eyes open for cracks in the walls too.
Play
takes place from either first or third person perspective, which
brilliantly compliments the style of game that TTB is and the environment
it takes place in. I found the first-person mode best for combat
and the third-person mode better for navigating obstacles, but you
can chop and change to suit your tastes or the situation you're
in. Should you be in first-person mode, the camera automatically
switches if you climb a ladder or transform into your badass alter-ego,
or take any other action that involves some form of animation. TTB
feels primarily like a first-person shooter, with a third-person
perspective added to compliment the gameplay, which is ironic considering
that the first title was solely a third person game. The engine
feels like a very polished Half-Life,
which is no bad thing, and even the 'facility overrun by monsters'
intro of TTB bears more than a passing similarity to the opening
of Half-Life. The graphics are great, although it doesn't really
matter, because things get quite dark most of the time. It's the
movement of things that quickly gets your attention. Walk up to
dead demons however and you'll be both impressed and a little sickened
by the detail in these creatures, designed by none other than Stan
"The Man" Winston, who is responsible for far too many of your favourite
movie monsters to even begin mentioning. The environments look very
atmospheric, from the prison intro through various Baltimore slums,
sewer systems, underground tunnels and streets. Wherever you are,
the immediate surroundings help draw you into the horror of the
situation.
Combat
can be furious, and disorienting, but mostly it's a lot of fun.
The different types of demon often require different tactics to
take out, so it doesn't just feel like a point and shoot caper.
The numerous weapons available feel solid and convincing, and offer
a neat range of ways to dispense with your enemies. Everything's
a bit dark and demons often come at you from all angles to confuse
you. As tense as you are from the psychological pounding that the
game has already given you, you may jump and yelp like a little
girl as you aimlessly fire round after round into the sky, run in
circles looking for health and eventually crawl under a rock and
cry.
The
demons you face are superbly designed to terrify the strongest of
wills and the sturdiest hearts, animated in the most unnatural and
unnerving ways. Born out of the sins of man, these 'malefactors'
as they are described take on the characteristics of the crimes
and injustices they represent. Some found in crack dens have syringes
sticking out of their bodies and try to inject you with their poison,
like some demonic drug dealer. One of my favourites is an arachnid
shaped…thing, with guns fused into its limbs and a vaguely humanoid
body at its core. Born out of the gun crime that inhabits the streets,
these creatures are as grotesque as they are dangerous. Much like
the film Predator
however, I found it helpful to remember the line "if it bleeds,
we can kill it" and bleed they do! So keep pounding shotgun rounds
into the most resilient of Hell's minions and they'll eventually
fall over in a shower of glistening claret. There's a nice little
detail included that sees Torque covered from head to toe in his
adversary's life blood after a fight; even the gun he's holding
gets a thick coating, making him look as nasty, if not more so,
than the creatures he does battle with. A handy archive section
in the menu tells you a little about the malefactors, which doesn't
give you much of a tactical edge, but is interesting nonetheless.
There are also scrapbooks describing the various parts of the city
you explore and the history of Torque's family.
The
'play' part of the game is great, running around shooting demons,
navigating your way through some detailed and good looking environments,
but that's not what makes this game unique. That goes to the seamless
melding of action and psychological drama. Torque has flashbacks
to his violent past in real time, often grabbing his head as images
flash across the screen. Humans turn into diabolical demons as you
approach, before depicting horrific scenes and then disappearing.
Both Blackmore and Carmen's comments throughout the game help to
lead Torque down this particularly shadowy 'memory lane', as well
as uncovering elements of his past that are key to plot development
and understanding Torque's character. These aren't particularly
fond memories, mostly Torque dealing with the fact that he murdered
his wife and children.
Torque's
therapist/doctor appears randomly every now and then, in TV screens
and projected on a wall in a theatre, and it seems his role is to
help Torque explore his inner self. During one set piece the doctor
actively encourages Torque to release his inner demon in order to
fight a large number of enemies, then goes on to perform an operation
on somebody's brain. He's a little twisted, but seems to be on Torque's
side, although his presence does sometimes keep you guessing as
to the part he is playing.
Torque's
son sometimes appears too; there's a particularly tense moment walking
through a sewer system, waist deep in water, and in the shadowy
distance the son appears briefly but disappears around corners and
behind pillars before you can catch him. He continues to lead you
through the dingy tunnels at speed, constantly urging you on. No
malefactors attack you down there, but the threat, as opposed to
actual enemies, is a far more powerful tool in the game maker's
arsenal when it comes to scaring the player.
There's
another character that pops up every now and then, and he's a nasty
one. He wears a large overcoat and his face is painted with a smiley,
much like the characters from Rockstar's Manhunt.
He has a very high pitched voice, full of malice, and you will often
find him hiding behind fences or in other inaccessible areas telling
you all about how he killed his victims and how much he relished
in their suffering. Generally he's not a very nice chap. Occasionally
he even gives you a peak inside his coat at the tortured souls who
are trapped there. He either criticises your mercy, or congratulates
your lack of it, but either way he'll unnerve you. His presence
remains a mystery throughout the game, but he is linked with the
appearance of the malefactors. Spooky.
Ties
That Bind is wrong, but in a very, very good way. As a horror game
veteran I love to be scared by games; they bring something to the
table that a horror film just can't compete with. Ties That Bind
blends the best bits of a lot of games that are out there into one,
highly enjoyable package. It has the intense psychological drama
and suspense that Silent Hill and Project Zero create so well, but
balances that out with fast paced action seen in titles like Resident
Evil, or even Devil
May Cry (not that Torque can bounce around lobbing his sword
about like Dante, but they do share a certain 'Jekyll and Hyde'
personality trait). Imagine Max
Payne meets Event Horizon; slick action with a very twisted
design ethic, great storytelling and some disturbing psychological
'parent issues'. The voice acting is great, although Torque's wife
whines a little. I find being a murderous bastard helps to shut
her up. The plot is really engaging and you'll genuinely want to
find out what the hell is going on, plus the moral ambiguity angle
(is he good or is he bad) will keep you guessing to the end.
I
would gladly recommend The Suffering: Ties That Bind to horror fans.
If you like lots of guns that feel the business, lots of demons
who look the business, lots of tension, lots of suspense, a great
plot that keeps you guessing and interested, and buckets and buckets
of blood, then you'll probably love this. Be sure to play it in
the dark with the volume turned nice and high, and if you have surround
sound make use of it. Mums and dads beware though: this is an 18
for a very, very good reason. Don't buy it for little Johnny or
Jane for Christmas, unless you don't want them to sleep ever again…
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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