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My first experience of Maxis' line of simulation games was their
SNES version of Sim City released in the early Nineties. Back then
the graphics were basic but the gameplay was still as addictive
as ever. Fifteen or so years and many spin-offs later, including
SimAnt, SimCopter and SimSwamp (okay, I made that last one up),
the latest version of the hugely popular Sims series has been released.
For
those of you who've been living under a SimRock for the past seven
years, the original game
was released in 2000. Basically it's SimPeople, where you control
humans (Sims) and their daily lives, helping them to wash, eat,
find work, fall in love and look after their houses, whilst also
controlling their bank balance, expanding and designing their homes
and making sure their every whim is catered for. The
Sims 2 built on this premise with more realistic characters,
and expansion packs for both versions have brought in the cash for
Maxis whilst giving gamers access to pets,
nightclubs,
magic and
university life,
amongst other things.
The
latest series of Sims releases - before The Sims 3 finally hits
the stores - goes under the banner of The Sims Stories, cut down
versions of the main game built to be laptop-friendly. Following
on from the recent Life
Stories, the second release is The Sims Pet Stories, an episodic
version of The Sims 2 with the Pets expansion pack.
My
first assumption about this game is that it would be The Sims Lite.
Whereas the full version would be like going on holiday to an adventure
park, this would be like being stuck at home with your grandparents.
Grandparents who don't have a television. But I was surprised: it's
actually not that restrictive. You can still make your meals, go
to the toilet and change clothing. Although the game is built around
chapters and tasks that need to be completed, it's still free enough
for you to wander away from the storyline to prank call the police
or meander around the house and tell jokes to your friends whilst
wearing nothing but your underwear.
The
first thing you notice about the game is that you play it in a window
that doesn't fill the whole screen, meaning that you can see the
desktop behind it and open up other programs. This is part of the
whole 'laptop friendly' image of the game that, according to the
blurb on the back of the box, allows you to "IM and email while
playing". It's saying that you can let the game run in the background
- pretty much like classic pet simulators such as Catz - whilst
you send smileys to your friend, safe in the knowledge that chaos
won't ensue, though as dirty plates build up I'm not sure if you
could write a college essay during the game. However, with a spec
that requires 512MB of RAM and a 1.8Ghz processor, this is still
a lot to ask for some portable computers. I wasn't surprised that
mine - which has suffered several years of being carted around the
country and thus has a fan that sounds like a Harley Davison engine
- couldn't handle the game, but even my spec-matching desktop struggled.
There are lots of settings to tweak to maximise performance for
your machine, but I'd still suggest only considering this game if
your laptop - or desktop - was only bought recently.
When
you begin you are greeted with the first of two stories. Alice owns
a Dalmatian, Sam, and urgently needs money to prevent her losing
the house. Through a series of chapters you perform tasks, which
appear on the interface on the screen and will be familiar to anyone
who has owned any Sims game in the past.
The
environment is fully movable with onscreen controls and keyboard
shortcuts to rotate and zoom in and out, although I did find these
controls to be hit and miss at times, especially the on-screen buttons.
Statistics for both your sim and dog can be seen and what I found
fantastic about this version is that keyboard shortcuts can be used
to perform important tasks such as cleaning up, going to the bathroom
and eating, which speeds up the gameplay greatly. Each chapter is
controlled by a series of goals, the completion of which allows
you to continue through the story. There are also 'wants' that improves
your sim's aspiration, basically a happiness-meter. These wants
include tasks such as training your pet, making friends and, weirdly,
seeing The Ghost of Claire, which is something you don't often find
on a household to-do list.
Though
you are anchored to achieving these goals, there is still a good
amount of freedom. What you can do on this standalone game is impressive
though, including being able to redesign your Sim with different
hair, make-up and more. Due to its nature, the game is something
that you have to play for hours to find all the little pieces that
make it a great simulator. Sims can get ill, build relationships
(and house extensions) and get careers; they also age and celebrate
birthdays. A lot of what you can do in the full game can be done
here, which is both a blessing and a curse; it's great that there
is always something to do, but it can be daunting at times with
lots of things to do, especially if you are trying to IM or email
at the time, as the manual suggests.
The
one big fault with Pet Stories, which is also a fault of the whole
series and not just this particular title, is that while the action
can be frozen with a quick press of the ESC key, having it running
along in the background isn't perfect. Even though the sims and
pets meander around of their own accord, things can still go awry.
Whilst playing, without even diverting my attention to other things,
my dog decided to relieve itself on the patio before proceeding
to roll about in its wee, which can be fixed by your sim, but not
when they're throwing a tantrum for being tired or hungry or because
their environment is covered in doggy water. However, the keyboard
shortcuts (press 'B' and the Sim adds 'toilet' to their list of
tasks) do speed up the process.
One
bugbear that isn't excusable is still the dodgy clock that runs
at the wrong speed. Naturally having it run in real-time would be
tedious, but the times just don't match up; does it really take
someone five minutes to answer the front door or ten minutes to
visit the bathroom? I know it's not a realistic simulator - the
fact that one of the options with the cat is to take it for a walk
and an early task asks you to praise your dog "for being filthy"
- but having a clock that matches up to the length of activities
would be so much better. These little touches make the game a tad
stressful and if you want to try and keep your Sim and pet happy,
meet the goals and progress through the game then it can get on
top of you, especially if you are doing other things outside of
the main goals.
Each
chapter of the story is quite short and your hand is held throughout
most of it, either through the goals or speech bubbles advising
of plot points. Plot points are also told through these, advancing
the story along. A chapter is brought to its conclusion with a brief
summary of the story so far - a kind of soap recap - before a short
headline reveals the title of the new chapter. As you progress through
this first story - entitled 'Best In Show' - you unlock the second
story, 'Midnight Masquerade', which involves a cat rather than a
dog, but the similar premise of the game remains.
If
following a strict story is not really your thing then you can go
for the Free Mode and this is where the scope of the game becomes
fully apparent. Expecting a really cut down version of the creation
tools from the main game, I was surprised to find that your sim
and pets are entirely customisable, from the standard things such
as height, hair colour and clothes to the surprising options such
as facial hair, nose size and star sign. In fact, almost everything
you could think about is customisable, including the ability to
create a biography for your sim and set what sort of things are
turn-ons and turn-offs. You can even choose your breed of cat and
dog by tweaking their vital statistics.
In
Free Mode what you do is up to you, with the ability to change the
house, set your own story and do what you want. There is the option
to set a story and to follow certain 'wants', but these aren't compulsory.
This section itself shows that the game is really a self-contained
package of the full version.
Graphically,
Pet Stories won't blow you away. It's been scaled down so it's compatible
with lower-end systems, although there are settings to tweak for
things like shadows and reflections, so the game will look as good
as your system allows. It might not be so amazing that in a moment
of madness you think you're watching a TV soap opera, but it's fantastic
when you think of simulation games from only a few years ago. The
little touches, such as your sim moving about in bed and them actually
pulling the plug from the bath - with the sound - give the game
an immersing atmosphere. The sound overall won't win any awards,
but what is here is well done. There isn't really any background
music other than on the menus, unless a sim switches on the stereo
or TV, but most activities have accurate sounds. The only point
that is irritating is the Simish, a sort of gobbledegook the characters
speak. At times this loops and can become rather annoying.
There's
plenty more to the gameplay that I haven't mentioned and don't intend
to, as to reveal every last feature would be to spoil your enjoyment.
The depth of gameplay really is incredible, with customisation and
interaction being key to all aspects. The fact that with the pets
alone you can breed them, have kittens/puppies adopted; and even
report them lost shows how much depth there is. And for those of
you with less adventurous tastes in animals, options for caged and
aquatic animals do become available.
However,
the depth is a double-edged sword, because for a game that promotes
itself as laptop friendly and with a window that allows you to do
other things, it can be stressful to multitask unless you hit the
pause button. Even giving the game your full attention - you can
maximise it so that fills the whole screen - can still mean there's
a lot to do and not enough time to do it, like when your 9am car
has arrived to take you to work and you're still halfway through
a shower - and you got up at 5am.
For
those of you who like their games with lots to do or for those who
just want to ignore the storyline and mess about by sitting back
and watching their pet destroy their house one sofa at a time, The
Sims Pet Stories is perfect. For gamers who want to relax in front
of their PC, this might not be the best option. However, dodgy controls
for changing the viewing angle and on-screen buttons that are sometimes
unresponsive aside, it's very enjoyable and allows you to play God
in ways never before seen outside of the series, with a level of
interaction that astounds me every time I play it. And if you enjoy
the game then it's one that will keep you playing for a considerable
time. Once you have completed both stories - which aren't that long
but can take longer if you divert from the story - there is the
massive Free Play section to master, which will satisfy you for
as long as your interest lasts. I doubt this release will change
the minds of any SimSceptics, but if you enjoyed The Sims or its
sequel and want to take it with you on your laptop, then this is
for you. If simulators generally are too complex for you to enjoy
then the chapter-based format might appeal too. But, if your laptop
is a few years old or you find the whole continuous list of tasks
to do stressful then I'd give this a miss. Anyway, I've said more
than enough, so if you're excuse me I have my cat to walk and my
dog is practicing for the Sim equivalent of Crufts…
Reviewed by Philip Lickley for AceGamez (All Rights Reserved).
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