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We
were doing alright. Better than alright, I suppose. I mean, any
business that lets you jam in the afternoon with your pals and your
new robot acquaintances must be doing well. Centre stage stood Chris,
with his thumbs riding the gentle breeze that swept Peaceful Prosperous
Palace, the tentative name for our empire, which stuck in the end,
mainly because we didn't know how to change it. Chris was happy
with his creations, Eric and Andrea 3000, Eric who was incredibly
good at the guitar and cleaning toilets and Andrea 3000 who was
sublime on the ivories and even more so on the ivory tiles in the
kitchen. Yes, robots - they are the future. Of course, no Sims outing
would be complete without Geoff on the drums, and me playing bass,
who recently had a makeover at Fat Tony and Guys.

Before,
back in the Nightlife
days, I was merely a backdrop in Geoff's little dating game;
he brought them home, had some fun and who was there next day to
pick up the pieces? I was. A few months have passed however, and
I've grown my hair. I've also grown a whole new fashion sense and
a more business orientated mindset. Although everybody at Peaceful
Prosperous Palace played a part in its peaceful prosperity, you
could say that I was the brains behind the whole operation. Dexter
the Great. It could have all been thanks to the haircut. But I like
to credit our fortune on spotting that market niche. What was that
gap in the market, I hear you cry? The manufacturing and selling
of robots. Mainly female robots, fembots - although the user had
the right to set the gender before the first ever boot up. Before
this plan to deal in robots even hit pen and paper, Chris started
to make an army of toy robots - and so it began.

You
see, Chris could put his handy hands to good use in creating these
little toys. In doing so, Chris got his robot making skills up and
eventually earned a bronze robot making badge, which allowed him
to make other types of robots, like cleaning robots, or cooking
droids for example. After hours and hours of determination, Chris
worked his way up the ranks, using his creations to keep him awake
and to keep him in a serene mood to make more creations - it was
like a circle of life. Eventually the gold badge came and with that
badge came the ability to make a human replacement - a Servo.

The
robots were ready. They were on the shelves. I was pricing them
up, looking around the shop with my all-important clipboard, pondering
on what might sell well and what might not. At $7000 per Servo,
Geoff would really need to wow the customers as they came in and
baffle them with sweet tasting trickery to really clinch the deal.
We were just an hour away from opening up. Christopher made the
call, the call that would turn this lot into a community lot, which
would send an instant wave of customers our way. In previous Sims,
community lots were AI controlled places that sold services - food,
good times and products - they still can be controlled by AI too.
In Open for Business though, you actually get to be the founder
of your new business, doing as much or as little work as you want
when it is up and running. You could do it all yourself, or you
could employ people to run it, or just to give you a helping hand.
We were in no position to employ anybody, though. The three of us
could run the business smoothly - or the five of us, if you count
the two robots we had under our wing. Geoff was in the perfect pose
for a metaphor. The whole thing would be a juggling act, but if
we could pull it all off, it would be spectacular.

We
were now 'Open for Business' - this sign controlled the flow of
customers. When this sign was turned to the open position, the customers
could come spilling in very quickly. If you closed the shop with
the sign, people in the middle of buying would finish up and time
wasters would clear out. This new sign is just one of the many new
items Open for Business adds to the game. There are lots of things
to sell, including robots, toys and flowers, all of which you can
make with special kits. Other business-orientated things are available
too, like lemonade stands for kids and salon chairs. It's worth
mentioning that you can actually sell most of the things you can
buy in the Sims catalogue. When your lot becomes a business, you
have plenty of business options in the right hand corner of the
screen. One of the buttons up there lets you buy items from the
catalogue at wholesale prices to sell and then to make money on.
It's fantastic, absolutely fantastic, that you are not limited to
just things you can make to flog. Sell easels for artists, sell
instruments, lights, furnishings, cars, you name it.

You
might wonder, if you're a reader of the Sims 2: Nightlife review,
why Geoff has suddenly got black hair. Well, I wasn't the only one
who had a trip to Fat Tony and Guys - the local salon down the road.
Geoff got a dye, from brown to black. The reason was simple - he
was on the run from his demanding maid girlfriend. Instead of leaving
the country like any sane man would, he just got himself a new guise
in the form of a new hair colour. I think the maid has fallen for
it too, Geoff. While she is oblivious to our new business venture,
Geoff is working his charm on the first customer who is wondering
if she should spend $200 on a toy robot. A little overpriced, but
if anybody could sell one of those to an elegant lady, it was Geoff.
Starting off with a little chatting, Geoff quickly got physical
and she obviously enjoyed the whole 'customer service' routine,
if you catch my drift. See, in Open for Business, when people are
thinking about buying an item, a little buy bar appears above their
head. Sometimes they will come to their own decision and just fill
their own bar up themselves - you know those types of people, the
people who hate salesmen - I'm one of them. But others, like the
lady above, need a little bit of a arm-twisting. Geoff nailed this
sale, filled up her bar and she left with a bag full of robots,
and Geoff's personal cell phone number. All in a day's work.

I
soon put our earnings to good use. We expanded big time, from a
modest shop selling robots that Chris made himself to a massive
entertainment park full of fruitful things people would happily
pay per hour to enjoy. Through the little robot shop and out the
other side, the entertainment park was there, right in front of
you, home to a bowling ally, a bunch of hot-tubs, a gaming bar that
served exotic drinks, an army training course, half a dozen racing
cars to drive and a centre stage where people could jam for cash,
or for boos, depending on their skill level. There were toilets
and mixed sex communal showers too, but nobody wanted to partake
in those slightly German amenities. How did we make money from spending
money on luxury things then? See that little machine above? Well,
as soon as people entered the entertainment park, if they liked
what they saw, they'd go and get a ticket. When these people had
tickets, a set hourly fee would come into our bank. These machines
are reliable, you cannot cheat them, people will pay if they like
what they see and sometimes it's nice to offer the public a different
type of service other than a shop or a salon.
All
those nightclubs you built in Nightlife,
well, why not buy them for real now and own them with real estate.
Pick up the phone, put in a bid and buy the club from the community.
Go plant a few of these ticket machines down and watch your cash
load build up. See how I used Nightlife there? Getting all excited
at the prospect of a pay-to-use nightclub, employing people to be
the DJ - using robots to serve drinks? I can vouch that all of this
is all well and good, but a clear flaw in Open for Business surfaced
just about now. You really need to have Nightlife, and possibly
University,
to fully enjoy this new expansion. By adding other expansions to
the mix, you're able to open shops in universities and you're able
to use all the entertaining objects that Nightlife gave us. Without
Nightlife at least, Open for Business would be pretty dull. It's
a shame too, as this expansion combined with the others would give
Open for Business ten out of ten without a shadow of a doubt.

In
our business venture, we were highly successful. We even earned
special business perks for doing so well and having such a good
customer satisfaction rating. With business perks, you can spend
newly earned points into special trees, increasing cashflow, decreasing
wholesale prices, or even increasing the amount of people that come
to your shop - just to mention a few perks you can buy. Giving the
customer special treatment, like great sales, friendly advice and
bargain price cuts engenders customer loyalty - once you have that
nailed, you've got your business covered. Hey, because our new entertainment
extension did well, we had enough money to go into real estate and
buy Fat Tony and Guys. The salon was even more successful when we
took over. People came to us from far and wide and we gave them
makeovers how we saw fit - we could actually redesign people's faces!
You can make them look as attractive or as unattractive as you desire!
Graphically
the game remains unchanged, with no noticeable improvements, but
I can't say that I'm bored with the gorgeous 3D front end that The
Sims 2 manages to produce. All the new items look lush though,
and just like the expansions before it, all the animations that
come bundled with this addition look perfect. Of course, you have
robots now too, also looking very good - the overall effect is great,
and you should appreciate the fact that new textures and animations
are subtlety making our experiences even better. The sound is just
like the graphics really, in the sense that not much of the sound
is entirely new, but a few new things have crept in, some going
unnoticed, some standing out - some songs get remixes and the whole
package feels like The Sims, and that's alright with me.
Where
Maxis might take the three of us next is anybody's guess, but you
can count on AceGamez to bring you the next exciting tale of the
AG3 when that expansion arrives. We've all had fun making a bit
of crust for ourselves and not making large corporations a lot of
crust for themselves. Is that the moral of our story this time?
Partly. The other moral is that if you're going to run away from
your girl to start a business, dyeing your hair is a good place
to start, and if you want a good chance at success while running
your business, get your friends involved for free labour! If you
want the thrill of running your own business on The Sims 2, Open
for Business is for you. It's a fantastic expansion, probably the
best to date, especially when combined with the expansion that came
out prior to this, Nightlife. In any case, fans will lap this up
and newcomers will have something different to keep them occupied
other than just cleaning toilets. We're going to go all Terminator
on you now - and leave you with the simple phrase that made Arnie
famous…

"We'll be Back!"
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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