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Where is the best place to murder somebody? I was pondering this
very question myself the other day, as to the benefits of murdering
people in a variety of locations. In a crowded city for instance
it might be too easy, as you could use short or long range with
relative ease and then use the interminable crowds to facilitate
your escape. On deserted moorland would be trickier, as you would
be more noticeable to your quarry, who might try to make a run for
it. In a junkyard would be really cool, and sport a lot of environmental
aids to make your task more elaborate. I was contemplating these
thoughts, as you do, considering which would offer the most efficiency,
and which would be most fun. Hey, why are you looking at me like
that...?
Now
a ship. Ah, a ship would be an ideal choice. Firstly, it is a contained
location, so nobody can enter or flee the crime scene. Then you
have the standard security personnel and equipment on a ship that
would add tension and planning to the act. Plus of course, owing
to the unpredictable movements of your quarry and also other passengers
who might see the crime, you cannot rely on just one murder method;
you have to be prepared to do the deed in a variety of sly and surreptitious
ways. Yes, you can see why a ship is a perfect setting for a murder-fest.
The
question though does remain as to precisely why you would want to
murder someone at all, unless of course you happen to be some insatiable
serial murderer with a penchant for surmounting challenges. Well,
aren't we all? Aren't we? Oh. Sorry. Anyway, the basis for these
water-bound murders is quite simple - a mysterious Mr X has taken
the ship to uncharted waters and started a lethal game of cat and
mouse, where the only way you can survive is by assassinating your
randomly designated target. Plus, you have to keep an eye on your
own back at the same time, because you are also on the hit list
of one other person on board. Meanwhile, Mr X sits behind the scenes
and gloats over the bloodshed whilst polishing his exotic barbed
syringe collection. Maybe someone should murder him…
So,
your first move would obviously be to find a weapon. Now this is
the best bit, as each ship has a variety of different methods to
smear your quarry's brains over the floor. You could go with a standard
axe or knife, which are effective, but don't earn you much cash
from Mr X. Alternatively you could go for a more unique method of
dispatch, such as a lethal injection, a dropped lifeboat, or perhaps
a flare gun to send them down in a screaming wreath of flames. [Timesplitters
style, yeah! Ed]. You could even head down the path of humiliation,
batter them to death with a brolly if you wanted, or perhaps show
them the wrong side of a candlestick. Not the most obvious tools
for murder, but certainly makes a nice change from the usual. The
methods of murder are all quite sadistic really, but still plenty
of fun.
There
is a single player game that takes you around various missions on
Mr X's ship to try and save your sorry hide, but this is just an
introduction really, a taster to prepare you for the main course,
which is online play. Multiplayer is a joyful reunion of like-minded
sickos who compete in Mr X's game for cash, glory and of course
the obvious thrill of gruesome murder. In concept this should work
extremely well - and to a certain extent it does - but the atmosphere
is not quite as you had imagined, with suspense, horror and a thrilling
hunt; instead it slopes into a melee of players sprinting about
the ship in a tearing hurry to find their victims first. The public
chat channels are spammed with discourteous requests to "get out
of the [fulminating] way," and "where the [bludgeoning] hell are
you?" which sadly unveils the dignified models of the players into
their coarse teenage realities. Of course that is a rather agist
generalisation, but one that holds true throughout the majority
of online play. Typically as well you have griefers, the players
who slaughter everyone in their path, regardless of whether they
are the assigned quarry or not and these do ruin the game for many.
The
graphics are all in shipshape condition, fresh and clean, although
rather generic and unexceptional. The environments and characters
look fine - but not jaw-droppingly so. As regards the quality of
the sound, this is a fine example of a plan gone wrong. The effects
were intended to be deliberately over-the-top in an attempt at light-heartedness
and humour - so if you send your character to the toilet you will
hear copious amounts of wet spurting and plopping as they unleash
their putrid innards in a sickening soundfest of gratuitous overkill.
Then when your character needs to sleep, you hear the kind of teeth-grating,
wet, billowy snores that have caused many a divorce. And when eating
or drinking, your character's complete disregard for even the slightest
form of etiquette results in a grotesque quagmire of chomping, slurping,
snorting and spitting that simply makes you want to smash their
scrawny little faces in. The sound is possibly the weakest and most
annoying part of the entire game.
On
a more technical note, the game's construction does not hold up
well under scrutiny. For instance, being spotted by a security guard
or camera will get you arrested if you have a weapon in your hand,
but there are some places, such as in a lift, where by standing
close to the wall you can be spotted by the security camera in the
next room. Also, the music that plays on the radios around the ship,
although full of period character, does not act as sound should;
when walking away from one radio, instead of fading out as you approach
the next radio it just completely cuts between the two - so in one
single step you can basically switch radio stations. Most of the
weapon placements are seemingly random as well, meaning that the
first people to search the cabins get the best shooters and blatterers,
whilst you are frequently running about with little more than a
pencil sharpener. And don't get me started on those awful doors,
which only ever open one way, sometimes swinging out towards you
and unthoughtfully trapping you in some random plant pot or solid
wall. These and a few other similar issues can serve to further
ruin the immersion of the setting.
The
Ship first saw life as a multiplayer mod for Half-Life - and a lot
of people still play that mod - but you just have to question whether
it is worth your cash to invest in this mod-remake, when the free
version is still plenty of fun. Also, at the time of going to press,
the number of available servers to play The Ship on could be counted
on fingers and toes. Well if you are 7-fingered and 7-toed anyway.
There are usually opponents to play against, but most servers are
still occupied primarily by bots.
The
Ship does work, but only just. We can see what the developers had
in mind when they designed the concept, and on paper it was a glorious
scheme. But in practise it does start to tear at the seams, and
soon becomes a rather forgettable experience. But then, even forgettable
experiences are still quite enjoyable sometimes. Plus, there can
be few better ways to release your psychopathic desires to slay
innocent humans.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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