|
So, we're back for take two with The Movies' new expansion, Stunts
& Effects, which has managed to evade my sheer loathing for expansion
packs. However, I think this one deserved to get past my expansion
pack point defences - oh how I love the destruction of plastic encased
data in a fiery hell storm to start my gaming day. Unfortunately,
the game actually has fiery hell storms, which is undoubtedly why
it got past!
Stunts
& Effects kicks in from the very beginning of the game, giving you
a few extra sets and animations to use in your films. This is the
place you should start in order to get a good grip on the movie
market; it's also the best place to get experienced actors so that
your studio isn't going to end up in ruins for running out of capital.
However,
you can jump in right when Stunts & Effects takes over in the 1960s
with the quick start feature, which places you in the time where
you can build the facilities needed to hire and maintain your stuntmen
and thus slowly build up your studio's reputation. Maintain is definitely
the right word to use, too - expect to have your stuntmen in hospital
a lot for maintenance - mine were in there so often it was just
an airport luggage conveyer belt; you can see your belongings but
you'll be damned if you know how to get them out of there.
In
between the patch and fix, regular oil changes and the occasional
clamp on the head to realign the stunt performers' fractured skulls,
you get to train them, which then leads back to the clamp on the
head. My personal favourite training arena is the Danger Dojo, simply
because what else has such a cool name? Perhaps Danger High Voltage,
but that was mean to me the last time I tried to play with it...
although your stuntmen are disposable, so feel free to use them
with either Danger Dojo or Danger High Voltage; either way they're
going to be in the hospital, so it's really just down to personal
preference and your own sadistic tendencies!
Your
stuntmen are much less demanding than your actors, although they
demand much more attention than your extras do - they demand your
attention for training and without training them you're going to
end up with lousy movies or hospitalised stuntmen, both of which
means you're not going to be making the money you rightly deserve.
Another
concern is their use in movies, as they can make it considerably
more hectic for getting your production to go well, as it gives
you another group to worry about and this can double the amount
of people you have to manage in a movie. Not only that, but to make
efficient use of stuntmen, you have to use ones that fit the bill;
you can't exactly have a petite blonde girl playing the stunt double
of a big burley black guy, because despite what people say, the
viewing public isn't that stupid. It also knocks your star
rating down, making it hard to get five stars, which in turn means
that you're going to plummet down the rankings to the no man's land
at the bottom.
While
I recommend starting from the beginning, this presents its own problems
in that your star studded cast will be, well, like that last piece
of meat on a barbeque; crinkled, rubbery, old and unwanted. However,
the boon of this approach is that you can forgo hiring stuntmen
and train your actors up to do stunts, or hire stuntmen as actors
and then train them to act; either way, you get the same effect
in that your movies get higher rankings by the actors performing
their own stunts. However, my morbid preference would just be to
thrust your newbie actors in at the deep end and have them perform
death (no defying) stunts.
With
Stunts & Effects you get a whole load of everything; new costumes,
props, backdrops, vehicles and even aircraft to be used in your
movies. This ultimately means that you get even more variety in
your movies, which gives you the chance to add in more stunts using
all these items, and then you get even more variety. It also gives
you hours more play time, as you can run through from the start
with all the new items, and in total I've spent around thirty hours
playing through this from the start, which is actually longer than
I spent playing through The Movies.
You
also get free reign over the camera control, which often ended up
with my cameras facing anywhere but the actors until I figured it
out... sorry stuntmen who ended up in hospital without ever getting
on film, my mistake. There are also blue-screens and miniature cities,
so now you can feel like Manzilla as your actors stomp through suburban
districts with sheer disregard for the little plastic men within,
or perhaps you might dangle a wok with no handle with cool little
LEDs on its side over the city on a fishing line. The possibilities
are almost endless!
The
Movies: Stunts & Effects is an essential expansion to all those
who loved The Movies; it seamlessly adds another dimension to the
gameplay while piling even more ingredients into the blender. The
addition of explosions and helicopter stunts give yet more hours
of enjoyment too, for anyone who's daredevil enough to pick it up.
Cut!
So, what's next, Take Three or Scene Two?
Reviewed by Nik Gregory for AceGamez (All Rights Reserved).
|