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The Movies review for PC, Take One! Aaaaand…. Action!
"Welcome to Dead Cow Studios," (I chose the name), "you're going
to have the privilege of meeting Hollywood's most prolific director,
Matt Higgins," (I didn't choose his name, or it would have been
drastically worse, like something I couldn't put in this review)
"who has been the top runner of the industry for over fifteen years.
He's a multi-award winning director and I believe you are the first
person to ever be shown around Dead Cow Studios." (There aren't
dead cows lying around the place, just so you know)
"On your right you will see the casting office, which is where they
rehearse the scripts, and on the left you will see Adam Sweet, who
was until recently our most prominent actor." As you drive past
he hurls a drunken slur at you vaguely resembling 'are you looking
at my wife?' The guide looks at you. "He was never married. He took
up the bottle a long, long time ago but it wasn't until recently
that the studio manager," (whom you play) "found out he has an abysmally
low tolerance to stress and boredom." (and, yes, I fired him - the
stupid drunk kept disappearing off the set!)
You
arrive at a set that resembles the insides of a suburban American
home, a dark haired man looking no older than thirty is slumped
in a chair. He turns around and says, "I know where you live, so
if you ever become a director I will burn down your house with you
in it... No one is stealing my awards!" He looks you up and down,
"I earned those awards and the police have nothing on me that connects
me to those other murders."
The
film crew looks at each other and the man holding the boom stick
says, "I don't know why people watch his movies, all he does is
talk over the shots and threaten people. I wish they wouldn't sell
him alcohol anymore, but no, every take he's drunk again!" Matt
stands up, applauds the cast and walks off to the bar to further
feeds his alcoholism, doubling the time it takes the movie to shoot
(he did this ALL the time!).
Well
essentially that's the game. It just needs to be interlaced with
badly cast films, ad hoc scripts and endless alcoholism to try and
keep your stars remotely above the stress line. This generally only
happens when you hit the 3 star movies and your early actors are
getting old, when they'll start demanding massive entourages and
trailers, and to be paid phenomenal amounts of money for doing nothing.
Of course, this aspect of keeping these actors working for you is
the hardest. They'll walk off the set in between takes to get hammered,
or they'll be sitting in a PR session to promote their most recent
film and just walk out halfway through the interview and half an
hour later you'll be wondering why they're still 'busy', even though
the press release should have finished.
This
is where the vengeance can come in; you can make them do anything
you want. My choice for my most annoying actress, who wanted everything,
and came from another studio, was to turn her into a crew member,
lugging around cameras. Needless to say, after the film had finished
shooting she was so stressed and depressed that she put in her notice,
so I cunningly put her into another movie, knowing full well that
I wouldn't have to pay her for the shoot, yet still get a lot of
money from it.
Around
this point in the game, roughly the Sixties and Seventies, is when
I stopped caring about trying to create decent movies. I sold out
and went Hollywood (the horror!), churning out senseless movie after
senseless movie, just trying to keep my studio out of debt. The
casting process went to hell, I had a romance starring two men and
the action film I was shooting at the same time had two women. This
is probably the time I'm supposed to say that I mixed up the casts
and that I intended on making a lesbian romance and a macho romance,
but this isn't the case. The mistake came when I had a pot of seven
scripts waiting for me and I just stuck them on randomly and filled
the positions. The reason I had a gay romance was purely because
I didn't have a clue what part was for the romanced character and
the woman cast for that part turned out to be one of the male lead's
best friend. Now this was just a mistake, one that has occurred
many a time.
The
first instance was in the late 1930s, when again my romance film
was cast with a two males, but this time without a best friend.
Rather inexcusable a mistake, but I was going on the characters'
genre fit and skill, which told me that the two men were perfect
for the parts. Five scenes later and I watched the film, which turned
out to be a record breaker. It scraped me 3 awards (best movie,
best actor and highest climbing studio) that for a 1930s American
audience undoubtedly added more humour to the game than anything
scripted could have done.
Whilst
on the subject of American and humour, the humour in this game is
actually very British, and the radio personalities poke fun at popular
American observations. One, for instance, is in the 1940s at the
end of World War II, where the personality says, "The war was won
today, apparently with the help of some other nations." It confirms
my theory that Lionhead is capable of getting humour into any game
they make, even into one of the most unscripted games I've played
in recent years (this being it).
The
music is almost a compilation of standard music sequences from films
- the cheesy ones that are used over and over in a dozen different
films that has the same kind of music sequence. In a film it would
grate on me, but in a game about making movies it's kind of funny
to listen to, although you don't hear much of it, as you'll tune
in and out of hearing the background sound to listen to the radio
broadcasts going on. These broadcasts change every two decades for
a new personality, all of them representing the era they are set
in.
There
aren't many vocals in the game other than the radio, award ceremonies
and announcements. For a game this long, you'll tend to have heard
everything except the radio after playing through the first few
years. The aspect of including your own speech in one of your movies
is a cool one, but for most this'll quickly become a Tycoon game,
which isn't necessarily a bad thing.
The
graphics are very detailed, especially considering that it has such
a low demand on your system. It runs like a dream on the highest
settings, and by 'like a dream' I mean not a single pause or slow
down. The building designers have gone to so much detail that the
signposts even have visible writing on them, including parking warnings
for illegal parking on the site. Also, the set detail is unfathomable
- the amount of time that must have gone into the sets deserves
high praise, as they truly don't skimp, even on the smallest of
details.
This
is no doubt, because the controls allow the smallest of things to
be on display. You have your standard controls for your average
build 'em up strategy game, except there are two zoom functions.
One is a sweeping zoom, which takes you from a very steep isometric
view that strategies employ as standard, down to a parallel to the
ground view, and the second is a true zoom, like in a camera. The
distance the second zoom can cover (which you use shift to activate)
is amazing, providing far more detail than in most games and even
giving you the ability to see pieces of litter close up (should
you be strange enough to want to look at rubbish).
The
ability to direct the films is a bit, actually make that very, boring.
You can't change anything that you hadn't already set when you make
your own scripts, so the easiest way to make a film you want to
see is to write the script yourself. Now the script writing ability
is great; you essentially storyboard the scenes and you can watch
the scene play out how it would happen. While in this mode, you
have the ability to add or remove actors and extras from roles at
your whim. Of course, you can abuse it and make funny films, like
my action film that travelled from a battlefield to a suburban house
to a car travelling through space to a spaceship bridge... unsurprisingly
it earned me a three star script, ended up being one of my blockbusters
and that's the quick guide to making abysmal scripts.
However
abysmal your scripting skills are, you can be sure that the script
writers you hire, no matter their skill, will create a surreally
funny one that, because they have no knowledge of the actor placements,
ensures you will be watching a lot of messed up movies. Thankfully
you don't have to take care of the bunch of malcontents you hire
to write/shoot/research/janitor/build (I think I got them all in
there) only your actors, who if you look after them well, are great.
Everything
is rated on multiple stats and the actors are the hardest to control
for this. Early on you have to keep them physically toned and looking
good, which I just let slip. Their addictions need to be kept in
check, which I just let slip. They need to be paid well, have a
good trailer and an entourage, all of which I just let slip. These
become easier to deal with when using research; by the time they're
a bunch of drunken louts refusing to work, you can stick them in
rehab, then into surgery for a nip-tuck and then after a bit of
R&R they'll be ready to star in your next blockbuster.
The
Movies is a combination of the Black & White games, The Sims and
a Tycoon game (my personal choice would be Space Colony, mainly
because it's good and funny, but also because it's not god awful
and depressing). It's as playable, entertaining and creative as
was expected both from the hype and from the type of game we know
that only Lionhead Studios could produce.
Cut!
And that's a wrap folks!
Reviewed by Nik Gregory for AceGamez (All Rights Reserved).
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