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If you were to pick just one scene from Peter Jackson's marvellous
cinematic take on The Lord of the Rings trilogy, chances are good
it'll be one involving a lot of orcs and humans hacking each other
to pieces. This isn't because you care less about the story of good
overcoming evil, or the many trials and tests that each of the characters
are forced to endure, it's because it was the huge scale battle
sequences that really stood out.
It's
only inevitable that we gamers will want to recreate these scenes
in a more familiar surrounding and though there have already been
a spate of Lord of the Rings games, none have quite been that successful
at recreating those sequences. The Lord Of The Rings: The Battle
For Middle-Earth changes all that, bringing the films to a much
more comfortable strategy format and doing what previous games couldn't,
in its interpretation of those stand out battles, even though it
takes its time in getting there.
First
things first however, those expecting a full, to the letter representation
of the books will be sorely disappointed; likewise, it doesn't exactly
stay true to the movies either, with it's blatant changing of the
events that unfolded. Gandalf defeating the Balrog in Moria, Boromir
actually surviving past the deadly encounter with a group of angry
Uruk-Hai now accompanied by one or two trolls, this is as vivid
a take on the story as you can get, but it does allow a certain
amount of freedom to the game that would have previously been restricted.
Battle
For Middle-Earth isn't really about tying itself in with the story
of the books or the movies, it's more about letting you, the player,
rewrite the history of Middle-Earth and fight the battles in the
way you want to. It also means the inclusion of two campaigns, with
the added opportunity to play on the dark side and actually fight
for the dark lord Sauron himself, burning Middle-Earth to the ground
in the search of the one ring.
Regardless
of which campaign is chosen, both good and evil are bound by the
same World Map screen between each mission, a snazzy 3D representation
of the map of Middle Earth. It accurately follows the path of the
Fellowship as they travel across the land to Mount Doom, but it
also shows troop movements of the various armies and the areas they
plan to attack. More useful additions include the limited ability
to choose areas to do battle in, each of which offer differing bonuses
that can affect traits such as commands and resources. We're not
Talking Total War here; the world map merely offers a bridge as
a go-between for each mission, tying them in to each other so they
make more sense. Other than that, it doesn't allow for the ability
to attack anywhere in the world, so those dreams about sending an
army to crush the Shire are going to have to be quashed now I'm
afraid.
Once
a battle has been selected, the game moves into a far more comfortable
3D real time setting, with all the usual trademarks of strategy
games. Much of the earlier sections of Battle For Middle-Earth have
you fighting through open planes to destroy the forces of Mordor,
or Rohan and Gondor if you happen to be playing for the other side.
Base management and resource gathering are commonplace here; in
fact it's necessary in order to build an army that'll be with you
through much of the game, leading up to that final, bloody conclusion.
The more troops you can train and upgrade in these early levels,
the easier your task towards the huge battles near the end of the
campaign.
But
while most certainly a necessity, the first half of Battle For Middle-Earth
can feel a little slow and repetitive. The objectives make for nothing
more exciting than destroy this, build that, get your hero character
up one level and the environments can feel a little samey too. There's
certainly no fault with the graphics though, using the Command &
Conquer: Generals engine, the game boasts some surprisingly beautiful
looks given the age of the technology powering it, while even little
effects come with mouth watering detail to them. It even manages
huge scale battles convincingly, though not without occasional lapses
where the frame rate can drop a little, especially in huge encounters
with the enemy. Where it goes wrong in the beginning of the game
though, is with the constant repetition of similar looking environments,
flat terrain interspersed with a stream or two, not quite the imaginative
fantasy land J.R.R. Tolkien envisioned.
But
there is some variety, especially when playing as the good guys.
As well as controlling the forces of Gondor and Rohan as they fight
to keep both Sauruman and Mordor at bay, the game also switches
to follow the Fellowship on the first leg of their journey. More
hack and slash than collect and build, these occasional levels do
add a little variety when it's needed and certainly make for some
much more impressive environments to traverse, the mines of Moria
being of particular merit. But these sections don't last and it's
not long before the drudgery of the other levels returns.
However,
while perhaps lacking in real variety, base and resource management
are at least handled in a way that prevents dragging the game down
into tedium. Rather than being left to set up a camp anywhere in
a particular environment, bases are instead restricted to specified
areas. Sizes differ, as do the amount of buildings you are allowed
to construct, which can make defending smaller settlements a little
difficult. But it's easy to deal with, a click here, a click there
and you're halfway to having a fully operational base-camp, leaving
you to concentrate on building up an army. But what about resources?
Build a farm or two and you're set, more input than that is rarely
needed. A pain free and simple to grasp system that doesn't chew
through the hours that other similar strategy games have been known
to do.
Upgrades
though, are a completely different kettle of fish. It's not uncommon
to spend the majority of the earlier parts of the game wasting time
and resources in acquiring upgrades. The cause of this is the odd
upgrading system that the game uses. Any normal strategy game would
have you constructing a certain building, spending money on its
upgrades until its use had been fulfilled, then producing an army
fully equipped with these new additions to crush the enemy. Here,
however, you first must construct a building that can research upgrades,
purchase said upgrades and then be forced to spend yet more money
and time selecting these upgrades for each individual unit. It's
an odd system that consumes time and it's not helped by the fact
that for certain upgrades to become researchable, specific buildings
must first gain a rank. This isn't so much odd as it is foolish,
as it forces you to churn out troops and sacrifice them in order
for that building to gain the rank required. And you've no choice
either, as later on upgrades don't become so much an option as a
requirement, with enemy forces coming fully upgraded, tearing through
bases with little effort. If your army isn't adequately equipped
to halt their attack, you're dead.
It's
at this point the game almost feels like a letdown; a strategy game
with huge potential and a massive back catalogue of source material
from both the Lord of the Rings books and the movies, sadly scuppered
by bland missions and stupefying additions to some of the game mechanics.
But, it's just when things are at their darkest that a little ray
of light shines through and suddenly Battle For Middle-Earth shows
us its true colours and real abilities.
Much
like the movie trilogy, Battle For Middle-Earth starts off slowly
but eventually picks up once it begins covering the events from
The Two Towers. It begins with the siege of Helm's Deep, a huge
fort ready to withstand the might of 20,000 Uruk-Hai. Of course,
being a game, certain restrictions have to apply, so the scale of
the siege has been toned down a little, yet despite this, Battle
For Middle-Earth still handles huge scale battles rather convincingly.
Certainly enough to induce panic as far as Helm's Deep goes, as
the ten minute countdown until the enemy forces arrive at the wall,
that last chaotic attempt to train as many archers as possible all
the while overlooking defensive areas and assessing how easy they
will be to hold and then trying desperately to fend off the assault
long enough until reinforcements arrive.
These
elements were exactly what made the action sequences in the movies
stand out and they certainly work in quelling the blandness of the
first half of the game. It doesn't let up either; from Helm's Deeps
the quality of the levels just gets better, attacking Isengard with
a group of Ents picking up boulders and crushing orcs, the ambush
by a group of Rangers on a convoy of Sauron's human armies and their
huge oliphant escorts to the huge battles of Pelannor Fields and
Minas Tirith, even levels that weren't exactly part of the movies
become more exciting as the battles increase in size with massive
open assaults and epic castle sieges.
Yet
while the pace picks up, there's never any real sense of tactics
involved. Flanking manoeuvres are all but pointless, attacking an
enemy from the side or the back makes not one blind bit of difference,
while the AI on the whole doesn't quite impress as much as it should.
Orcs seem more than willing to fling themselves at impenetrable
defences, often coming across as mere cannon fodder whose existence
seems pointless. The game does seem more geared to massive one-on-one
assaults, with charging head on at the enemy being the most commonly
used strategy. Still, with the size of some the battles on offer,
you'll almost be glad that AI is as simple as it is, as there's
an awful lot to concentrate on.
Battles
are rewarding though, so putting in the effort no matter how little
needn't feel wasted. Command points are awarded for particular stand
out acts, such as defeating huge armies. These not only allow you
to increase the size of your armies, but can also go towards the
purchase of special powers from a menu provided, some of which can
be no more than simple boosts to a hero's traits while other, more
expensive bonuses, can include requesting reinforcements from Elven
archers or Ents and even calling the army of the dead to your aid.
Play as the bad guys and you'll be able to summon up your own Balrog,
a huge fire demon that crushes the enemy with ease.
But
for those who grow weary of the single player campaigns, the game
also comes packed with a pretty in-depth skirmish mode for those
single player battles without pesky objectives to work to, as well
as being good trainers for online play. Multiplayer itself can provide
hours more play on top of the 20 plus levels in the single player
campaigns and with upwards of eight people able to play online there's
certainly no shortage of battles to participate in, making the longevity
of the game last that little bit longer.
While
it takes its time getting there, The Lord Of The Rings: The Battle
For Middle-Earth eventually manages to pull off its huge battle
sequences with as much gusto as the movie on which it's based. If
only the beginning of the game matched the later section, then this
would have been closer to the 9/10 mark, but it just loses out with
some odd inclusions of a sporadic upgrade system together with feather
light tactics. It does what it does with real style and the recreation
of those famous battle sequences from the movies are the best to
date, ranking this as the finest Lord of the Rings game out there.
It may be nothing more than attractive pop strategy, but it's fun
pop strategy on a scale like no other, if not quite the one game
to rule them all that we were all hoping for.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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