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If I were to say to "Square-Enix", what words would spring to mind?
"Final" and "Fantasy" would probably be the most common answer,
yet for some reason Square-Enix has eschewed the PC as a gaming
platform for the majority of their long running and critically acclaimed
series. Now enter The Last Remnant, another Square-Enix game with
a very similar style to the Final
Fantasy series but nowhere near as popular - and suddenly it
gets a PC port. If there's some clever business tactic at work,
it's hard to see it - still, I don't usually complain about such
gifts from one of those console toys, so let's dive into The Last
Remnant with a judicial keyboard at the ready.
You
play the role of some adolescent sprog by the name of Rush, who's
loping around trying to find his little sister who was kidnapped
or something. And there are these enormous ornamental rocks stuck
in the ground that people want to gain control of, to harness their
crazy powers or whatever - and maybe, just maybe, the missing sister
has something to do with this completely unrelated phenomenon. So
the story wins a few points for being mildly original, but still
- giant artefacts? C'mon, why not throw in a few green, one-legged
ostriches for good measure? To be fair, the Remnant artefacts actually
make some sort of sense as you progress through the game - just
make sure you bear with it through the opening stages, when it makes
as much sense as boiled ice cream.
If
you've played any of the Final Fantasy series or similar, you'll
know what to expect from this Japanese Role Playing Game. You run
around in third person view whilst interacting with plenty of people,
objects and places, punctuated by regular turn-based battles where
your party and your enemies very politely take it in turns to knock
the stuffing out of each other. Fighting is somewhat simplified
compared to the popular series I keep referencing - at least, to
start with. You'll spend the first ten hours of the game wondering
why the creators of Final Fantasy have given you this astonishingly
basic fighting system, but as your options start to open up, you
get access to more advanced styles of fighting, better combat moves,
magic spells, and just generally far more variety. With these available,
fighting becomes far more a matter of skilled gameplay, as opposed
to 'whoever has the biggest chunk of health wins'.
The
characters themselves perform attacks or actions based upon what
you have asked them to do. You can make them use a special skill
or attack, or just let them do what they think would be appropriate
judging by the current state of the battlefield. There is a big
emphasis on positioning in fights too, so if you have flanked the
enemy or taken them from behind, you get a decisive advantage, and
vice versa if they get the drop on you. This affects how you play,
because separate units within the game can move across fighting
areas to initiate an attack where they have an advantage. You also
get critical hits, which are dependent on whether you can hit certain
hotkeys in time when the situation arises, adding a little more
immersion into the fight, rather than sitting back like a vacant
puppeteer as you watch your characters lay into their opponents.
I
bet you're just abiding by common stereotype by this point and assuming
that all the characters have unfeasibly long, spiked, ornately styled
hair - and you're right, of course. This seems pretty much de
rigeur for any JRPG, as is the habit of creating a main character
who's pretty headstrong and rather annoying. Rush seems to do absolutely
everything in opposition to what you, the player, actually want
to do, the daft thing being that his actions via cut scenes affect
the story far more than your own in-game actions. When we're playing
the game ourselves, choosing our own actions, why do we have to
have a twerpy little teenage nitwit making stupid decisions and
communicating intolerably with everyone else in the game?
Said
cut scenes are actually pretty good; in fact, The Last Remnant thrives
on cut scenes, all rendered with sparkling graphical prowess. The
in-game visuals are none too shoddy either, with plenty of the latest
technical wizardry ensuring that things are very easy on the eye.
However, despite the intricate detail and textures throughout, one
may be let down slightly by the animation, which is quite stilted
at times and does not do justice to the otherwise quite beautiful
graphics. Characters walk in a slightly stilted way and certain
animations such as gestures are hideously overused, making conversations
a farce. NPCs are always frantically and repeatedly gesturing the
same movements too, no matter how irrelevant they are to the conversation.
Whilst
The Last Remnant is a fairly capable JRPG and will provide many
hours of fun, you are still left feeling as though something is
missing. What's missing is soul; the game just doesn't draw you
in and envelop you with an enticing story, wrapping its emotional
arms around you and bringing you back begging for more. Instead
the storyline ambles along pleasantly but never provides the dramatic
highs and lows that we have come to expect from a Square-Enix production.
It's an enjoyable enough endeavour, but not the best on the market
at the moment.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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