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The Elder Scrolls IV: Shivering Isles is Bethesda's official expansion
pack for Oblivion,
the 2006 game of the year. Unlike the other major expansion release
- The Knights of the Nine - Shivering Isles comes with a strange
new land to explore and a whole host of twisted monsters to battle.
Parents, tuck your kids into bed for this one, because it's gonna
get weird!
If
you're familiar with Cyrodiil then it'll mean something when I tell
you that your quest begins at Niben Bay. Close to the city of Bravil,
a gateway has appeared on a small island - a gateway to a torn realm.
Enter this gateway and you are whisked off to the weird and slightly
twisted world of Sheogorath, a character who Elder Scrolls followers
would associate as an "all round bad guy" - after all he is the
Daedric Prince of Madness! You might assume that Bethesda were going
for a twisted experience in this expansion - and boy they do not
disappoint! On first impressions, this really is unlike anything
you have ever experienced previously in Oblivion, making it a totally
unique addition to an already amazing game.
Entering
the realm, you find yourself in a small, dark room with only a man
at a desk and a chair to sit on. After some relevant conversation,
the room suddenly dissipates into strange butterflies and the world
is revealed. This initial area, a place known as 'The Fringe' is
a small taster of what is to come. To enter the realm proper you
must kill the gatekeeper, a great hulking beast that cannot be killed
by conventional weapons. This really sets the mood for the game
and the type of enemies you are going to be battling; from strange
eight-eyed walking tree beasts to annoying humanoid lizard gummites,
you're in for completely new encounters here.
After
the Gatekeeper is slain and you have ripped the Dementia and Mania
Keys from him, you can enter one of the two strange sides to the
world of Shivering Isles, Dementia and Mania. These are both aptly
named, as Dementia is dark, eerie and hollow while Mania is bright,
weird and wondrous. After travelling down the path leading to your
destination and some random encounters with Grummite Bandits, you
come upon New Sheoth, the main city on the Shivering Isles. Sheogorath,
the eccentric and bizarre 'Madgod' awaits you. Will you bow to his
will, or make your own choices?
New
Sheoth is not the only populated town, as there are several small
towns and camps, with the starting area being a settlement too.
NPCs in towns have some sidequests to offer, but unfortunately not
too many to divert you from the main storyline for long. New Sheoth
is split into two quarters - Crucible and Bliss - which are reflected
by Dementia and Mania respectively. Your choices in the main storyline
ahead have a dramatic effect on the outcome of certain NPCs and
the items you may receive. Not many other titles immerse you completely
in the choices you make, giving a very unique experience here. At
the end of the main storyline you are given different armour sets
and magic depending on the choices you have made throughout your
time on the Shivering Isles, and these items do well to make the
overall experience very rewarding, as they keep you engaged for
longer.
As
always, the visuals are astounding. The engine looks as wonderful
as ever, and the strange beauty of the Shivering Isles is impressive
to say the least. Each half of the Shivering Isles has its own characteristics,
from the bright toadstool-like trees found in Mania to the dark,
dank swamps of Dementia. Sound wise not much has changed, apart
from some hisses and growls from the array of new monsters, some
of which really startle you at times! My only real main hang-up
is the music, which is exactly the same. The Shivering Isles would
have really benefited with a new sweeping score, maybe some gloomy
orchestral music to enhance the new atmosphere. I also experienced
some minor frustrating PC related crashes, but nothing that a quick
reload couldn't remedy. As expected, the engine is the same, so
you don't have to fork out any money for a possible upgrade if you
can run Oblivion.
As
you might expect, this is a new world so there are new items, weapons,
armour sets and even plants to discover. For the familiar Oblivion
player, the dungeons and caves are back for you to plunder, and
there are portals (don't worry, there aren't many this time around)
called Obelisks of Order, which you will find scattered around and
are storyline related. Much like the Ayelid Artifacts you pilfered
from the many Elven Ruins in Cyrodiil, some of the rare items you
plunder from dungeons and caves can be traded at New Sheoth for
currency.
This
all adds to the game's longevity and the fact that you get a map
as before implies that you may need it to try and find your way
around! The Shivering Isles themselves will keep any would be adventurer
exploring its dark and twisted regions for a good 30+ hours, making
this expansion pack great value. As with all the expansions, Shivering
Isles integrates with your current game, so you carry over your
character level, weapons, armour, magic and pilfered goods. If you
have some user created mods, you may want to double check the compatibility,
but generally you should be okay. Alternatively, you can always
you can pick up and play Shivering Isles if you are just starting
out.
Aside
from the lack of new music and some minor crashes, if you have played
through Oblivion and are looking for a fresh new experience then
you can't go wrong with The Elder Scrolls IV: Shivering Isles. You
can tell that Bethesda really put some thought into this; the storyline
is involving and you feel more important than you ever did in Oblivion,
while the NPCs and dialog are fresh and the enemies are varied and
new. This is a worthy expansion pack, so go and get lost on the
Shivering Isles.
Reviewed by Rob Wilson for AceGamez (All Rights Reserved).
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