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If
RPG's were monkeys, Morrowind would be King Kong. Actually, Ultima
would probably be King Kong, but Morrowind would be King Kong's
younger, more attractive brother who nobody really noticed until
now.
As
you've probably guessed, Morrowind is a monster of a game. It will
snatch over 100 hours from your life, and what beautiful hours they
will be. The visuals (viewed from a first-person perspective) are
the best seen in an RPG so far and the scenery will leave you gawping
at the monitor. The island of Vvardenfell is huge (10 square miles)
and will take literally hours to explore, from the placid lakes
and swamps in the south to the violent, stormy precipices of the
northern mountains. Night and day pass so you can watch the sun
rise over a shimmering lake or battle a foe with a peacefully setting
sun in the background. Looking up into the night sky, you'll notice
the two moons. These moons go through phases and pass through the
night sky, it might not mean much but it's little graphical details
like this that make Morrowind stand out.
As
well as night and day, Bethesda have developed advanced weather
technology so you can battle with the forces of nature as well as
the local wildlife. And those of you lucky enough to have a GeForce
4 inside your box of tricks will benefit from some of the best water
effects in a game ever. When you eventually regain control of your
besieged eyeballs you'll notice the wide range of beautifully rendered
NPCs that inhabit the world around you, from the strange lizard-like
Argonians, to the tall, blue-skinned Dark Elves (naturally, they
have pointy ears). Of the ten different races, there are a number
of different faces and hairstyles to choose from, resulting in a
large variety of character customisation.
Beautifully
rendered NPCs are all well and good, but what we really want to
see are beautifully rendered NPCs being eaten by beautifully rendered
monsters. And Morrowind does not disappoint. Although the creatures
that you encounter on your journeys are poorly animated (with a
few exceptions), you'll appreciate their detailed textures as they
attempt to rip off body part A, and insert it into body part B.
David Attenborough is advised to keep his distance. There are some
creatures that are docile - until you start attempting to club them,
in which case they retaliate aggressively. All in all, Morrowind
is one pretty monkey.
Just
like in an extremely concise dictionary, gameplay comes before graphics.
The words "free" and "roaming" are relatively fresh words on the
ever-growing list of computer game terminology and never has there
been a better time to use those words than on a game like Morrowind.
Put simply, in Morrowind you can roam freely across the length of
the map and back, doubtlessly completing several quests along the
way. Of course, there are the central plot quests that drive the
twisting and compelling storyline, but it is entirely up to the
player to choose when and how to do these quests.
The
quests themselves range from the generic "Kill the rats", to the
more exciting assassination missions; there are also seemingly random
quests and incidents. Unfortunately, Morrowind, like many first-person
RPGs, has a less than perfect combat system. It works in theory,
but admittedly is nothing more than pointing at an enemy and clicking
until one of you dies. The real combat challenges are all about
strategy; using a Magical Water Sword against the Big Fiery Demon
enhances damage, basic stuff for an RPG player. There is a huge
array of weapons, spells, scrolls, potions and other RPG clichés
for you to buy, sell and steal. Almost everything can be picked
up, from a simple spoon to expensive alchemy tools.
The
method in which your character learns abilities works brilliantly
- all characters start with major, minor and miscellaneous skills
that can be enhanced simply by training in that skill. Major skills
develop more rapidly than minor skills, which in turn develop quicker
than the remaining skills. For example, if you wish to become an
expert in the longsword skill, try to use longswords as much as
possible. If you wish to be more athletic, run everywhere and swim
whenever you can. This makes character development very natural
and your character will soon reflect your personality. Gameplay-wise,
this game feels like an isometric RPG, all wrapped up in three glorious
dimensions.
The
atmospheric music compliments the overall mood of the game superbly
and although it is still a basic medieval RPG score, it wouldn't
seem out of place in a movie. Most of the in-game text remains unspoken,
but the main quests contain excellent voice acting. NPCs have a
number of greetings that are welcoming or disdainful, depending
on how much they like you. The sound effects are excellent; an experienced
player could identify a creature before he sees it according to
the sounds it makes, but combat sounds can become repetitive with
generic slashing noises and disappointing "squelches" (the noise
that's made when you hit a soft monster with a large mace).
So
you've eventually become bored of the game? No? Didn't think you
would, but let's just imagine you did. Those generous guys at Bethesda
have thrown in a Construction Set (which is unfortunately not made
of Lego, I was disappointed to discover). This bonus CD allows you
to create plug-ins for Morrowind, furthering the lifespan of what
is already a massive game. With the right tools and the technical
know how, you could create plug-ins to rival the original game itself.
There's already a huge fan base and hundreds of plug-ins to download
and install, which all adds up to a game with the longevity of the
new uranium Duracell Bunny.
So,
how does it compare to the King Kong of RPGs? It lacks a multiplayer
option, which will seriously hamper its appeal to fans of the MMORPG.
Its combat system could be improved. Put these minor faults aside,
and Morrowind excels as the prime example of a classic RPG. Expansive
gameplay, total freedom, generally excellent graphics and sound;
this could (and should) be the game to overshadow Ultima.
Reviewed by AceGamez (All Rights Reserved).
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