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I'm just waiting for some theorist to read over my review here on
AceGamez and discover The Dexter Code, which I have cleverly woven
into every review I've ever written. What's my code? Well, that'd
be telling - and I wouldn't want to spoil or unveil the code for
that theorist that I know is just going to walk in here any second
and maybe write a book about it, and that book will be spun off
by other authors maybe, and then it could even be turned into a
film, and then a game - Tom Hanks could even play a more toned,
older version of me. And I could cop it off with a redheaded French
tart. The Dexter Code, coming soon!
But
before that, let me tell you about the game spun from the film spun
from the book, all with same title - The Da Vinci Code. While the
book has received copious amounts of hype and the film has been
engulfed in good press, the game doesn't seem to have quite received
as much hype or good press as any of us puzzle lovers would have
hoped for. This is a game that very few of us can fully appreciate,
but for those who can appreciate what's on offer, and there's quite
a lot on offer in the way of mind twistingly hard puzzles, The Da
Vinci Code is a godsend.
It's
rare thing when a game can captivate you with puzzles alone. Resident
Evil has some great puzzles, but would it be the same without
the zombie combat? I don't think it would be. Although Da Vinci
Code has some form of combat, and you will be fighting a fair few
things, the combat system isn't all that great, but we'll cover
this later - its main focus, and that's clear from the start, are
the problems you'll encounter on a minute to minute basis. I think
that the secret behind the Code is that the puzzles in this game
are supported by some degree of history. I'm not a history freak,
but it's nice to go through a game based on alleged fact, learning
of these facts along your puzzle-solving route.
Some
people might be put off by the high difficulty of some of the puzzles
on offer; I've heard various people tell me that this game is too
hard, especially if you haven't read the book. To some degree, they're
right - some puzzles might require you to know your religious history
already, but none of the puzzles are impossible, not if you look
for clues and talk to people. My only complaint where difficulty
is concerned is that the puzzles seem to be either too easy, or
really hard, a happy medium rarely making an appearance. One of
the easy puzzles, which should have been a hard puzzle, is the clock
puzzle for example, one where you have to change the time. You can
easily just turn the hands around the clock until you trigger a
cut scene - and the same goes for many of these selection based
puzzles; there should be a better system in place to prevent this.
Fortunately, however, there aren't many of these moments where I
think, "Wow, that was a breeze."
When
you get to a great puzzle, it can take you ages to solve it. Some
problems might span the entire level, requiring you to go back with
newly acquired pieces, fitting them in slots and solving mini problems
to contribute to the one that runs through the entire level. One
puzzle that I solved on the first level was some kind of code; English
letters were masked by symbols and I basically had to guess which
symbol represented each letter in this coded sentence. There were
a lot of one symbol, that must be an 'E' - then there was a symbol
that appeared at the beginning and the end of this four letter word,
and as I doubt Da Vinci swore, the word must be 'THAT' - and before
you know it, those educated guesses form a sentence, or a clue,
which leads you on.
The
puzzles are complimented by two things. The first is a cracking
storyline, with what sounds like Tom Hanks voicing the main character.
The story, which follows the film carefully, is all animated, and
very well done in cut scenes. The animation looks really good in
the cut scenes; I'm glad the developer didn't use film scenes, as
that would have spoilt it for me. As it is, it feels like you're
playing a standalone game and not some poor film conversion. The
other thing is the combat system. The combat is really simple. If
you're unseen by the enemy then you can crouch and sneak up on your
foe, then perform a sneak attack by rapidly tapping a button on
the controller. If you are seen, then you go into a combat sequence.
If your enemy gets the jump on you then you have to dodge (or take)
his attacks like a man. Dodging his attacks is easy enough; just
quickly tap the random buttons that appear on screen. Successfully
dodging his attacks gives you the upper hand now, so if you choose
to attack him as opposed to throwing him, you're presented with
a string of buttons to press. Getting the buttons right gives your
enemy more pain and less chance of him being able to retaliate.
While
the combat system does what it does well, it doesn't really seem
to fit in with the nature of the game. I don't really want to have
a big battle using this method, with three monks. If I have to have
a battle, can't I have a gun? But better still Mr. Monk and friends,
can we not have this battle at all? The combat does add something
else to the game, but when I'm deep in thought, running to the next
destination, trying to find a vital clue, and then I have to fight,
well, it's a little irritating. Still, if these monks will stop
at nothing to protect their secret, then I suppose we can't criticise
the developers too much for implementing an important aspect of
the story.
The
Da Vinci Code does well with its graphics. The cut scenes look great,
even in the game; the camera seems to stay close to your character
- and you'll be playing different characters along your journey
too, so you can see the realistic shapes and expressions on your
character's body and face. The characters don't quite look spitting
image of the ones on the big screen, instead they seem to be a little
toned down; however, I thinkthis is intentional and the more animated
style works really well. The environments, courtyards, churches,
houses and gardens, all look great- quite gothic and scary, even
though you know there are no zombies lurking around the corner.
The shadows that your character casts is about the only graphical
glitch I have come across - the shadow sometimes spins around your
character for no reason - but apart from this, the graphics in this
game are really great.
The
sound department gets my thumbs up purely for having Tom Hanks'
voice in the videogame. He talks to you about loads of history and
speaks out loud about puzzles and hints that might help you on your
way. The other voice talents are good too, French men and women
seem to be the main focus here, and it all sounds, well, French,
and authentically so, rather than those caricature accents you so
often get in games [Midtown
Madness 3 is a prime offender on that front!! Ed]. Gothic music
loops around and around in certain rooms, and if you spend a lot
of time in a specific place then you'll hear the same loop over
and over, and you'll become tired of the same old ambience too.
The music does change from place to place; sometimes silence falls,
which canbe a good thing and a nice break from the repetition. Loops
aside though, the sound in this game is pretty heavenly.
I
had a chat to God tonight. He and I both agree that The Da Vinci
Code game is more polished than the Holy Grail, more miraculous
than Moses, more fun than riding shotgun with Noah and holier than
a lump of mouse-nibbled stilton cheese. Fans of the film and the
book should definitely play The Da Vinci Code, but, on this rare
occasion, I will say that it can be enjoyed immensely by anybody
who hasn't read the book, or seen the film. It's either a good compliment
to a good read or a good watch, or a great standalone adventure
game with puzzles and history galore. It could have been a bit longer,
maybe lasting more than fourteen days to represent The Fourteen
Stations of the Cross, and the combat system could have been better,
like the outstanding fight between Jesus and temptation for forty
days and forty nights in the desert - but this game could be the
closest thing to witnessing the turning a good film into a good
game miracle, much like Jesus turned water into wine. Maybe a new
commandment, the eleventh, is in order then - Thou shalt play this
game!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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