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When you think of simulations, what is the first thing that springs
to mind? Microsoft Flight Simulator! I've reviewed numerous add-ons
for this king of simulations in the last few months! And therein
lies the problem for those of us who crave a detailed and realistic
tank simulator - providing the same impeccable experience in a tank
that MFS delivers with aircraft.
Enter
T72: Balkans On Fire. As the name gives away, this simulation is
based on and around, although not exclusively (poetic licence has
been used!) the conflict in the Balkans from 1991 to 1995. This
software package, it seems to me, will turn the tide on the fortunes
of tank simulations and hopefully allow them to blossom into what
tank enthusiasts need - quality, realism and longevity of use, proving
that there is a market for this kind of entertainment.
The
developers have resisted the futuristic battlefield scenario and
set this in the past, a refreshing change, and enables tank simmers
to use realistic hardware actually used in a real conflict that
we are all very well aware of. (Bar one unit - the SU100, which
was not used in this conflict, but is from the same era).
On
the surface this package looks to be of very high quality, with
a detailed manual - thankfully in printed glossy form - which is
presented very thoughtfully and explains all the military hardware
included in the package with no lack of attention to detail. Even
if you are a veteran of this kind of simulation, reading this manual
in detail is a must if you want to get the most out of the game.
Installation is on two CD-ROM discs and is painless and fully automatic.
Although
the menu system is reasonably simple to understand, I have used
more friendly interfaces, notably Flight Simulator (sorry to keep
bringing it up), which, although a much more complicated package,
has smoother operation of menus and is more logical. T72 suffers
from annoying returns to desktop and taskbar when you load between
menu and the game. The manual explains that this is because the
menu and the game are two different programs but still this makes
the game look poorly linked together and detracts from the feeling
of quality that is otherwise present. I found it also proved to
be irritating in the game setting menus, for example in graphical
settings. Some actions do not give away clearly what they do, what
effect they have on the game and neither is this explained fully
in the manual.
The
constant 'graphics initialisations' when loading and re-loading
are equally irritating, as are the long load times where your PC
seems to be doing nothing with no apparent hard-disk activity. This
happens even though my machine exceeded all requirements for the
game and which thus impacted heavily on my enjoyment.
One
of the first things I noticed while playing a tutorial was that
some of the default keyboard commands are not as described in that
tutorial or the manual. This is even more frustrating when there
is no facility to use your mouse to make commands - you are forced
to use standard keyboard/ joystick commands to operate the various
functions. To find what key some of these actions were tied to ended
up being trial and error, the most notable missing command being
the 'Drive to Waypoint' AI command when you are the commander of
the tank (this was supposed to be ~ but ended up being @). In the
manual there is a nice section detailing how you can turn on and
off certain realism features and fine-tune the settings. For example,
you can enable God mode and give yourself an inexhaustible supply
of ammo.
There
is also a nice addition of a screen capture facility that enables
you to record all of your glorious action to show your warmongering
buddies for bragging purposes (HDD space willing). Well-drawn maps
are available to help while in an engagement and these come into
their own while controlling multiple vehicles via keyboard AI commands.
There is also a nice touch in the Encyclopaedia, which details all
of the game's military hardware in an interactive way. Although
essentially a repeat of what is printed in the manual, I recommend
a look!
The
game provides three player controllable tanks (T-72B, T-55A, and
T34-85) and enhances the eye-candy further with fourteen other vehicles
and a variety of infantry on the simulated battlefield, including:
MBT "Leopard" 1A4
M50 "Super Sherman"
SU-100 Tank Hunter
MIV MT-LB Armoured Carrier
BRDM-2 Scout Vehicle, the Mi-8 Helicopter
BTM-3 High Speed Trench Digging Vehicle
BZP (recoil-less gun) B-11 and PTO 2A45M "Sprut-B" Anti-Tank Gun
AAW-9K113 "Shturm-S" Anti-Tank-Guided-Missile
"British Army Jeep" (Landrover Defender)
IVECO EuroCargo
ML170E23 Medium Truck
KRAZ 265 Fuel Truck
The most interesting vehicle for me, aside from the tank types,
is the aforementioned BTM-3 High Speed Trench Digging Vehicle. Although
you cannot drive this vehicle, when this is at work you can really
see the game's deformable landscape being properly deformed. Drive
over to where it has been in operation and voila, a nice new trench!
The
gameplay consists primarily of campaign mode, but operating from
the Croat side there are also single player missions and associated
training. There is a multiplayer mode where you can play in competitive
or co-operative modes within a network game, which is highly entertaining.
The three player-drivable tanks offer various positions for tank
simmers to try their hand - you can drive the tank, become the commander,
the gunner, or even man the machine gun. Don't expect real, true-to-life
cockpits and control stations inside the tank; although you will
have to do a lot more than you have ever done before on any of your
previous tank simulators, the view choices are limited. In all positions
you have the choice of an inside view - (a limited view for the
driver or through the viewfinder for the gunner and machine gunner)
or an external view (where you can choose to have the control panel
visible or not). It's a shame for tank enthusiasts that they won't
be able to see inside the virtual tank, as there is no virtual cockpit.
For
control you can use your mouse and keyboard as the default control
medium, or like me you could use your joystick (which, incidentally
provided me with hours of enjoyment). And you must try driving;
I guarantee you will find driving the tanks in T72 a real joy, which
cannot be said for most other tank simulators. There is more to
driving a tank than just accelerator, brakes and steering; those
hungry for realism will find themselves sated here. If you opt for
the driver position you also have to start the tank, ensure there
is enough fuel to keep her running, release the parking brake, change
gear (although you can enable auto-transmission), steer using two
pedals and run the gauntlet of becoming lost in your own plume of
engine smoke and kicked-up dust. All the while you must keep an
eye on your infantry companions and warn them with a toot from the
horn perhaps, if you are about to move off and blow their cover.
The
dust and dirt created while moving around and generally operating
your tank builds up on your viewfinders (in gunner positions) and
can be cleaned with the provided hydraulic/pneumatic system which
removes dirt and moisture. Again, to add realism, the player must
operate this manually.
If
you have played tank simulations before, you will no doubt be well
acquainted with the gunner position. In T72 the work involved in
this position involves far more input from you, the operator, than
there has ever been before. You will be even more hard-pressed for
help in the T-55 and the T-34, as these tanks are more sparsely
populated with sophisticated systems than the T-72. As the gunner
you have a variety ammunition types available, you can then work
out the range of the target, get them in your sights and fire -
the perfect formula for hours of nail-biting engagement!
As
the commander, you can take on some of the functions of gunner but
you don't have as much hands-on involvement. Your view in this position
is a viewfinder type outlook and in this role you have the privilege
of making your crew do all the work, quite literally with the many
keyboard AI commands at your fingertips. These keyboard commands
work equally well when dealing with multiple vehicles - as previously
mentioned. The other viewpoint you may wish to try your luck at
is the AA gunner position; here you are in a similar view to the
gunner but have a machine gun to pick off fast moving targets like
helicopters and even those snipers and foot soldiers hiding in the
bushes!
The
nice thing about this simulator is the plumes of smoke that rise
in the distance to emphasise your progress in weeding out the opposition.
This smoke billows from your past conquests, as the tanks you destroyed
continue to burn, in realistic fashion, on the battlefield. After
you have completed the battle, be it in victory or defeat, you can
use the statistics option to view your vital information or take
a virtual tour of the battlefield to view your successes and even
how the enemies were destroyed!
If
your tank is hit in an engagement, depending on the type of ammunition
that hits you, realistic failures will start to occur. To this end,
the game's engine does a grand job in simulating the effects of
a strike hitting your tank in different locations, destroying and
damaging systems relative to the location of the impact. This adds
a very realistic feel to the whole T72 experience and you will note
with wonder and dismay that certain types of ammunition open your
vehicle up like a tin can! This model of destruction also applies
to the land and buildings in the game, which also deform and change
shape depending on impact and ammunition used. The graphics are
excellent and you can even see individual blades of grass, cloud
shadows moving across the battlefield, shimmering and reflective
water and much more. Impact damage is also modelled for shrapnel
and the results of a nearby impact affect the surroundings and can
damage you.
The
land maps are based on the area of the Balkans, so they are mountainous
and sparsely populated in places. The environment does an excellent
job of convincing you that you are really there, although for the
record, none of the land is actually modelled on reality. There
are many options to change graphics settings, as I have mentioned
before, so you can be sure that you can tune this game to your individual
hardware needs, optimising your experience to make the most out
of it.
There are some flaws though. I have already mentioned that the game's
link between menu and actual gameplay feels disjointed and detracts
from the feeling of quality. In addition to this, the accuracy of
the tanks is not 100% correct. The developers are honest about qualifying
the fact that the tanks and systems are realistic, but not definitive.
My view is that simulators should make no compromises; if they pass
themselves off as simulators, otherwise they are just another game.
The
sound too, although for the most part reflecting the high quality
of the rest of the game, is let down seriously (and I cannot emphasise
how serious an impact this makes), by the Russian accented English
that repeats the same things over and over again. It drove me crazy!
I admit that the accent does add to the ambience a little, but because
of its repetitive nature it does nothing to enhance the experience
in the end.
T72:
Balkans On Fire has been made with much thought and a careful eye
for quality and detail, meaning that it will entertain the simulation
fans out there for a very long while. It is definitively the new
benchmark in tank simulators and will doubtless be built upon to
make an epic experience for military hardware enthusiasts. The package
gave me hours of enjoyment and nail biting engagement; it even made
me sweat with suspense and convinced me that I was actually in a
battle! I say this even though I was not a fan of this genre when
I started this review - but T72 convinced me otherwise and I will
definitely be going back for more. Sure, it's not perfect, but T72's
longevity, engaging gameplay and excellent graphics make it one
for the collection!
Reviewed by Reuben Glossop for AceGamez (All Rights Reserved).
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