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It's been three years since we first graced the cosmic wastes and
astral plateaus of Sword
of the Stars; three years since the first simplistic version
of the game was released to a gaming audience that was largely starved
of space-based strategy games. Of course, three years is a long
time in the gaming world, especially with the constant advances
in processing power and graphics cards. Indeed, it's just this fact
that may belie the real reason that two add-on packs later, we're
still eager to see more of Kerberus' epic space title. It works.
It's
a simple enough concept - choose a space-faring race and conquer
all before you - and given the sombre and vaguely morbid tone of
the intro sequence, as humanity is blasted to shreds yet inexplicably
survive, it's clear that this is not about Star Trek style, touchy-feely
sentiment. It's also easy to see that the generic introduction is
simply not a part of the game proper. Much like other space strategy
titles, it's all scene setting and as such bears little effect on
the actual gameplay and is more to do with the trappings of the
genre, which begs the question of there is a need to include it
at all.
Despite
some improvements brought in through the expansions and patches,
the fundamental gameplay in Sword of the Stars has remained thankfully
unchanged. For those who are yet to visit the series (you've missed
out!), the game plays out through a series of stars and planetary
bodies that are strewn across a 3D star field. It's up to you to
colonise new worlds and defend your civilisation from attack. The
volume of the planets and the size of the map are dependent upon
the map and type of game selected, which can either be chosen or
literally built, star by star. The ability to build your own galaxy
will probably only appeal to off-duty NASA technicians and people
with far too much free time, as the scenario-based missions have
capably constructed star-maps for each situation and the open-ended
games have more than enough options to satisfy the vast majority
of players.
Play
takes place in a turn-based system, where you are given full control
over the worlds you own. The expansions have helped to fill out
these systems by adding in morals and the ability to plunder planets
until they have barely any resources left. Naturally, such activities
are often best avoided, but having the option makes for a cunningly
vindictive way to enjoy the spoils of power. There is also the newly
factored in population to take account of while playing; your people
have a nasty tendency to react badly to disasters and if you can't
keep them happy then expect to face revolutions around every corner.
As well as minding the particulars of your planets, you can also
invest cash into building new technologies from a system of randomly
chosen trees, giving you boosts to all aspects of the game except
interstellar travel. You can also outfit new designs of spacecraft
and weapon platforms and organise grand building schemes. The system
for doing so is ludicrously simple and yet effective; it's a literal
chop shop of machine parts, allowing you to stick the engine of
choice onto the mission-appropriate body; throw in a command style
and you're laughing. The option to choose how to arm the craft is
equally appealing, as it can make all the difference in combat.
As
previously mentioned, one aspect of SotS that keeps the gameplay
varied and greatly adds to the replayability is the asymmetrical
nature of the competing travel technologies held by the various
races. The six races on offer all vary between both style and their
manifest cultural identity. The Humans are naturally present and
their style and form of craft is pleasantly generic enough to satisfy
the most xenophobic of players. The rest of the races comprise a
variety of species-based cultures to choose from and, unlike some
examples of the genre, there is more on offer here than a simple
avatar choice and a few different ship models; each race has a unique
form of interstellar travel that cannot be used by any of the other
races. For example, whilst the Humans utilise a space-lane form
of interstellar motorway, the marsupial Zuul have massive wormhole
bore-craft, which leave a slowly fading wormhole that makes short
work of the interstellar leagues. Conversely, the Insectoid Hivers
must first slowly construct massive warp-gates before they can send
fleets across the galaxy. This makes for a massive difference in
the tactics chosen for any given game, as the benefits of one form
of travel might mean a quick method of getting to distant systems,
yet woe betide you should a colony be attacked nearby and you need
those forces turned back quickly.
Despite
this, there are little real differences between the playable races,
which is both a blessing and a curse to the game, because the rest
of the experience is ultimately similar. Whilst there are several
scenarios in place for the single player to follow something resembling
a story, there are no campaigns or story-based continuations to
pursue; instead there is merely the variety of options to construct
or manipulate the in-game world - and if it weren't such a compulsive
experience then it'd be likely that many would simply grow tired
of it.
The
other mainstay of Sword of the Stars is the combat, which is quite
separate from the 'map and menu' look of the rest of experience.
At the point you enter into the optional combat sequences, the game
turns into something akin to Homeworld, as you enter a 3D view of
the planet with your ships lovingly rendered around the system,
waiting for point and click orders to attack the encroaching foe.
It's such a system shock when this happens that it isn't surprising
that all combat can be allowed to pass automatically, relying upon
the computer to decide the outcome and saving you having to bother
with it. The only problem here is that you don't get to see the
outcome; should you lose, your ships simply vanish, meaning that
at times you'll attack an enemy then come back to check on the battle
and find that all your ships are gone yet mysteriously the planet
now belongs to you. Pyrrus would be proud.
If
you do choose to play out the battles then it's a jolly wheeze,
if a somewhat unsatisfactory one. The ships are controlled by simple
clicking, with a bank of selectable weapons that can be fired at
any particular point on an enemy vessel. While that makes for some
tactical fighting, it isn't helped that you can't actually tell
if you're doing much damage and this presentation also means that
if you've got a hefty fleet up against another large force it's
a struggle to keep tabs on all the ships as they whiz about. Often
you're better off opting out of a fight, perhaps even forging an
alliance or going for a simple standoff, proving the old adage true
that in space every war is a cold one.
Despite
its huge, open-ended nature, the variety of races and compulsive
moreishness, Sword of the Stars is far from a perfect experience.
Time has been fairly unkind to the game and in a period when graphical
prowess is a key factor in gaming, its slightly worn and simplistic
nature is all too obvious. Comparative to other newer games such
as Sins of a
Solar Empire and Galactic
Civilizations II, Sword of the Stars looks rudimentary and -
for lack of a better word - low budget. Even upon first release
it was admittedly not the best-looking space game to have graced
the humble PC, and while the supplementary expansion packs have
helped with some additional detail and animations worked into the
frame, this does little to alter the fact that Sword is a simplistic
looking game that by modern standards isn't quite up to scratch.
The sound on the other hand is brilliant, as the haunting, ghostly
echoes of music give a real sense of the unknown and the race-defined
voicework borders on comedy genius. There's a winking nod to every
over the top B-movie alien race in the throaty and guttural utterances,
which never become tiresome, while the continual bleeps and pings
hark back to the old Flash Gordon days and again bring a smile to
the face.
Having
stood the tests of time pretty well overall, and with a further
add-on pack recently released, it's clear that Sword of the Stars
isn't going to go down without a fight. As a pack, the Ultimate
Collection is a bargain for the price and, given the wealth of possibilities
at hand, it would be madness for any enthusiast of the space strategy
genre to pass up a game like this; it might not be the prettiest
of its ilk, but it's certainly one of the most compelling and enjoyable.
Reviewed by Graeme Strachan for AceGamez (All Rights Reserved).
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