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First things first - if you do decide to buy Sword of the Stars
(and I hope this review convinces you that you should!) then I have
a few words of advice. Before purchasing it, make sure you have
a few weeks of holiday-time booked, kiss your loved ones goodbye
and stock up your portable fridge - not forgetting the adult nappies
or Simpsons' Easy-Chair. Yes, Sword of the Stars will consume your
life and it was only the threats of divorce and seizure of my car
and PSP by the bank that convinced me to stop playing. Plus I was
running out of Pringles.
Sword
of the Stars is a space-strategy game that follows the typical theme
of inter-galactic domination. You must create fleets, wage war during
turn-based battles and spread your influence throughout the universe.
This war is fought between four playable races, Humans, Hivers,
Liirans and Tarkans. The Humans tried to be peaceful, but were forced,
due to an unprovoked attack by the Hivers, to defend themselves
against further colonisation efforts. The Hivers are a violent,
colonising species of insect controlled by a Queen. Liirans are
psionic aquatic mammals, similar to dolphins; though usually peaceful
they have been warped due to many centuries of slavery. Finally,
Tarkans are a species of lizard whose military is filled with immature
males and females (a bit like the US then!) Whichever race you choose,
the objective is the same; explore the universe, conquering planets
along the way, set up military bases and projects to increase your
military might and continue on across the galaxy.
The
fact that all four races are instantly playable is a good idea,
as you can test out each of their weaponry and, most importantly,
their unique travelling methods. This can be a major factor, not
just in how you conquer stars and galaxies but also in how you keep
control of them. Humans use a Node Drive, which allows ships to
travel faster than light along a specific path (similar to a train
route) between the stars. Although quick and efficient, you cannot
change course mid-jump, which may cause problems if there is a sneak
attack. The Hivers' system of travel uses Stargates, massive warp
gates that allow instantaneous travel between two solar systems,
but hampered by the fact that each one needs to be constructed over
a period of time, which can restrict your power until you have built
enough gates. Liirans use a system of Teleporting a small distance
millions of times a second. Enemies cannot gain a sensor reading
of their ships, but the effectiveness can be slowed down by the
approach of stellar masses. Finally, the Tarkans' Hyperdrive has
a wonderfully fantastical feel to it - the drive allows you to accelerate
a ship indefinitely, while performing amazing tactical manoeuvres.
After
you have chosen your race, you are thrown straight into the game
and need to make a major decision - namely, how long do you want
to play? You can set up an open-ended game that can last a night
or for weeks, but if that doesn't take your fancy there are a number
of scripted scenarios that follow specific features and challenges,
such as having to conquer certain worlds or build a certain number
of defence bases. This is probably where it's best to start, as
you'll quickly get to grips with the controls and the features;
however, those who want the full experience should choose an open-ended
game.
Upon
starting up, you have a number of technologies at your disposal
(these change each time you play, which is a great idea because
each time you start things are different) and you must develop more
to aid your conquest of the galaxy. You can use your team of researchers
to develop new modifications for your fleet and though this is a
time-consuming idea, it is ultimately a rewarding one. Your scientists
work harder with more money and time, but then this means less money
on building your ships and this can be a problem. An amusing aspect
of this is if you stop a project early they will taunt you with
"We may have succeeded with more time!" My only problem with this
is that once a project is completed you are not informed about it.
Obviously this is only a minor point but it can be frustrating to
find out that a project has been completed some time later - time
that could have been spent on another project! Sadly this is one
of many minor quibbles that inhabit this game and though they don't
take much away from the gameplay they are niggling nonetheless.
Once
your fleet is ready and in position you move onto the meat of the
game - the combat. This is hit and miss (no pun intended) as for
every plus we have a little minus. Battles are turn-based, which
most gamers will be used to, but the fact you can target specific
areas of a ship is a cool feature and makes you think more about
what to aim at. You could either chance a turn trying to attack
a gun placement or a command station, which may miss or do very
little damage, or aim at the general middle area to guarantee a
hit. This damage is not calculated by a health or shield bar, which
is odd, instead the damage is shown visually, which at times looks
impressive and at other times not so much. Of course, the problem
with this is you can never be sure whether you are a few attacks
away from victory or if defeat is looming.
Battles
are not helped by a short default time limit, although this makes
for fantastic frantic combat, especially in multiplayer. The biggest
problem is that once you have defeated an opponent you're not given
a battle summary. This is madness - and possibly one of the whole
game's biggest mistakes. If you decide to use the 'auto-resolve'
feature you'll be left in the dark as to how the battle turned out.
Afterwards you have to find your fleet to see how badly damaged
they are or how well they got on - if you can remember where they
are! This becomes a hilarious problem when you have a fleet run
out of fuel - a helpful screen informs you that a fleet has run
out of fuel, but not which one!
As
with all open-ended games, you can play until you have no more fleet
to control or (if it is possible) have conquered the entire galaxy.
It's doubtful that you will get this far, as the amount of resources
(ships, money and so on) needed is astronomical and you will have
to be a tactician on the scale of Wellington to be this successful.
Despite this, the fact that you can play forever is wonderful; you
can win and lose the same planet or star dozens of times, each time
figuring out new tactics to capture or defend it. If you do get
bored with this aspect of the game then you can then move onto the
scenarios, which hopefully will be updated via Internet or expansion
packs over the coming months to increase the longevity even further.
The
presentation within Sword of the Stars is nothing special compared
to other games of this nature, but this doesn't mean they don't
look good. The various screens are nice to look at and despite their
relative simplicity they do their job well. Most screens are easily
accessible, but at times there are points when elements become unnecessarily
complicated where drop-down menus would have easily rectified this.
You'll find yourself jumping from 3D strategic maps to the build
screen when you are creating ships, which can be confusing, but
once you have become accustomed to the menus you'll fly through
them as you create your fleet.
It's
during the creation of your fleet that the designers finally wake
up, giving you wonderful 3D rendered ships that you can adapt, improve,
increase and change to your heart's delight. Many options and modifications
aren't available until your scientists create them (which on your
second play can be a little irritating) but once they are available
you have all sorts of weaponry and additions to pimp up your ship
with. Each race has their own individual elements, but deep down
you'll realise that it's the same thing with a different name, shape
or colour - which is a shame. The other slightly disappointing aspect
is the battle and view of space; although I'm sure Patrick Moore
would approve of how authentic it all looks, with clusters of stars
and planets, it can be a little uninspiring after a while. Once
into battle you're given a rather dull view of the combat taking
place, which would have benefited from 3D rendered cut-scenes of
the battle damage taking place; instead it's nothing worth watching
and this is a problem when the combat takes up most of the actual
gameplay.
The
sound on the other hand, really helps to increase the pleasure as
you play and the typically bombastic sci-fi music creates a great
atmosphere. This punctuates most scenes and screens, with each race
having their own signature, themes that owe more than a passing
nod to John Williams. Ignoring the 'no sound in space' logic there's
a typical array of laser fire, space noises and explosions. What
is most impressive is the creation of the alien voices, as each
species is given a creepy sounding voice that is a little unnerving
at times (think the alien speaking from Independence
Day) and this also adds so much to the tension as you play,
because the alien races issue you with threats and ultimatums in
that Vader "I find your lack of faith disturbing" kind of way.
Sword
of the Stars was designed with multiplayer in mind and so you can
play epic combat campaigns with a number of human opponents. At
times there is a laborious chess feel to playing against an opponent,
as both sides set up their strategic places before going in for
the kill, picking off small ships before going for the larger warships.
Once within the combat, the use of short turn times affects how
you play and also how much fun you have. Some players who can't
cope with the pressure may find themselves losing a turn as they
run out of time while measuring up a shot. This may lead to players
unexpectedly 'resigning' or 'chickening out' (loss of internet connection
my ass!) while others will play this like speed chess, making for
a haphazard, but ultimately fun battle. All the individual scenarios
are available to play in cooperative or competitive play and this
can help those who don't want to be playing for longer periods alone.
Although a lot more could have been done with this mode, such as
the use of voice chat during play, this is still a great place to
start.
If
you let it, Sword of the Stars will consume your life. You'll forget
you have a girlfriend or a job, you'll rush home from school (or
simply not go) to carry on playing and that's exactly what a great
sim should do. Once you decide to enter the wonderfully conceived
world, Sword of the Stars will keep you playing for a long time
to come and if you do start to get bored you can simply switch to
another race and start your domination all over again. The choice
is endless!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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