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A few months ago, I played a game that changed how I viewed real-time
strategy fans. No longer did I mock those who headed home to conquer
a galaxy or land, spending hours creating an army only to see them
obliterated minutes later. With Sword of the Stars I became the
kind of person I used to mock, as I spent days building, defending,
losing and regaining my empire. It is a fabulous game that has long
lasting appeal but after a while I did start to lose interest and
this once strong craving became subdued. If you're in a similar
situation to me then prepare to lose your social life again, because
a new add-on, Sword of the Stars: Born of Blood, has been unleashed
and a the addiction has started all over again.
As
with most add-ons or extension packs, you need the original game
to play Born of Blood. Looking at the additions on offer, you'd
be forgiven for thinking, "Is that it?" Only one new race - the
Zuul - and a handful of new ships, weapons and options are included,
and you might conclude that it could have come in the form of a
free download. But don't panic, because - like the new Persil Compact
- this add-on is "small, but mighty". If you're new to the game
then you should check out my review of Sword
of the Stars for the full lowdown on main gameplay mechanics
and storyline, because what follows is a look at what Born of Blood
brings to the table.
The
new race included for Born of Blood are known as the Zuul, (I couldn't
help but thinking of Ghostbusters: "Ray, when someone asks you if
you're a God, you say yes!") and did make a brief appearance
in the original, dubbed 'Slavers'. The explanation of the race is
wonderful, as long as you ignore what the creatures are and have
never seen any science-fiction films before. I warn you of this
because the initial description of what the creatures are shatters
my illusion as to why I'm supposed to fear them as a great threat.
Ready? They are "a savage marsupial race". ("What's that Skippy?
The Tarkans have taken over our colony!?") Just like the rabbit
from Holy Grail, these guys "are dynamite!" and in similar fashion
to the aliens in Independence Day, they arrive on a world, strip
it of all resources and then move on. The problem with this 'lifestyle'
is that to maintain their resources, they need to continue conquering,
which can make playing as them a complicated problem to overcome.
In comparison, the other races take over a world and then use the
available resources gradually, replenishing and sustaining you for
a longer period.
In
a Borg-like way, in battle the Zuul ["Are you the Gatekeeper?" Ed.]
assimilate the defeated ships and their entire fleet consist of
cut and paste ships that benefit from having various technologies.
While they can withstand the strongest attack, they can't sustain
a long battle. The Zuul ["Actually I'm a friend of his, he asked
me to meet him here." Ed.] are a difficult race to play as or against,
yet playing as them is fun because they have no morals and so don't
care about alliances, with a singular purpose of galactic domination.
Playing against them, you may find it's easier simply to just stay
out of their way or to attack in cooperation with another race.
The Zuul [Can I get away with one more Ghostbusters quote? "Why
worry? Each one of us is carrying an unlicensed nuclear accelerator
on his back." Okay, I'm done now! Ed.] are a tough competitor, but
soon become victim of their own weaknesses, as you can simply surround
them with lighter ships for an extended assault to defeat them.
Other
additions include fifteen new weapons that make warfare a lot more
fun and when you acquire such things as the armour-piercing rounds
and the boarding pods, you'll be itching to find an enemy to try
out your new toys on. The boarding pods are an interesting new element,
small shuttles that you send to latch onto an enemy ship and cut
through their hull. The use of even more statistics for battles
is a great improvement too, as my major gripe from the original
was that if you allowed the AI to fight a battle on your behalf,
you wouldn't be updated as to the results of the battle and you'd
have to scan the galaxy to see if your fleet was still there or
not. Graphs are implemented to show how successful you've been over
the course of the game and this is a great way of seeing whether
a change in strategy or ship type actually had any impact on the
results. During battle, the graphical display has been improved
dramatically too, with explosions and visuals improved to make this
aspect a far more exciting part of the gameplay.
For
the more politically minded of you, the inclusion of trade routes
and diplomatic actions between races is an interesting concept.
Whereas in Sword of the Stars the only real communication with the
other races was to issue threats or demands, you can now ask for
help, offer trades of sectors of the galaxy or simply to declare
a truce. The Zuul ["We got one!" Sorry, couldn't help myself! Ed.]
voicework makes up for the 'marsupial' tag, as they have a deep,
Vader-like voices that just drip with evil to the core. Other than
this, the sound of the game throughout hasn't changed a great deal.
In multiplayer mode, the use of conversations between players, either
on the same side or as enemies, is well implemented and - as with
the original - the whole use of multiplayer elements is perfect.
Like all good RTS games, this is what will make you come back to
play Born of Blood time and time again.
The
fact that there are only three new scenarios could be described
as measly, but veterans of the game will be aware that each of these
scenarios could equate to almost a few weeks' worth of playing.
These scenarios are simple in their execution and still follow the
theme of galactic domination, but they place restrictions on you,
making the game feel horribly difficult at times as a result. If
you found the original game difficult then you shouldn't bother
even considering this add-on, as even those who consider themselves
experts may find it too hard - but if you persevere, you'll find
ways around these devilish elements and begin to enjoy the game
for not being simplistic, and so when you win it's a very rewarding
feeling.
Sword
of the Stars: Born of Blood is a great addition to the saga and
although asking for a full sequel so soon would just be greedy,
this is a great way to tide fans over until Sword of the Stars 2
arrives on the shelves. Don't expect a giant overhaul of the original
because, as with all add-ons, it's just an enhancement, but there
is plenty more than meets the eye here - a new race, new weapons,
new scenarios and enhancements to the alliance element, statistics
viewing and the graphics of the space battles all adds up to a great
example of how to improve an already strong game. As such, you should
be pleasantly satisfied with what is on offer here.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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