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It''s hard to believe that the excellent Supreme
Commander is destined to be a footnote in history as the 'other
Real-Time Strategy (RTS) title of 2007' behind the awesome juggernaut
that is Company of
Heroes. Disbelief comes not from the quality of the games -
both are deserving of attention - but rather the fact that Supreme
Commander is a wonderful game deserving of accolades, but it will
get none because Company of Heroes is better in pretty much every
way. The good news is that it got enough critical, and more importantly
commercial, attention that an expansion has been released. The other
good news is that Supreme Commander: Forged Alliance is every bit
as good as the original. However, it just so happens that Company
of Heroes received an expansion at the same time ... and that one
is better, meaning that Forged Alliance will do nothing to change
Supreme Commander's position as the 'other' RTS this year.
So,
now that we are past where this game and its expansion pack fall
in the greater hierarchy of the RTS genre, let's dig into this wonderful
title and examine it in some detail. Before I do so, let me issue
a caveat: while I believe that any serious RTS fan should have played
both Company of Heroes and Supreme Commander because they are excellent
games, there is another reason to play Supreme Commander before
touching this standalone expansion: it is a brutally difficult game
that starts you off at higher levels and dumps you unceremoniously
into the fray of tense battles. If you have played the original
then your mouth should now be watering!
Supreme
Commander is a huge and complex game that rewards getting intimately
associated with all of the details of the interface and using strategy
to manage your units or developments in order to accomplish objectives.
Supreme Commander: Forged Alliance comes with a large stack of refinements
and interface improvements, thereby streamlining all its elements.
This could suddenly have you thinking that the game now comes with
an 'easy button' to automate everything, but don't let that fool
you - this is still a behemoth of a game to play and control. There
has certainly been some streamlining of the interface to hog less
screen space and be more efficient, but all of the functionality
and depth is still present - along with the complexity! Forged Alliance
is massive in scale and scope, even compared to other recent games
in the genre. Playing it is like playing chess against a grand master;
you will need to take a long term view of the game and plan many
steps ahead or you'll quickly be wiped out. This is because not
only is the core combat challenging, but the tech tree is massive,
the resource management is daunting and the economics make you feel
like the Finance Minister of a large economy.
From
a technical perspective, the game is also a monster; the original
looked pretty good and this looks better - for a price. To get even
reasonable performance with mid-level settings you will need a very
powerful computer. As real-time strategy games have added more destructible
areas, more units and a generally vast scale, they have done so
at the cost of massive computing power. With a reasonable PC you
can still enjoy the game, but make no mistake - this game is power-hungry
and uncompromising and if you try to ask for more eye candy than
your PC can support, you are likely to get lag and stutter during
critical phases of a battle. As is typically true for RTS games,
you have the best view of the battlefield when zoomed far out, but
then you can't see all of the gorgeous units and skirmishes. You
will constantly be zooming in and out to control your factions and
then witness them destroying your enemies. The sounds and music
are every bit as good as the original - the dialogue is different
for the various factions, there is a stirring soundtrack and somehow
you can hear all of the different effects amongst the chaos of the
units onscreen.
One
thing that disappointed me was that while the various factions look
and sound different, they play the same scenarios with the same
objectives and for some you need to look pretty deep into the tech
trees to see a difference. In other words, your fundamental strategy
will not vary much as you play the different factions. This was
true in the original, so many fans hoped that among the tweaks and
differences with the new Seraphim race there would be more varied
factional gameplay. At first glance this seems to be true, but while
there are tech tree differences, they pale before the fact that
managing resources and economics for the new race is pretty much
identical to any of the other. Therefore, just as before, focusing
on the micro-management of resources and economy is the best path
to success.
The
core of the gameplay comes down to 'build the best units and weapons
as fast as you can'. As I mentioned, there is a world of resource
management behind that strategy and that is where battles (and ultimately
the war) are won and lost. You will need to constantly monitor your
statistics to keep everything positive so that you have the ability
to continue building. Then you need to figure out what units or
weapons are needed and where to place them to complete your objectives.
Finally, you actually need to fight the battles. That is the struggle
- juggling all of the things you need to succeed can make it feel
that you are playing a city builder-style game rather than a war
game. This is exactly where the separation between casual RTS fans
and true grognards happens - learning the details of what factors
impact each other will make you one of the people who win wars online
rather than the folks who are under the feet of the giant mechs.
The
single player component of Forged Alliance adds a new story and
several massive missions. One of the cool things in the original
game was that you would start with a large map and when you completed
an objective a new large section of map opened up, usually with
enemy forces ready to take you out. This is still the case in the
expansion and it is simply staggering how massive some of the maps
become, plus how many actual units come into play during the missions.
It is little wonder that the game requires so much computing power.
One complaint I have is that too many times there are enemies that
appear unreasonably close, sending you quickly to your death - it
is a classic example of the game using the 'die and retry' gambit,
something that is an artifact of first person shooters and adventure
games that should have died long ago.
As
with the original, multiplayer is where the fun really takes hold
and when I say "takes hold", I mean that it grabs you by the jugular
and throttles you if you aren't prepared! The chances are that if
you are new to Supreme Commander then you will enter multiplayer
after doing pretty well at single player, confident that you understand
the game mechanics and how to properly conduct a campaign. Then
you will learn that you haven't even scratched the surface of understanding.
This is a game that rewards patient study over time; if you do your
homework then you'll be treated to massive and lengthy battles against
other clever wargamers. It is worth every minute you dedicate, because
once you figure it out you will feel like you are simultaneously
playing three games - a traditional RTS, a nation-building resource
management game and a city-building economic simulator, all connected
and interrelated!
Supreme
Commander: Forged Alliance takes everything that was great about
the original and makes it better; it also takes all of the issues
with the original game and does some amount of work on them. Thankfully
though, it never betrays the core experience that the original game
offered; an experience that is very difficult, complex and not for
everyone. There were many complaints about the complexity and interface,
and while it could have been an easy choice to drastically change
the structure of the game to address these issues, I am glad this
didn't happen. There are enough games that meet this need and Supreme
Commander remains a unique experience that is challenging for even
the most seasoned RTS player. So while it isn't perfect I still
highly recommend it - it is the second best RTS expansion pack of
the year, adding to the second best RTS in recent history. So sit
back and prepare for a gaming experience that is truly as awesome
in scale as it is in quality.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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