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I often wonder how developers come up with the names for the characters
and locations within their games. Do they actually pay someone to
sit there and grab Scrabble pieces out of a hat, fashioning randomly
obscure combinations of letters. Sudeki is a prime example. The
four main avatars go by the names of Tal, Ailish, Elco and Buki.
They are tasked with defending the land of Haskilia from the assault
of the deadly Aklorians. You would be forgiven for assuming these
were the output of some unintelligible oriental development company.
But no, developers Climax are native Britons. Madness!
Anyway,
welcome to Sudeki; a world where good battles evil, the light god
attempting to banish the pesky dark god from the lands. However,
the light god is having a few problems with the big bad dark god,
so he has to call on some heroes to help bash some sense into his
wicked counterpart. Blah-de-blah, etc. You are thus flung headlong
into a storyline that soars into action with the alacrity of wet
tissue. Saving the world of Sudeki is an enjoyable experience, don't
get me wrong, but to really savour the heights that the narrative
has to offer, you have to persevere through many hours of idly pleasant
but seemingly unfocused storyline. About halfway through the game,
things really start coming together though and will draw you in
effortlessly right up to the very end. The clock reminding me accusingly
that it has gone 3am is testament to that fact.
Gameplay
consists simply of either fighting your way through areas, or working
out puzzles in order to progress. Fighting is sadly one of the game's
weakest points. You usually have all four of the main characters
in every battle and you can switch between these at will, which
is nice. Tal and Buki are melee fighters, so they get up close and
personal to baddies, while Ailish and Elco use ranged attacks, with
magic spells and ranged weapons respectively.
When
in control of Tal or Buki, the camera is in a third-person perspective
and you assault enemies by using your two attack buttons to create
various combos. The main problem is with the aiming, which is ridiculously
unwieldy from the viewpoint used, so accuracy and skill come a distinct
second place to brainless button mashing. The other deficiency is
that combat only uses three-button combos, which are extremely easy
to master. So although you can't aim your fighters very well, it
is insanely easy to pull off giant whirling attacks of ludicrous
dexterity.
When
using your ranged warriors, Ailish and Elco, the view changes to
a first-person perspective, which is nice but ultimately still just
a little gawky. While the AI of your bizarre quartet is generally
bearable, all too often they will get themselves entangled within
the clutches of the enemy hordes, necessitating swift rescue actions
by yourself to save their sorry hides.
Sudeki
is pretty much a linear experience right the way through. The puzzles
you come across throughout your travels are pleasant but a bit simplistic.
These puzzles often rely on your characters using one of their special
abilities, such as Tal's strength or Elco's jetpack, but the game
ensures you are rarely left in doubt as to when you need to use
each action. Although it is a nice change not to keep getting stuck
in frustration, as some titles are notoriously famed for insisting
upon, it all seems just a bit too clear-cut and not quite taxing
enough.
It
must be said that trekking the glorious landscapes of Sudeki and
gazing in awe at the spectacular vistas it ceaselessly streams into
your retinas is a remarkably pleasing experience. Although gaudy
and exuberant, the graphics are absolutely top-notch, with excellent
texturing and plenty of impressive special effects for magic spells
and the like. Animation though is sadly a little stilted; your characters
walk as though they've been stung on the posterior by a wasp.
The
soundtrack accompanying you on your travels is reasonably varied,
with a few particularly memorable pieces and adds a sense of atmosphere
to the locations you visit. The lands you travel are packed with
unique NPCs, most of which have something to say to you and many
of whom converse at length, offering quests, services, or just chatting
about the weather. Excellently, virtually all in-game dialogue is
voice-acted and with a variety of accents and variations, even if
some of them were patently never admitted to acting school.
The
main story of Sudeki will likely be completed by the hardcore in
little more than fifteen hours. Completing all the side-quests adds
to the lifespan a little, but since these feel a bit hollow and
frequently fail to reap satisfactory results, it is sometimes just
as well to avoid them.
Sudeki feels like a lightweight RPG. Yes, it certainly is stylish,
but it never approaches the complexity or depth of Morrowind or
similarly vast titles. Look upon this as an introduction to RPGing,
or else a tasty filler to keep you occupied until the next big title
comes along. It's a lot of fun, certainly, just not a lasting or
ultimately fulfilling diversion. And Climax, if you need a hand
generating names for your next title, I've got the deluxe edition
of Scrabble here, so I'd be glad to help out…
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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