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Stronghold Crusader reminds me that building and maintaining castles
isn't an easy process - thank you Stronghold Crusader for making
that clear. But wait, didn't you show this to me six years ago?
You know, back when this game was originally released. So why is
it that I sit here today, ready to review a game that is six years
behind every other RTS currently on the shelves? Presumably because
this is Stronghold Crusader Extreme - precisely the same
game you played back in 2002 with one new feature and a few new
missions thrown in, which I'm afraid is about all that's been lavished
on this re-release.
Everything
that was good and bad about Stronghold Crusader remains intact,
only some of it has aged terribly. It's curious why developers Firefly
didn't do us all a favour and update those awful and incredibly
dated graphics for a start. Never let it be said that I favour good
looks over gameplay, but when a game looks this blocky I don't think
it's unreasonable to demand that some effort be put into making
it look a bit more like it was made this century. Things clip in
and out of the scenery and the 2D sprites of the units look like
a mass of coloured mush when they congregate; come on, abandoning
the 3D graphics of the last two Stronghold games doesn't mean abandoning
the effort to make this whole thing look a little modern. As it
soon transpires though, the aged looks are the just the tip of the
iceberg of features that needed to be addressed but where ignored
completely.
The
micromanaging of the castle remains, as does the tedium of appeasing
to the peasant workforce and the collection of the resources actually
needed to raise those walls. Yep, you've got to harvest tons of
stone before you even get the chance to get to toy with designing
your own castle - and just in case that wasn't enough, there's also
the added difficulty of actually training up soldiers to defend
your kingdom. This requires building a barracks, which only gives
you access to soldiers once you've supplied them with weapons and
armour you have to construct yourself, and you must ensure that
there are enough peasants to actually train in the first place.
The result is that the game becomes incredibly slow even without
the threat of attack, but throughout the campaign you're constantly
harassed by patrols of soldiers who'll slowly chip away at your
infrastructure, killing off your workforce and destroying your buildings
while you're stuck with trying to supply yourself with enough weapons.
When
you do have the means to defend yourself, yet another outdated feature
emerges. The combat never fails to disappoint by remaining as slow
and as tedious as the building aspect of the game; for some reason
knights and pikeman move at walking pace, which means that having
them try and catch up to a group of enemies bearing down on your
settlement results in a sort of reverse Benny Hill chase sequence.
It's
at this point that I should mention Total
War and how brilliantly it executes castle siege combat; this
is important because the Total War games have always striven to
go one better with every release, resulting in epic battles that
few developers have been able to match. That kind of dedication
to improving on a familiar formula was something that was much needed
here.
By
this point you're probably wondering why on earth Stronghold Crusader
was re-released in its original form - and so am I. It looks old,
most of its features have aged woefully; what is there to justify
the purchase of a six-year-old game? We're left to assume that it's
all on the shoulders of the added "Extreme" mode, which presents
you with a series of skirmish games whose difficulty has been ramped
up to, who'd have guessed, extreme levels. Whereas the main game
can be far too slow, the extreme mode is quite the opposite, forcing
you to react to the enemy and their ever increasing methods of destroying
you almost immediately upon starting.
Using
mercenary armies, you enemy and sometimes his allies mount up huge
assaults that can crush you long before you realise what's happening.
The game box boasts an increase in the amount of units from the
one thousand of normal version to the ten thousand of Extreme, but
while that might have impressed people way back in 2002, the sight
of thousands of blocky pixels blending together in 2008 just makes
the combat much more of a confusing mess than necessary. Not even
the special abilities you can occasionally call upon add much fun
to the proceedings, and nor do they help much, such is the speed
of the enemy and his ability to mount offensives after heavy losses.
Quite
who this aspect of the game is meant to appeal to is anyone's guess,
but I'd assume that if you're not the type of gamer who is hooked
to a drip full of jolt cola then you'd doubtfully be swayed to buying
this re-release on the strength of the new game mode alone. This
begs the question then, why buy a game this dated with so little
in the way of progression to offer its own franchise, let alone
the strategy genre at large? The answer is simple: there is no reason.
Beyond the fact that this is the only castle simulator around at
the moment, there is absolutely nothing that Stronghold Crusader
Extreme can offer that justifies an inflated price for a very old
game.
Stronghold
has always been a series that was pleasingly enjoyable to play and
has always had bags of potential, but this recent rehash does nothing
other than highlight just how out of date it has become. It's a
passable game at best, but for your money you'd be better off with
Total War if all you're looking for is a decent castle siege simulator.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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