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Yet another Star Wars game hits the market, this time for the Xbox
and PC. As you may have experienced yourself, the Lucasarts Star
Wars titles can be very hit and miss. For example, the excellent
Rogue Squadron: Rogue Leader on the Gamecube wowed gamers when it
was first released whilst its sequel, Rebel Strike, wasn't half
as good. Also, on the Xbox we have had the amazing Knights of the
Old Republic and the dreadful Obi-Wan. With this in mind I experienced
a degree of trepidation when I left GAME with my copy of Jedi Academy.
I
based my decision to purchase it on the fact that it is the follow
up to Jedi Outcast, which I enjoyed immensely. The story in Jedi
Academy follows on from this and includes firm character favourites
such as Kyle Katarn and Luke Skywalker. Kyle and Luke have set up
an academy to train promising youngsters in the way of the Force.
You play a raw recruit who has exceptional promise, having built
your own lightsaber from scratch with no instruction from existing
Jedi, something unheard of in Jedi circles. Taken under the wing
of Kyle Katarn you're sent on various training and diplomatic missions
with him. However, as the game progresses news of a Sith movement,
thought dead centuries ago, comes to light.
Set
across a variety of familiar and unfamiliar terrain, the game is
basically a mix of first person shooter, third person hack and slash
with a bit of basic RPG character building thrown in for good measure.
However, the fact that it is set in the Star Wars universe certainly
helps set the game apart even further; the use of the massive amount
of story, location and character material is shown right at the
beginning of play, when you set up your character. Not only can
you choose your species from a variety of Star Wars favourites but
you can also choose from a bunch of costumes as seen in the trilogy
and design your own lightsaber! Initially your lightsaber is the
single blade type as seen in the first three films but the colour
and hilt is customisable and you do get the chance to upgrade to
new lightsabers throughout the game. This includes the chance to
wield that double-bladed one as made famous by Darth Maul.
The
game plays well and does provide quite varied challenges. Besides
the levels you have to wade through with your trusty blaster, decimating
enemies left right and centre, you'll also find yourself honing
your skills with the chosen weapon of a Jedi. Although limited in
range you'll find the lightsaber acts as a great tool for deflecting
enemy fire and if you get it right you can bounce enemy fire straight
back into your foes' faces. It's also great fun to recreate the
scene in the cantina where Obi Wan casually chops off the arm of
a bad guy.
To
provide further variety there are some Tomb Raider-esque puzzle
levels, that come in the form of jumping over and around obstacles
and using your Force powers to best advantage. For example, one
level sees the protagonist crash-landed on a very Dune-like planet,
complete with a giant sandworm that eats you if you dare stand on
bare sand for too long. You have to use your jumping skills to find
a safe way across the desert to collect parts strewn about after
the crash, needed to repair your ship. Also some debris can be manipulated
by your Force powers, something it took me ages to realise. I couldn't
understand why a particular jump fell so short of the intended target.
Then I realise the bit of scrap metal I was standing on could be
moved by the force push command and I ended up using my powers to
sand surf to my target destination!
Your
force powers do come into use frequently during the game. You have
various core force powers, such as the aforementioned force push
and Jedi jump, but you can upgrade secondary powers as you complete
each level. What's great is that you concentrate on light side or
dark side powers as you see fit. The light side of the force includes
powers such as healing, Jedi mind trick and shield, whereas the
dark side could have you using an energy drain effect on your victims,
amongst other things. This saps their life force like a vampire
drinking blood and at the same time replenishes yours. However,
my personal favourite is the long distance chokehold, which we know
as Darth Vader's force power of choice. Your pull and push powers
are going to be used to blast down damaged walls and move scenery
in your way, or pull down lifts and levels to provide that extra
room needed to complete particularly tricky jumps.
Amid
all this the enemies come thick, fast and in many forms. You've
got your usual bounty hunter types, some wannabe Sith lords with
lightsabers, weird Shadow Warriors that appear and disappear in
front of your eyes and of course the obligatory Imperial Stormtroopers
in various shapes and sizes. There are some great references to
the original trilogy also, such as the AT-ST, the giant metal tanks
on two legs that look a bit like chickens and the Wampa from the
ice planet of Hoth, best known for turning Skywalker's face to mush
in The Empire Strikes Back. These familiar faces and locations certainly
give the game the Star Wars Seal of Quality and it is always with
great glee that I wade into a group of Bantha Raiders on Tatooine
or Snowtroopers on Hoth.
This
faithfulness to the Star Wars universe is represented in the graphics
very well. The stances of your character as he uses the lighsaber
are taken straight out of Empire and Return of the Jedi, as is the
look of the glowing blade. One particularly nice touch was seeing
the garish light of the saber reflected off the polished white uniform
of the Stormtroopers I cut down. Your opponents are equally well
rendered, particularly if you look at them through telescopic sights.
When sniping for Snowtroopers I did sometimes have to pause as I
admired the light and shadow of the Hoth landscape reflecting off
their uniforms. In fact, you do get the impression that a great
deal of time and effort went into character, creature and robot
design and animation and it was certainly worthwhile.
Unfortunately
this graphical panache is let down a little by the environmental
visuals. While familiar Star Wars locations are used and used well,
the actual graphics seem a little rushed, bland and inert. While
I appreciate it's quite hard to inject flavour into sand dunes,
snowy plains and metallic constructions there were a couple of things
that jarred. For example, that giant sandworm I mentioned earlier
was very impressive as it erupted from the sand and dived back down.
However, the ground or sand around remained completely static, it
didn't ripple or move or look like it was being flung aside, remaining
purely as if nothing had ever passed it's way. It gave the impression
of an unfinished design or a level rushed out to hit a deadline.
It's a shame really, as with a bit more tidying up touches like
that would have helped the look of the game tremendously.
These
environmental concerns extend to the audio department as well, with
background sound effects being few and far between. However, I do
like the howling winds of Hoth and the whoosh on a Corellian monorail
train as you whiz past buildings. Many of the bad guys you come
across shout challenges at you, or you can hear them chatting to
their colleagues as you creep up on them. Besides this there are
some lovely crackling lightsaber sounds and the blaster fire seems
to have been sampled directly from the original trilogy. The music
has been too, although it has been remixed to make a medley of upbeat
and exciting themes, appearing at certain points on each level.
While tiredly familiar and most certainly overused it is playing
at a very low key in the background and isn't that obtrusive.
The
great thing about this game is the learning curve. You really do
think you're at an Academy, as the lessons are evenly paced between
levels and the missions themselves gradually increase in difficulty.
This ensures you'll be playing the game for a while. Even if you
do complete or get tired of the central game you'll be pleased to
hear that there are multiplayer and online options too. There are
23 different arenas in which you can go head to head with friends
or online players and really get a chance to display your newfound
Jedi powers. Combine these with the wide variety of multiplayer
game types and you've got a value for money package, in an already
solid single player title.
While
it isn't amongst the very best of the Star Wars titles so far released,
Star Wars Jedi Knight: Jedi Academy is far from being one of the
worst. The gameplay sits nicely between basic RPG and fast paced
first person shooter action, thus carrying a wide appeal. While
the graphics are a bit hit and miss there's nothing drastically
wrong with them and they certainly fare better than a lot of non-Star
Wars titles. The sound is your usual Star Wars soundtrack though
and the audio is not really elevated beyond this. I'd recommend
this as a solid title for Star Wars fans but would suggest that
the casual gamer give it a try too. Blimey, I completed a review
of a Star Wars game without a single quote or epithet from the films!
[I'll admit, I'm impressed! Ed].
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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