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Earlier
this year I reviewed Star
Wars: Empire At War. It was a game I'd been hugely anticipating
but found it to be a rather wanton disappointment. I was genuinely
hoping that it would be the sprawling conquer the whole Star Wars
galaxy game that everyone had been after for years, but sadly it
was poorly put together, badly executed and sorely lacking in creativity.
There were some startling design decisions, such as making the space
battles 2D, whereas Homeworld years earlier had already mastered
ingenious 3D space battles. However, my opinions aside, the game
actually did very well, without doubt due to being set in the Star
Wars universe. So well in fact that LucasArts have now released
an add-on pack called Forces of Corruption, in which you get to
play the bad guys, having been a goody in the original. I've always
loved the concept of bad guys winning out in the end, such a rare
beast in the world of books, film and TV, yet so common in life.
So I was a little more upbeat when I booted up the game and was
prepared to give Empire At War a second chance.
The
game is set around a character called Tyber Zann who's a galactic
criminal , smuggler and all-round rogue. He's a nasty piece of work;
nothing like the charming Han Solo, having more in common with Jabba
The Hutt. What drives Zann in life is his desire for overwhelming
wealth and enacting vicious revenge upon the Empire. So basically
Zann and his gang, the Zann Consortium, form an interesting third
prong in the battle for the galaxy, as they foster no friendship
with either the Rebels or the Imperials. This new faction basically
spends their time leaching off the other two, stealing money and
equipment and crushing anyone who gets in their way. In this new
version of the game you play out Zann's story and, believe me, it's
actually a belter!
The
Zann Consortium is a fantastic and very welcome addition to the
already bursting Star Wars universe. As a criminal organisation
they don't have instant access to the kind of awesome military firepower
that the other two factions have, so they're obliged to make do
with older and weaker spacecraft, using ancient blastboats for bombing
runs and mercenaries in place of specialised infantry squads. So
how do they actually stay alive, I hear you ask? Well, they do so
by being exceptionally creative, stealing from their enemies and
combining together technology from both the Imperial and Rebel forces
to forge a ramshackle army that's capable of standing up to both
sides. This new side completely re-jigs the whole balance of the
original game, morphing the age-old struggle between the Empire
and the Rebellion into a brand new three-way free-for-all. As the
Zann Consortium you can conquer planets exactly the same way as
the other two factions, but you can also corrupt a planet, hence
the game's title. Corrupting a planet doesn't change the ownership,
but it does siphon off a significant portion of credit production
to the Zann Consortium. You can also embark on corruption missions;
these allow you to mess about with a rival's planet in many different
ways, such as sabotaging key structures and corrupting the planet's
militia before you begin your ground assault.
The
Consortium's military units, both space and ground, are really good
fun to use. For example, there's a Byzanti cruiser that actually
leaches enemy shields to power its weapons, and an Ewok Handler,
which is a vehicle that hurls Ewok suicide bombers at enemy targets!
All of the units are very refreshing additions to the original game,
plus it's great fun to play as the underdog, a force even more screwed
than the Rebels, if such a thing is possible. One small issue I
did find though is that the Consortium, whilst they initially appear
very weak, are actually extremely powerful and this can make playing
through some of the missions very easy. Whilst their ships aren't
as good as the Rebel and Imperial ones, they can corrupt so many
planets that you can have an endless stream of money coming in and
can destroy your enemies by literally flooding them with units.
Although
Forces of Corruption is a great addition there's only so much it
can do to sort the fundamental issues that resided in the original
game. Land battles are slightly improved in this new version, although
they still feel very flat and way behind even the likes of Command
& Conquer five years ago. You can however call in devastating
air strikes, which is a great new feature. It plays less clunky
and the maps are far more attractive, with everything from vast
mountain ranges to dense forests, but I found myself tending to
have my land battles generated automatically, as this is still an
area where this game really falls down. The space battles are still
in 2D (boring!) but remain a lot of fun, particularly with the addition
of the new Consortium units. There's certainly no shortage of variety
as you fight - in order to win the space battles you have to make
full use of the Consortium's unique weaponry, including cloaking
technology, buzz droids, cluster bombs, mines, shield leaching and
jamming devices. Hopefully as the series progresses they will try
and convert these battles to a 3D Homeworld-type environment - if
they do, I think this series will become really popular, really
fast.
As
before, you play out your strategy on the galactic map. The map
remains as dull and unwieldy as in the original game, so no changes
there unfortunately. Sadly, Forces of Corruption also suffers from
performance problems, particularly when you've got a few hundred
spaceships on screen in your space battles - I guess this is understandable.
However, what still stands out as always is the presentation; the
units look and sound absolutely fantastic, true to the phenomenal
heritage of the Star Wars series. This game has the huge benefit
of being able to draw from the huge catalogue of timeless Star Wars
music, composed by genius John Williams. You can bet that every
Star Wars game is going to blow you away in these departments, as
people have loved everything Star Wars for years and years. I challenge
you to name one person over the age of 18 who couldn't pick out
the noise of a Tie-Fighter!
Star
Wars: Empire At War - Forces of Corruption is much better than the
original game. There have been a few minor tweaks here and there,
although the same problems exist such as the lame ground battles
and useless galactic map. However the addition of the Zann Consortium
is a masterstroke indeed - it breathes new life into this franchise
without a doubt! With plenty of new and interesting units to play
as, and the opportunity to fight both the Rebels and the Empire
in one fell stroke, who could be disappointed? Fans of Empire At
War should most definitely get involved and I'd say it's worth having
a go even if you didn't get a chance to play the original, because
this is a great addition to the Star Wars universe of games.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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