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While many have attempted to bridge the gap between fantasy role-playing
and tactical strategy gaming, few have succeeded. Spellforce however,
actually did manage to splice these genres together, creating a
surprisingly enjoyable and coherent game. Being the hit it was,
fans are undoubtedly going to be seeking word of a sequel, yet until
its announcement, this second expansion pack, Shadow of the Phoenix,
neatly fills the gap.
Again,
the game thrusts you into the middle of a huge adventure that yet
again sees the world in peril. A powerful Necromancer is attempting
to raise a group of long dead and extremely powerful mages, in order
to rule over them. It's up to you to stop this menace using the
Phoenix Stone (acquired during the first game). But unfortunately,
the powers of the stone needed to vanquish this new foe must be
unlocked by a special sword, which just happens to be many miles
away. And so begins a new adventure, through new unexplored lands.
Those
of you disappointed about not being able to chose their avatar from
Order of Dawn to play in the last expansion should be pleased to
hear that such an irritation isn't present here. It's now possible
to use your character created from the main game to play through
these new levels and to top it all off, your avatar can now reach
level 50 and utilise a whole new set of powerful magic spells and
abilities. Those who found themselves creating a new character for
the Breath of Winter expansion needn't feel left out either, as
the same applies to them, yet with a slight difference in how the
story pans out.
The
game itself plays exactly the same as it has in the previous two
outings. Again, masterfully blending both role-playing and strategy,
levels often start off as simple hack and slash affairs, with your
avatar set against armies of creatures and beasties. There's still
the ability to call for extra hero characters from special structures
usually dotted about the place, but for those instances when such
structures are unavailable, there's always the option to build your
very own army. Building armies does become more of a priority later
on, as the amount of creatures and monsters increases and with this
being the third outing for Spellforce, enemies here are particularly
strong and put up much more of a fight.
As
far as additions go, Shadow of the Phoenix does the usual. New units
(two per race), a host of new enemies and monsters to fight against
and some new environments to traverse through. While the selection
of levels may seem small compared with previous outings, their size
is quite the opposite. Levels are now much bigger than before, leaving
plenty of room for a variety of optional side quests and a plethora
of hidden treasures. But these new levels are far from easy to explore,
given the amount of enemies that now populate them.
More
substantial changes focus on the games many bug's, or rather lack
of. While Order of Dawn and Breath of Winter where criticised for
the amount of glitches and bugs contained within them, Shadow of
the Phoenix finally readdresses things and comes almost bug free.
The most substantial flaws have been worked out and while it's not
completely free of the odd glitch or two, it's no more serious than
any other game of it's kind and certainly won't impede the gaming
experience on the whole.
Graphics
and sound have also been improved on, even though the game still
uses the same engine as its predecessors. This expansion does boast
some new, impressive levels of detail in both the environments and
characters. The sound also benefits from being updated, including
a very impressive Lord of the Rings style score, even though it
still disappoints a little in the voice acting area.
If
there's one thing that's still missing from this expansion and from
Spellforce on a whole, it's the lack of a skirmish mode. While the
game does allow you to play some of the co-op multiplayer levels
as single player maps, they lack the huge amount of options to customise
each game. On the plus side, the co-op multiplayer mode does get
a boost with an extra 15 maps, which now provide quests for each
player. It's not a significant improvement but it's more than enough.
As
with the majority of expansions, Spellforce: Shadow of the Phoenix
doesn't do anything new but it does provide enough to satisfy those
looking for something more from the Spellforce universe. It's not
quite a sequel and doesn't add anything particularly revolutionary,
but it does provide a few more hours of enjoyable entertainment
and will certainly keep fans busy until that elusive announcement
for Spellforce 2 reaches our eager ears.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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