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Despite a name that makes it sound like a pilot episode to an unsuccessful
Seventies sci-fi show, Spellforce
was a highly successful blend of hack and slash Diablo-inspired
role playing mixed with army building Warcraft-style strategy. It
wasn't a wholly successful venture, but given the complexity of
splicing together two very separate and complex types of games,
it was still a remarkably solid effort.
Having
listened to criticism and taken on board advice from fans of the
original, Spellforce 2: Shadow Wars addresses most of the shortcomings
of the previous game without changing itself too drastically. The
basic premise remains the same; guide a merry band of adventurers
through traditional fantasty themed lands completing quests and
collecting loot on the way, occasionally taking a break in between
bouts of individual heroism to build towns and armies to fight an
increasingly hostile enemy force.
There's
been a shift in this outing towards the RPG side of the game, focusing
more on your personilised hero character and his or her companions.
You still create your own hero, with some fairly stripped down customisation
options, choosing between two basic types of skills, those linked
with combat and those to do with magic. For this adventure you and
your two siblings must race to kingdoms far and wide, rallying armies
to prepare for the coming war against the pointy-eared Dark Elves,
helped occasionally along the way by other gallant hero types.
While
the RTS sections of the game still remain, they are further and
fewer between, making way for uninterrupted adventuring. There are
dozens of quests per level, typically most are optional and never
quite stray from the usual 'Collect X amount of this' or 'Kill Y
amount of that' but each provides useful sources of experience for
your characters, as well as rewards needed for tougher bouts against
the game's increasingly nasty creatures. Occasionally there are
quests that dig a little deeper; one may involve tracking potential
cultists while another could involve number puzzles. They're still
fairly simple as to what most RPG games offer, but they do break
up the monotonous grind faced with many of the other quests quite
well.
There's
never any shortage of things to do, but the game does allow you
to catch your breath every once in a while to admire its beautifully
rendered world. The environments you adventure through are a varied
collection of lush green forests, icy snowscapes and giant towering
cities, it never fails to impress with its luscious looking greenery
and shiny armour. You'll only ever get to appreciate the detail
that's gone into the game when you zoom in for a closer inspection
though, seeing cities and towns bustle with life as townsfolk go
about their business or marvel at the light reflecting off the surface
of the water. It's just a shame that you so often have to leave
these lands bloodied with the remains of your many enemies.
With
as equally a varied list of creatures to slay as the environments
within which you slay them, the general hacking and slashing still
plays a big part of the game. But again when those forces of evil
prove to be too much for your small band of heroes, you're forced
to build up armies to counter. The RTS sections now boast some substantial
improvements. A newer, user friendly interface now makes it easier
to issue commands and queue up units without the need to traipse
all they way back to your base to select the options manually, while
the ability to assign a workforce to a specific resource does away
with all the needless micro-management that so often blights strategy
games.
The
selection of units at your disposal is never as varied or as interesting
as countless other fantasy based RTS games and their usefulness
alone without the company of your superior characters in tow is
considerably less than when they are with a hero, but these sections
play out at just the right time, spacing the long arduous questing
you'll be doing most of the game and preventing the whole experience
from becoming too repetitive.
The
only real disappointment in all of this is the game's linearity,
always with a forced path leading to your final destination. It's
a small grievance however, as each level is so huge in scale that
being linear often feels like a benefit more than a constraint,
although newly placed waypoints which can teleport your characters
around each map finally do away with any needless backtracking and
make the journeys through each land a considerably less of a pain.
Once
you've tired of the single player campaign, and given the enormous
scale it's not something you will get bored of in a hurry, there's
the multiplayer. Skirmish options are given, but Spellforce 2 goes
one better by providing a Co-Op mode. Here you obtain quests from
a Quest map with your avatar before going out and selecting a co-op
game, playing one of the numerous level specific maps. Completing
quests levels up your character as it would in the single player
game, while loot and cash rewards allow you to buy new weapons and
armour. It's a well-designed mode of play and with co-op games few
and far between on the PC, it's one that's more than welcome.
If
there is one major downfall for Spellforce 2, it's that the developers
seemed to have ignored the first game's most troublesome flaw: the
voice acting. It hasn't improved at all; you've still got the same
collection of poorly accented voice actors who immediately put you
off the otherwise gripping story. The soundtrack at least boasts
some considerable improvements, with an orchestral score that wouldn't
sound out of place in a big budget Hollywood movie.
Spellforce
2: Shadow Wars is an altogether well produced and highly entertaining
package. Hybrids of game genres never quite seem to strike it right,
but Spellforce 2 is one of those rare exceptions; fixing most of
the problems suffered by the original, both its RPG and RTS elements
are now considerably more enjoyable and the graphical presentation
finally makes the game a serious contender amongst some stiff competition.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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