|
It's amazing what scientists are attempting and even achieving nowadays,
with their attempts at crossbreeding animals. They do all that DNA
splicing and transplantation malarkey and manage to create animals
that sport the characteristics of other animals. (don't worry; this
will tie in with SpellForce somehow.) Whether this is a good idea
or not is a moot point, especially since this is a very risky process
for the animals involved, with survival rates not very high.
This
can be compared to what Phenomic have attempted in their endeavour
to splice together multiple game genres within one title. Such hybrids
are rare in the game world and a good deal of this scarcity is due
to the financial risk the publishers take in funding such an experimental
and contemporary evolution of games as we know them. A few have
succeeded in the past, in varying degrees of genre mergence, although
some have let their vision cause their downfall, by allowing that
vision to obscure their sensibility of what makes an enjoyable game.
SpellForce attempts to combine the RPG and RTS genres and with an
additional hint of Third-Person Action. Quite an undertaking, I'm
sure you'll agree.
The
game begins as any normal RPG would with a bit of storyline, a quest
to embark upon and various items to improve your character's abilities.
You can create your own character and this allows you not only to
determine how he or she looks, but also what his or her abilities
are. These range from physical Strength and Stamina for the budding
warrior, right through to Intelligence and Wisdom for wannabe mages.
Your chosen forte can be slowly changed as you progress through
the game and accrete experience points to spend, but choose your
metier carefully from the beginning, as this will determine the
way your character plays.
The
story is one of those generic Good vs. Evil scenarios that pits
you against seemingly insurmountable hordes of goblins, orcs and
the rest of the monsters that make up a traditional fantasy setting.
As usual, there are thousands of items to pick up on your travels,
some that you can make use of yourself and a whole load of frippery
that can be sold to the traders scattered about the lands. Aside
from the main mission there are also numerous side-quests you can
embark upon for additional rewards. These typically follow the same
formula, necessitating an object to be recovered or a beastie to
be slain, but give a lot more depth to the storyline.
Rather
than acquiring a band of unique warriors as you progress though,
the RTS side comes into play, letting you build armies to overcome
the opposition. This is done in the traditional style; harvest resources,
construct appropriate buildings, conscript army. There are quite
a few resources to stockpile, from the basics of wood and stone
to more mystical materials like aria and incense. The units you
can build are varied and can use traditional fighting and/or magic
skills. This RTS skeleton is not as advanced as many other titles,
with less available options and tactical decisions, but that is
only to be expected due to the hybrid nature of the game and even
so it still gives them a run for their money. The final half-attempt
at a genre is the Third-Person Action element. This is basically
just a fully zoomed-in camera view that lets you control your avatar
directly with the familiar W,A,S,D configuration. You will rarely
find a use for this though, as the default isometric view is so
much more practical in every way.
At
first you can only control human workers but as the game progresses
you get to build armies of different races as well, such as Elves
and Dwarves. The sheer variety is commendable, each race having
different units and warriors and each with their own personal strengths
and weaknesses. As well as the countless minions that you can build
up to fight by your side, you can also summon heroes that will join
your army until they die and even then they can be summoned again
as often as you please if you have access to the correct hero monument.
You can even equip these heroes with your own weapons and items.
Enormous
battles are the highlight of SpellForce and it really does make
the process more fun to swarm into an enemy camp with hundreds of
warriors instead of barging your way through with a select group
of ultra-skilled fighters in typical RPG style. The variation of
units also helps. Magic casters will run about just behind your
hand-to-hand soldiers, unleashing fiery death as well as healing
the injured friendlies; archers will line up behind everyone, raining
steel-tipped projectiles from afar; and your avatar and selected
heroes will join in whatever way their remit dictates. The further
you progress through the game, the larger and harder the encounters
become, placing even more emphasis on battle awareness and adept
unit commands to supplement weaknesses.
Making
things even more magnificent is the fantastically monikered Krass
(sic) engine, which creates a remarkably believable 3D world. The
verdant, sloping hillsides and the native fauna ensure that you
are never short of eye candy during your strolls and the fights
are even more majestic, with hundreds of nicely animated troops
beating the living green slime out of each other. All this, intermingled
with moderately impressive spells being cast hither and thither
every few seconds, makes for exciting gameplay. For the best possible
experience, the camera can be zoomed right in, giving a thoroughly
immersing taste of the action and showing off the graphics a lot
more than the standard isometric view.
Don't
expect to play through this in a couple of days; the scale is simply
enormous and the copious amount of sub-quests stretches it even
further. When finished you could potentially play through the whole
game again with a different skill-orientated character for a slightly
different experience. The inclusion of a basic multi-player mode
further bolsters the longevity.
Mention
must go to the frankly awful voice acting and script, which renders
all cut scenes boring monotonies that you end up skipping through.
The script is so poorly planned that when you are offered options
as what to ask or say, the game will always assume you have listened
to all prior speech options and frequently make the latter speech
routes unfathomable if you choose to listen to them first. Equally
ridiculous is the way all conversations are addressed to a male
character, even though your avatar may be female. Despite this,
the music is quite inspirational and the sound effects are adequate.
SpellForce
does a commendably good job of bridging the gap between genres but
in so doing becomes more a Jack-of-all-trades, and indeed, Master
of none. With slightly higher production values, SpellForce could
have been a major title, vying for position with the big boys. But
unfortunately it is comfortable with remaining good in all areas,
rather than genuinely great. A true shame but still an enjoyable
romp and well worth the investment. Pull on your +4 jerkin of Orc-bashing
and head for the virtual hills.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
|