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It is with fond regret that I look back at all the little things
lost from my youth: lazy days, summer trips to Blackpool, pocket
money and those little Rusk biscuit things that I used to eat by
the box-full. Inevitably, whenever I get all nostalgic I remember
my first ever computer - not a 2600, nor a Spectrum. No, dear readers,
my first ever computer was an Amiga 600 that my dad bought 'to help
with our homework'. Games came and went, gleefully absorbing the
hours, days and weeks, and now I sit reminiscing, the fluorescent
glow of my dual-monitors illuminating the past in all its rose-tinted
glory. There was one game, though, which I still regard as perhaps
the greatest sports game ever made. It was fast, furious, addictive
and it was made in a time when you could still have violence in
games without it being classified a national threat.
That
game was Speedball 2.
Where
am I heading with this? Well, the good folks at Kylotonn have recently
remade this gaming classic in the form of Speedball 2: Tournament.
Lazy names aside, how does this new version infringe on my glorious
vision of the Bitmap Brothers' opus? I'm going to point something
out that is perhaps glaringly obvious already - it might seem like
I am biased before I begin. And that's because I may very well be…
Tournament
retains the 'storyline' of the original game; street gangs have
invented a new, brutal ball sport called Speedball and teams compete
in huge arenas for the honour of ruling the city. The rules are
simple: put the ball in the opponent's goal. That's about it - you
can punch, slam, tackle and generally be really nasty in order to
achieve that objective. But now you've been given a chance to compete;
choosing from a wide range of pre-formed teams or creating your
own, you are thrust into the world of Speedball and must climb the
ranks to become Champion.
My
first impressions were good (although the game requires Steam and
those who have read my Race
07 review will know exactly how I feel about that particular
piece of sub-standard, bug-ridden pseudo code.) Although lacking
an introductory movie, the first few screens are reasonably well
presented; a simple menu screen is always good and Tournament provides
quick access to all the game modes: League, Knock-Out, Practice,
Multiplayer et al. In my opinion, any game that dispenses with the
formalities and makes it easy to jump straight in is a winner -
but in this case I would have liked to see some kind of tutorial,
as the new moves aren't that easy to grasp straight away.
Controller
support is excellent and all that was needed was to bind the keys
to my own liking. As soon as I had switched on my wireless controller,
the game detected it and displayed the key-binding screen quick
as a flash. The default keyboard controls did prove a little tricky
at first - passing and shooting with the mouse buttons is unconventional
- but it wasn't long before I mastered them. Overall, the control
system works well and doesn't take too long for even novices to
pick up. This new incarnation offers a few new moves over the original,
like the ability to leap into the air and perform flying tackles
and shots. Whilst not a massive addition, it was good to see the
familiar formula given something a bit extra, yet at the same time
it's never really fully utilised during the course of a match.
The
first thing I played was the League; after all, I thought, I am
a master of Speedball! A major drawback is the omission of the RPG-style
levelling system that made the original unique. Players can be upgraded
but only by adjusting their stats after every match - none of the
options to buy better equipment are present. After entering a team
name, I had access to colour settings for the team's armour, a choice
of font for the names and positions and a choice of logo. Although
there are a few options available, I thought that the lack of customisable
models like hair/face types and so on was a minus.
Starting
a match, I thought for a moment that I was playing that same game
that so enthralled me many moons ago; the isometric camera, the
revolving ball launcher, the vendor selling ice cream in the crowds
- it was all so familiar. And for the most part, not much has changed.
Obviously, this being the 'next-gen' age, the player models are
all very nicely crafted - cyborgs, male and female characters display
some decent animation and the variety of model types is more than
adequate. The arenas are all the same size but the stands around
them differ from arena to arena (there are four in all). Although
the game lacks much in the way of music, the sound adds a suitable
level of ambience to the proceedings and whilst the crowds aren't
quite as responsive as in other sports games, the animations and
sound effects serve to create a tangible atmosphere as the goals
begin pouring in.
Yes,
pouring in - for the goal system is perhaps where Tournament hits
its biggest snag. The original Speedball offered no control over
the goalkeeper and neither does Tournament (whether through nostalgic
means or otherwise). The trouble is, in the original, the action
was contained to the middle of the arena and both teams would follow
the ball closely in a kind of moving scrum, fists-a-flying and casualties
high. Tournament doesn't quite achieve the same level of aggression
and opts instead to apply formations to the teams, which means that
as soon as the ball is collected, it's simply a case of running
towards the goalkeeper and skirting him with a quick dodge to score
a goal. The lack of keeper control quickly became infuriating because
it meant I was having a hard time keeping the goals from racking
up in my opponent's favour.
This
(rather large) niggle aside, Tournament's matches possess much of
the same speed, action and excitement that gave the original its
appeal. Games are quick and brutal, providing an instant blast of
fun, but the game also allows for prolonged sessions, should you
so desire. The range of matches isn't spectacular - league, cup
and knockout are essentially the same mode, but single player is
hardly any rival to most sports games on the market today and so
you'll inevitably turn to the multiplayer aspect.
Refreshingly,
Tournament allows two players to play on the same PC, meaning you
won't have to queue for a server to play a quick match, but at the
same time, online support is solid and it's easy to find a server.
I played the local multiplayer and it absolutely whupped the single
player in terms of downright fun. Despite the trouble I had selecting
the right player at times, multiplayer provided many laughs as we
went about, hacking each other's players to pieces and getting all
nostalgic when the medi-bots came to carry them off the field! Clearly,
Tournament's main strength lies in its multiplayer; whilst the two
modes are essentially identical, the difference between playing
against bots and playing against a human opponent gives the game
a new lease of life.
It
seems that some things never die. Just like Elvis and Joan Rivers,
Speedball lives on in the hearts of all those people over twenty
who will never forget their first taste of grid-iron brutality.
Clearly Kylotonn have similar memories as me, because they've (almost)
succeeded in bringing back the greatest sports game of all time.
A few little hiccups along the way could easily be resolved in a
patch or two, and even though the game is published via Steam, Speedball
2: Tournament an essential purchase for those who fancy a trip down
memory lane, while those who have never experienced the delights
of the original would do well to pick up a copy and give it a try.
Reviewed by John Barnes for AceGamez (All Rights Reserved).
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