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You don't have to be a military expert to draw the conclusion that
attempting to lay siege to an area the size of infinity is going
to be a logistical nightmare, although such an attempt also carries
the equally similar problems of it being physically and practically
impossible. Nitpicking aside, Space Siege's name is little more
than a reminder of the heritage of the game; think of it as the
futuristic offspring of Gas Powered's previous Dungeon
Siege series, only set in space and featuring a plethora of
angry, human-hating aliens. On second thoughts, scrap the Dungeon
Siege comparison, as comparing Space Siege to its sibling games
is a privilege that it doesn't quite deserve.
Abandoning
the standard fantasy world of magic, elves and swordplay usually
favoured by point and click action games was a bit of risky decision,
but admittedly quite an intriguing one, especially given Gas Powered's
previous track record. The prospect of playing a similar sort of
game with a different set of rules could have led to something memorable
- so it's a real shame that from the start you never get the impression
that Space Siege is little more than filler, a game you're playing
simply because you have nothing else to occupy yourself with.
It
hardly gets off to a flying start as far as the story is concerned,
not exactly the most important feature but one that's often overlooked
and, in this case, lacking any concerted effort to make you care
about what's going on. Set in the future, Earth is attacked by an
alien species called the Kerak, leaving only one surviving ship
unscathed, which carries the last human survivors. As they break
through the Kerak invasion fleet the ship is boarded, leaving you
as the only qualified man (i.e. not dead yet) left to wipe out the
alien invaders and save what's left of humanity. The End. Don't
expect to invest much interest in either the characters or their
situation, as you'll give up caring once the intro has stopped playing.
This
sets the scene well enough though, a last ditch attempt to fight
off an aggressive alien force in order to save mankind - it's certainly
not original but it could have been epic in scope. The fact that
the word 'Space' is in the title would also indicate that space
is something you would expect to see a lot of, maybe even getting
the chance to fight the Kerak on their own homeworld. Why not? After
all, Dungeon Siege took you through all kinds of varied landscapes.
Sadly, the innards of your giant spaceship is all you'll get to
explore - dark, cold, grey and depressing. With such an unimaginative
and linear environment to explore, it's down to the combat and standard
RPG progression to stop the tedium from setting in.
Here
you'll happen upon one of the games most bizarre design decisions;
it's resistance to abandon the point and click control scheme so
favoured by the genre. While such a method of attack might work
well when you've only a sword for comfort, in a game where your
main weapons fire projectiles, using the mouse to navigate and attack
can be mildly frustrating more times than it should be. You can't
move and shoot at the same time, which means that when the Kerak
occasionally decide to use ranged weapons of their own, you have
to disengage from shooting them and quickly click somewhere to move
out of the way. Now, imagine doing that while simultaneously trying
to gun down three or four separate aliens who are coming at you
with melee weapons. There are abilities and the added bonuses of
using grenades or even a robotic assistant to help alleviate the
burden of this continuous and frustrating killing, but the fact
remains that the control system was the one thing Gas Powered really
should have reworked. A mouse and keyboard style set up would have
worked wonders for the game; in fact, I'm amazed this wasn't the
first thing that was focused on.
Don't
expect the rudimentary role playing elements to help either; this
is a stripped down version of what role playing games are, which
when you consider that hack and slash RPG action games already tend
to be lightweight in their role playing element, doesn't hold bode
well. There is no character creation tool, you can't grab loot from
the bodies of your fallen foes and there are only two skill trees
for you to level through, the subsequent abilities of which never
seem to affect the game in any noticeable way. You don't even have
an inventory! Instead, defeated aliens deposit 'parts', various
alien giblets that you can vacuum up and then spend on workbenches
dotted throughout the ship, building yourself new med packs and
grenades or upgrading your existing weapons and armour in the areas
of damage, critical hit chance, increased armour and so on. These
customisation options might add a little incentive to the proceedings
but with a distinct lack of any real noticeable changes once you've
acquired them, you may be left wondering what the point was.
A
similar sort of problem affects the much vaunted robotic enhancements
that you can attach to yourself, giving you the opportunity to replace
various fleshy limbs with those of far superior robotic appendages.
You're warned throughout that continually upgrading these devices
will gradually erode away your humanity until you're nothing more
than a cybernetic killing machine, which is supposed to have some
dire consequences, although exactly what is something that the game
seems to like to keep to itself. This is yet another feature that
feels as though it was rushed through with out any real consideration.
Even the graphics manage to look dated, although they're hardly
helped by the utterly bland level design, the only crowning achievement
of which is the occasional bout of mindless silliness by the somewhat
impressive physics engine, something you'll only appreciate by blowing
up one of the hundreds of exploding gas canisters left in practically
every corridor. Rounding the whole package off is a typical collection
of sci-fi sounds and music, not to mention a voiceover cast who
share Gas Powered's inability to resonate an ounce of excitement
about the game.
It's
difficult to find something good to say about Space Siege. It does
have that 'just once more go' addictive quality to it, buried somewhere
deep beneath its many flaws - a trait that all hack and slash action
games seem to have regardless of their quality - but beyond that
there's very little here to recommend. This is a shame, as you get
the impression that someone high up wanted this game out on the
shelves as soon as possible, and as a result the whole thing feels
rushed, lacking the high production quality you'd expect from a
big budget game of an established series. Here's hoping that if
there's ever a Dungeon Siege 3 (or indeed a Space Siege 2), Gas
Powered can return to form and pull something spectacular out of
the bag - they'll need it after this.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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