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Sim
City is a legend amongst games, one of the first all conquering
simulation games ever and now even better still. The King of games
is dead, long live the King of games.
When
the original Sim City first came to a computer near you, it was
a breath of fresh air; it gave us all the power to be mayors in
our own lunchtime, on our home computers at least. It gave us powers
and abilities to move mountains, form oceans and more importantly
build amazing cities... only to smash them down in an act of God
when the mood suited us and boy did the mood suit us. Since those
early days, there have been many evolutions of the game itself and
its large, ever growing family of brothers, distant cousins and
clones. Each built upon the foundations of the Sim City series,
which became the benchmark for all simulation games.
I
remember my first encounter with Sim City on my Commodore Amiga.
It took me by surprise and, much like Tetris, it captured my imagination
and never let go. Saying it is addictive is an understatement; Sim
City is a religious calling. It brought everything any gamer could
wish for and more. Everything else that followed was a mere copy
of that original winning formula.
What
the Sim City series gives us is the ability to play out our greatest
fantasies all in the confines of a computer's memory. Here we are
able to create a living city from the ground up and all of our own
design. If something isn't quite right, at the click of a button
it can be demolished and replaced with something more suitable.
I think one of the winning elements of Sim City is that it appeals
male and female gamers of all ages - in short, everyone.
For
those few of you (if any) that have never played a Sim game, you
play the Mayor of a City: your city. From picking a tract of land
to clearing the first few trees and breaking the first clod of earth,
this game gives you the power to completely create and manipulate
a simulated city. The game is pretty simple; click on an icon and
select another icon from the sub menu and then using the cursor
to mark out or set down items that you've chosen. What you do is
up to you, with the only limitation being your budget. Having said
that, the budget really doesn't govern your actions that much, unless
you really want it to. When you first play it's a case of go for
broke and borrow like there's no tomorrow! This way you can learn
the fundamentals of the game play and it's great fun too.
Sim
City 4 does come with a tutorial, which strangely enough teaches
you how to use elements of the game rather than play it; that's
really left up to you and finding the winning formula is the goal.
It's one thing building a huge urban sprawl but another to generate
enough money from it to maintain it. The game is very user friendly,
anything and everything that you can click or touch has its own
description, so absolutely anyone can play. If you can move a mouse
and click a button then you'll be fine! There's no need to read
long manuals or go through extensive training and although both
are useful, they're just not necessary. Sim City 4 allows you to
instantly start playing from the first click of the mouse.
Creating
your first suburb is extremely easy, just choose an area of the
map and click on the bulldozer icon then click it on a tree to remove
it. As you click this small block a nearby highlighted figure tells
you exactly how much you just spent in completing that action. To
remove larger groups of trees en masse, just click and drag to mark
out a large area. Once you've cleared a neat little spot for your
council estate, click the build icon then select the housing zone
icon from the sub menu and finally choose what type of housing you
want. Using the same old click and drag trick, mark out the area
you want to build houses on. The same cost figure appears next to
your cursor, allowing you to keep an eye on your money at all times.
The
budding estate will have some of its own roads, but these will lead
to nowhere and so you will have to add some. Select the transport
icon and then select a simple road, click and drag a road around
the edge of your estate so that all the minor roads are now connected,
sort of like a ring road around your estate. The next step is to
add power and water; these are simply selected and placed from the
icon menus. Note that the estate, although not built on yet, has
subdivided itself into building plots, some of which will be demanding
power or roads. Add to that water, police, fire, healthcare and
schools and they'll soon be building their cute little houses. Repeat
this for the industrial and commercial sectors and you'll soon have
a thriving metropolis. Add a ton more features and tweaks and you're
well on your way to running up your first metropolitan debts.
Sim
City 4 has some really neat touches - the God/disaster menu is cool
and everything has been updated. I really love the thunderbolt,
both graphically and sound wise it's brilliant; shame you can't
actually "ZOT" any of the public, but all the same it's still pretty
cool fired off in quick succession, especially in the middle of
a protest or strike. That's another pretty cool thing about Sim
City 4, when things go bad the people hit the streets and let you
know about it. Open a missile base and you'll find citizens parading
up and down the streets, armed with placards and shouting their
protests. Likewise, cut spending on police or fire services and
they will go on strike. This time zoom in to their respective places
of work to see the guys hanging out rather than being on duty. I
found this rather funny and after trying to get them back to work
by increasing spending, I later gave up and just reduced it to cause
citywide unrest. Well, it was more fun!
That's
the great thing about Sim City, you can try to play it or let it
play you, either way somewhere along the line you can forget both
and just have fun. The God menu is what having fun is really all
about though. Let your city go to ruin, let spending spiral out
of control, let them all complain and protest as much as they like,
let pollution blot out the sun, but at the end of the day show them
who's really the boss. Anything from thunderstorms to volcanoes
and earthquakes to giant robots - it's fun, fun, fun all at their
expense!
Sim
City 4 has moved forward in many ways from the previous incarnations
and has added regions, which means that now each city can share
and trade resources with nearby neighbours. This also makes for
a much bigger picture, instead of just controlling one isolated
city, surrounded by many other isolated cities, you are now in control
of sharing, living, interacting cities. You can create a series
of cities each connected to each other, each sharing anything from
power to water, transport to people, all in one huge state.
Graphics
wise the game is a gem, the detail is unbelievable, zoom right in
and you can see washing on lines, trees growing and people going
about their daily business. Zoom out and you could easily be fooled
that you're looking at a satellite image. The detail levels are
user set and you can have as much or as little magic as you wish.
Personally, I run it full throttle with all the eye candy sprinkles.
Sim City 4 has come a long, long way since the original and all
I can say is wow. Actually make that super wow!
Sound
wise, the game comes with all the realism and sound of a thriving
city. On top of that add the various sound FX for other in game
specials such as the hand of God menu niceties. Then add a long
list of cool in game music and you're left spoilt for choice with
what to praise.
Sim
City 4 is just totally amazing and if you buy just one game this
year, make it this one. It will keep you and your family happy for
hours, it's like a giant ant farm/sea monkey tank all contained
in your PC and a whole lot more. It's a super addictive game that
will keep you coming back for more and there's even a bit of educational
value in how to build a city (but don't let that put you off!) Just
unleash your imagination and let the building commence. Anyway,
I've got to go, I've got a meteor storm pencilled in for later,
followed by a couple of earthquakes and a tornado to finish things
off...
Reviewed by AceGamez (All Rights Reserved).
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