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Looking back through my collection of old PC games, I become all
nostalgic about the good times I had with old, long since forgotten
classics. Simpler times meant games back in the 'olden days' were
something you genuinely treasured; a smaller gaming industry meant
developers actually took a great deal of care with the games they
created in order for them to stand out. These days, with gaming
now so huge and the choice so varied, it can be easy to let those
unheard of, less publicised gems slip through your fingers and into
oblivion. However, every once in a while you're lucky enough to
catch something you've never heard of before that reminds you of
the fun you had all those years ago.
Silent
Storm may not be the prettiest of games, it isn't developed with
the mega-budgets of some of the most talked about titles currently
on release and it certainly won't win any awards for originality,
but it's one of those games that doesn't need Grade A graphics,
Hollywood voice acting and a stupendous amount of varied gameplay
elements; it's just good, old-fashioned fun.
Bearing
a lot in common with the golden oldie X-Com, Silent Storm is an
old-school strategy game that uses the very old and now uncommon
turn-based system. This is an oddity, given that the game has chosen
the Second World War as its setting, while every other strategy
game based in this period goes for the more direct, real time approach.
At least it's original in that respect and giving credit where credit
is most definitely due, Silent Storm isn't just another WWII strategy
game; it's also got RPG elements in there as well.
As
the leader of a commando unit, you must guide a group of secret
agents around Europe during World War II and gather up various clues
and intelligence items to help aid the war effort. At the beginning
of the game you are given a choice of pre-assigned characters, separated
by three different nations that fought in the war, although you
may very well decide to design your own thanks to a neat and varied
character customisation tool. An always-welcome feature, you can
design your character's appearance, voice and attributes to your
own wants and needs, with a generous selection of options to choose
from.
The
bulk of the game revolves around your HQ, the home base that you
can visit when not participating in a mission. Here you all necessary
facilities are available to keep your troops up and running; a medical
bay heals all those many wounds, the armoury stocks a frighteningly
large amount of weapons and munitions and the personnel office allows
you to choose the other five members of your team. The HQ proves
to be a vital necessity in the game and a much-needed haven in between
the big battles you often find yourself in.
Missions
themselves aren't just handed out; you have to go through the trouble
of actually flying your commandos out over the battle map of Europe,
which shows you current hot spots - areas where new missions have
opened up and patrols wait that you may run into. It's a nice system,
although the random battles you often get caught up in can become
slightly annoying, especially when in some cases they can last for
more than half an hour.
You
can make use of these annoyances though; in fine RPG tradition,
each member of your team, who will often be separated by different
skills (medic, sniper, grenadier and so on) can gain new skill points
that improve their attributes and make them stronger. This alone
makes it worth sticking around for battles, even though the amount
of enemies on the screen can be incredibly overwhelming.
Silent
Storm uses a fairly old turn-based system for its combat, which
despite making each encounter with an enemy patrol last longer than
it would if you where allowed to gun down everyone in real-time,
actually adds an extra amount of depth to the game. Actions have
to be thought out in advance, as each move is vital. Shots aren't
wholly accurate and when surrounded by four or five enemies you
are forced to decide whether or not to try and risk putting a bullet
between one of your enemy's eyes, or just turning to run away and
find somewhere safe to hide.
The
combat is further complicated by a realistic 'bullet trajectory'
system that accurately measures the speed and direction of each
bullet, meaning if they so much as skim the floor or chip a lamppost,
their trajectory will be severely altered, leaving a more inaccurate
shot. Environments are also destructive and while it's impressive
to see the interiors of building completely shot to pieces, it's
even more impressive to see a stray bullet shoot through the side
of a wall and blow up a truck carrying oil drums nearby. The game
even includes rag doll physics, again an impressive feature.
Silent
Storm isn't perfect though and it's lack in gameplay variety and
relentless random battles that can last an age can become tiresome.
The combat engine also seems to be slightly off key; while the bullet
trajectory is a nice addition and adds realism to the game, all
too often shots that are measured accurately can miss their target
completely despite high accuracy, when other times bullets can be
dead on despite having low accuracy. It's a fairly unpredictable
system and with combat limited by movement points, firing a shot
you think will most definitely hit something only to find it doesn't,
is an all too frequent annoyance in the game.
Whatever
its faults though, Silent Storm is still a deeply engrossing and
very enjoyable game that hearkens back to simpler times. It's certainly
not one you'll complete over a weekend, thanks not only to the extended
turn-based combat of the game but also to the second campaign that
allows you to play the game from the Axis perspective. It's nothing
revolutionary but it does provide a decent dose of strategic fun
that's thankfully a little different to the hundreds of other strategy
games currently swarming the charts.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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