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In its debut video game release, publisher SyNET Entertainment has
brought PC gamers quite a surprising gem in Shot-Online, a grand
amalgamation of massively multiplayer online role-playing gameplay
and realistic golf simulation. Already available in free download
form at the game's website (www.shot-online.com), Shot-Online is
an MMO that utilizes the rapidly popularizing system of optional
micro-payments at the core of its economy rather than the usual
monthly fees, and now with the game hitting retail shelves, the
boxed copy comes equipped with a number of nifty goodies, such as
$20 in cybercash, free tournament entries and special lottery tickets
for in-game items, to get new players off and running better than
ever before.
Like
any MMORPG, Shot-Online first has you creating a character before
joining the game world and interacting with other players from all
over the world. Disappointingly, only a handful of base character
avatars are available to choose from, each with their own unique
starting attribute allotments, and the only bit of initial customization
allowed is the mere naming of your character. After choosing a character,
the next step is heading into the game's hub world, the Square,
where all of the typical MMORPG happenings occur. In the Square,
in which you move around via a simple point-and-click navigation
system, you can meet and chat with other players, form and join
guilds, trade items, buy new clothing and golf equipment with which
to outfit and upgrade your character, rest to restore energy after
a fatiguing round, or head off for a round.
Before
getting involved with too much, it is best to start off by taking
advantage of the tutorial and selection of practice areas to learn
the ins and outs of the game while building up your character in
preparation for the competition ahead. A Driving Range, Short Game
Green, Putting Green and a three-hole practice course are necessary
practice environments, as they ease you into the game and help you
earn a foundation of easy experience and money.
After
gaining the much-needed practice experience, the next step is to
venture out for real-life competition against other players, and
thanks to an intuitive matchmaking system you can join rounds or
start your own with ease (or watch in-progress matches in Gallery
Mode). In order to play on any one of the game's thirteen courses
you must make sure you have enough money to pay the green's fee,
with the higher-end courses costing more to play, so make sure to
amass a decent money stash in the practice area beforehand.
When
creating your own game for others to join, there is an abundance
of modes and options to set. Game types include Stroke, Match, Scratch,
Skins, Foursome, Four-ball and Mastery, all of which can support
up to four-player groupings per round, and to make sure the competition
is balanced you can choose to only permit players around your level
to join your game. For the sake of saving time, the game also presents
options to play in 1, 3, 6, 9 or 18-hole round intervals and limit
how long each player has on their turn (as low as 30 seconds a turn).
Unfortunately, even with these time-saving settings in place, playing
a full 18-hole round of golf with a full party of four can take
upwards of a couple of hours, depending on how much of the allotted
time each player takes to setup and execute their shots and if a
group becomes particularly slow some boredom definitely starts to
creep in. Playing solo is always an option if you want to squeeze
in a quick round, however experience is gained much faster by competing
against others, so it's not the best way to go if you're looking
to advance in level quickly.
Character
progression is Shot-Online's most satisfying feature, hands down,
just as it should be in any MMO-type game. Performance dictates
how your character grows, as higher experience and monetary rewards
are earned based on how well you score per hole, with extra side
money bonuses given for accurate shots, chipping in, sinking a long
putt, scoring a hole-in-one and setting new personal records. Once
enough experience is earned, your character levels up in conventional
RPG fashion, awarding you with skill points to put towards raising
your character's stats (Power, Impact, Skill and Stamina). As you
advance in level, earn enough money to purchase better equipment
and increase skill attributes, you immediately see the fruits of
your labor start to blossom, as your character slowly but surely
begins to gain longer shot distances, higher accuracy and better
spin control. Words really can't describe just how rewarding it
is to experience the direct correlation between how well you play
and how your golfer grows - needless to say, this is one of the
main factor that makes Shot-Online so addictive and satisfying.
The
game's website also ties heavily into character building, solely
because of the Item Mall that allows you to pay real cash for top
quality in-game equipment for your character. $10 US gets you 1,000
units of cybercash to put towards new equipment and special membership
packages, but 1,000 units doesn't go very far, so if you really
take things seriously you can wind up spending a good deal of money!
Currently the Item Mall can only be found on the website, but the
feature is also being added directly into the game world via an
NPC merchant sometime down the road as the game continues to expand.
By
now you're probably eager to know how the actual golf gameplay works.
It's really rather simple, as the game uses the classic three-click
swing system that golfing video games have been using since the
very beginning of their existence; you click to start the swing,
click again to stop the power meter at the desired strength, and
then click a third and final time as the meter comes back to the
starting point to determine the shot's accuracy. Initially the swing
timing is rather tough to become accustomed with, especially pertaining
to stopping the swing with good accuracy, but it doesn't take too
long to get used to it enough to be successful, and overall the
mechanics are solid and effective.
Putting,
on the other hand, has a much higher learning curve. On the greens
you're only given a grid indicating the slope for you to base your
reading of how a putt will break, and even tougher, there is not
so much as even the slightest hint as to how hard you are supposed
to strike any given putt - so distance control is a complete guessing
game at first. Because of this, plenty of practice time is needed
to grasp putting the ball in the hole with any sort of consistency.
[I'm getting visions of Happy
Gilmore… "Why couldn't you go home, ball? Are you too good
for your home?" I love that film! Ed] Then again, the gameplay only
becomes more and more satisfying the more time and effort you put
into it, so somewhat of a steep learning curve isn't necessarily
a bad thing, depending on how you plan to approach the game.
Honestly,
the only area where Shot-Online needed some more work was in its
presentation. The colorful, anime art style is appealing and the
swing and impact sound effects are fine and dandy, but other than
that there just isn't any enthusiasm. Character models are blocky
and stiffly animated, environmental textures are blurry and low-res,
the music is soothing but extremely repetitive and the on-course
ambiance consists of birds chirping and that's about it. Originating
as a free downloadable game, expecting the latest and greatest production
values is obviously asking way too much, and to be fair the game
doesn't look or sound terrible, but when it comes down to it, there
is no denying that the graphics and audio presented here are outdated
in many respects.
Average
presentation notwithstanding, Shot-Online proves itself a champion
where it matters most - the gameplay. The unique melding of realistic
golf simulation with MMORPG-style character progression, online
community interaction, micro-payment economics and periodic tournaments
and special events amounts to one of the most fun and rewarding
videogame sports experiences I have played in a good while. There
is a steep learning curve to get around in the beginning, but if
you stay the course and put time into practicing and building an
effective character the satisfaction you'll find in the end is well
worth the effort. Watch out Tiger
Woods, there's a new golf addiction to reckon with, and its
name is Shot-Online.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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