|
I can remember some time ago, in fact many years ago now, watching
the trailer for this game. One of the first things to grab me was
the sheer cinematic scale of it. There was a scene that showed easily
a thousand men charging across a battlefield in perfect formation
and the reaction of the opposing general as his units fell back
in perfect order and opened the way for a counter charge by his
cavalry. It was done with such timing and such precision that it
seemed more like a sublimely choreographed ballet than a pitched,
bloody battle. I knew I had to get this game, this was going to
be a well put together and thought out strategy game that could
see the end of the "tank rush" in the face of superior tactics.
It was, in fact, so well put together and so well received that
it spawned an expansion pack, then a sequel and another expansion
pack and soon one of the most eagerly awaited RTS releases of the
year with Rome: Total War. So why am I harping on about a game that
has been replaced by its sequel already? Because those truly wonderful
people at Sold Out have just re-released the Warlord Edition for
a fiver.
The
Warlord Edition of Shogun: Total War was basically the name given
to the package that included the original Shogun: Total War and
its expansion pack Mongol Invasion. It also had a few tweaks here
and there to deal with some of the more annoying traits and some
of the more frequently suggested alterations to the GUI. The original
Shogun: Total War was easily one of my most favoured RTS titles
for several years after its release. The mix of turn based chess
like strategy in controlling your forces across Japan to the real
time strategy of the massed battles when two armies met; it was
all done with such style and aplomb that I just could not stop playing.
In fact, take the game apart and just give me one of the two modes
of play and I would have been a happy gamer for ages.
Gameplay
breaks down into two distinct styles; the throne room from which
you handle all the micromanagement of your army and base building
construction in a turn based environment, and the battlefield where
you personally take control of your forces to see off the opposing
Daimyo. The chess-like nature of the throne room micromanagement
is inevitably the place you spent the majority of your time trying
to gain a decent tax income whilst building up the facilities in
each region you control and the armies that defend them. At the
same time, you move your forces into a position that allows you
to strike at the exposed underbelly of your opponent, sending your
intelligence gathering units such as Shinobis into enemy lands to
cause unrest or Ninjas to attempt to assassinate the enemy commanders
or Daimyos. The level of thought that can go into the play here
generally will decide the entire campaign, as little or not enough
forethought and you will quickly be sinking in an ocean of little
problems. Even with careful planning it is all too easy to find
yourself struggling to make your way through the game, as the computer
can readily and almost happily ruin your parade with a seemingly
endless list of unexpected little events, even including the weather.
Once
your armies meet one of the opposing Daimyos it's off to the battlefield
to resolve your differences. All the initial forces in Shogun get
access to the same units, so it will come down to who has the better
tactics and uses the land best to his or her advantage. Making the
most of your units is not always an easy thing and it is possible
to make a simple error that the computer will leap on, to very destructive
effect. There is a wide range of cavalry, foot troops of all flavours
and a few novelty ones like warrior monks. These battles are much
the same as you would expect them to be, very cat and mouse, very
tactical, very quick when combat does start and very, very bloody.
There
are, of course, different modes for singular play. There is the
campaign where you fight to control all of Japan, a historic battles
section where you can take control of a force from a battle long
ago and a few others besides. All this and I'm yet to cover the
Mongol Invasion aspects of this title.
The
Mongol Invasion expansion pack gives you access to a 'what if' scenario
based on historical events. The mighty warlord Kublai Khan, who
historically managed to conquer most of Asia, sent emissaries to
Japan declaring him their rightful leader and emperor of all Asia.
Naturally having had their own emperor for some centuries, the Japanese
where none to receptive of this idea so sent the emissaries packing
and in response Kublai Khan embarked on a massive naval assault
to land his armies on Japanese land and conquer them. History states
that due to some very bad weather, the great Khan never made it
to Japan but Mongol Invasion decides to play out the scenario as
if he had. Aided by Korean foot troops, you can take control of
the mighty Mongol cavalry and try to conquer Japan. Unlike the previous
campaign in Shogun, you do not get to build any structures or build
up your armies once landed in Japan. You get your income from pillaging
and ransacking the place and your reinforcements from the Khan if
he so pleases in the form of additional forces landing along parts
of the coastline that you have conquered.
Should
you wish to play as the Japanese and repel these foul barbarian
invaders, and why shouldn't you, since it has probably taken you
the best part of a century to gain control of the place (though
admittedly this takes place before the normal Shogun campaign),
then feel free. Taking control of your clan and all of the facilities
you should by now be familiar with you can bring the full force
of the ancient Japanese war machine to bear. Naturally there are
some new toys to play with, though some are not really worth the
money you pay. New units come in the form of the Ashiguru Crossbowmen
& Naginata Cavalry, the latter being a slow moving and hard hitting
cavalry unit that packs the punch of heavy cavalry but has a longer
reach. The Crossbowmen are so inept that only a suicidal Daimyo
should consider including them in their forces. Unbelievably slow
to reload, ridiculously short range and with no sense of accuracy,
they are the best thing to ever happen to your army as far as your
opponent is concerned. Lastly is a singular unit in that it is literally
a single bloke, a sword saint or Kensai to be more precise. Not
just any ordinary sword wielding individual, this guy will whirl
and twirl like Jet Li on Pro Plus and be twice as deadly, dispatching
an entire unit happily by himself. There are others, but as always
I like to leave you a few surprises.
Graphically
this title was at its time of release very much at the forefront
of gorgeousness for an RTS game. Some years on and it looks a little
behind the times but still very fine. The battlefields are still
some of the best laid out I have seen and have a real sense of authenticity
about them. The animations for the troops are somewhat lacking by
today's standards but this is in no way detrimental to the gameplay.
Throne room sequences are still the best in the way of the animation
of the characters that show up, though almost all Europeans seem
extremely bow legged. The updates from Mongol Invasion to the graphics
are apparent in only one area and that is the level of dust thrown
up by your units as they march across the battlefield.
The
sound is by and large totally top draw and can be criticised only
for one thing. Maybe it's my computer, although no other game does
it, maybe it's just something about the copy I got though I seriously
doubt it, but whatever the reason the sound has this annoying habit
of totally screwing up and sounding like a bad dose of static. Naturally
there is only one cure, speakers off and play in silence. It does
seem to clear itself up after a couple of minutes so if it does
happen and you cannot find the cause don't worry too much. The battlefield
is where the best of the sound can be heard from the ambient of
the environment around you to the sounds of your forces in motion
to the dramatic incidentals when you order your troops into engage
the opposition.
Control
is very simple and will be almost second nature for the seasoned
RTS player, but for those new to the genre there is a very decent
tutorial series that will guide you though the full range of commands
at your disposal so you shouldn't be too adrift.
I
have to admit that I hadn't played Shogun for some time when this
review dropped through the letterbox but every minute since has
been enjoyable. Though I have tried hard to be objective and not
let nostalgia cloud my judgement, I have yet to discover something
bad about this title. Yes, the AI is not the most accomplished ever
built and the graphics are not cutting edge anymore, but even so
I can't help but think that this is nothing to destroy it in a review.
It cannot get top marks because its subsequent sequels have done
everything it has but more and better. At the end of the day I have
to adjust the review score because of the price, £5, this is possibly
one of the best deals around and with stores like GAME doing a 3
for £10 offer with the Sold Out range you can get some unbelievably
good deals. So go on, use the link a little way up on the left hand
side and go to the GAME website and get yourself a copy of this.
For a fiver you would be mad not to.
Reviewed by AceGamez (All Rights Reserved).
|