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Sherlock Holmes: Nemesis is Frogware's fourth game in a series of
new adventures following the escapades of Sir Arthur Conan Doyle's
most famous character. Following their successful series of mystery
adventure games, Nemesis throws the usual scenario out of the window
in favour of a more interesting concept. Instead of simply blundering
into a crime scene or being summoned by Inpsector Lestrade, Holmes
is challenged to solve a crime before it occurs by the very perpetrator,
a man who is his equal in both skill and literature, the notorious
French anti-hero and master cat-burglar Arsène Lupin. It's a given
that Frogware assumed that most gamers wouldn't have heard of this
most French of characters, but on the continent he is held in much
the same regard and with the same fondness as the British have for
Doyle's mastermind of deduction. This is all the more evident when
you know that outside the UK and USA the game is known as Sherlock
Holmes versus Arsène Lupin.
The
mischievous Gentleman-Thief sends a letter to Holmes, making plain
that he intends to steal a host of treasured items from under his
very nose and in doing so ridicule England forever. He also sends
a riddle that forms the first puzzle of the game. Through this,
the sleuthing duo of Holmes and the ever-present Watson set off
on a trail that takes them around many of the major historical (and
tourist) sites of Victorian London. Like previous incarnations of
the series, the game is presented in a first person view atypical
to the genre. While this seems cumbersome and at times limiting,
it does afford the game much more immersion than the traditional
point and click games, or more recent 3D affairs usually invoked
in the third person, such as Broken
Sword: The Angel of Death. This system does add the issue that
it's far easier to overlook the clues, which only flag up when looked
at directly from very nearby, but otherwise it works very well,
especially with the accessible map that lets you instantly revisit
at any previous location. Experiencing the game in first person
obviously helps it feel more immersing; as you wander around the
locations, you get a real sense of the places and their real-world
groundings.
Bizarrely,
the Victorian setting and style makes the game massively reminiscent
of the classic Thief
series, with the medieval splendour of the Tower of London and the
opulent British Museum really invoking these feelings. It hardly
feels enough to say that the game is utterly gorgeous; the detail
that has gone into the art and design of Nemesis will impress even
the most picky gamer. The character models are well built and animated,
which is a great credit to the game, as they act in very human ways
(quite literally warts and all at some points!) In fact, Frogware
have gone out of their way to create an elaborately constructed
world, filled with characters that are vividly drawn, if not particularly
well acted. While Holmes and Watson are both voiced with fairly
sturdy interpretations, amusingly, in recreating the characters
so vividly from the source material, they've also kept most of the
character flaws that make them irritating at times. Holmes is almost
sarcastically aloof and self-absorbed throughout the adventure,
while Watson remains the blustering, long-suffering gentleman to
the very end. On the other side, the voice acting for many of the
supporting characters lands between being either completely over
the top or utterly unsuited to the models used, which is not to
say that it's unwelcome, but the audio design in general lacks the
sort of lustre that the game's look holds.
Above
all though this is an adventure game and the proof of the gaming
is in the playing, which in this case means working through the
puzzles. Frogware are pretty adept at this and after three previous
games they've got most of it down to a fine art, although there
is still some room for improvement. The puzzles take many forms
throughout the game, from simple riddles and wordplay to arranging
visual jigsaws and even mathematical enigmas. What is irksome is
that there are definitely moments in which previous knowledge of
Holmes' stories and Victorian London is expected in order to progress.
It's one thing to give a player an anagram and a book on a topic
and expect them to figure it out, but quite another to assume that
they'll already know that Holmes is a cocaine addict and, with no
prompting, make a huge leap of logic to work out that he probably
has some hidden somewhere in his home, especially since it is never
referenced outright, and the oblique manner, befitting a family
game, doesn't lend itself to helping you work it out. Such problematic
moments however are relatively few and the remainder of the puzzles
are varied and logical enough to keep things consistently fresh.
The game also helps keep the weight of background material in check
by making sure you only have the items and locations pertinent to
the current puzzle available. Instead of the old Monkey Island system
of carrying over a thousand items and never knowing whether or not
the potato rubbed on the flannel would work on the magic branch
(but trying anyway), you have a streamlined system of a few items,
clues and conversations in the menu, which remain fairly obvious
until you reach the point in the plot.
Nemesis
is one of the few games bold enough to tell you upfront that you'll
need a pen and paper, because note-taking may well be essential.
A fair comment but a little rude, especially since the game could
easily have provided an in-game menu option to type out your notes.
But that aside, the solving is kept fairly real-world and the moment
things look insoluble it's usually because you've missed a clue
or because the answer is far simpler than you realise. The only
point of real annoyance is the conceit that often some item will
be required from another location and you frequently find yourself
frustrated when Holmes sends you off on a minor, yet essential,
errand away from the meat of a puzzle. For example, twice in the
first ten minutes Watson is sent to hire a handsome cab. This is
hardly the stuff of Conan Doyle and it serves little purpose other
than making you traverse the maps and giving you small fragments
of plot and dialogue. It's a minor quibble, and in keeping with
the literary basis, yet still seems a tad contrived.
Sherlock
Holmes: Nemesis is certainly a great addition for the currently
somewhat parched adventure game genre, one that'll entertain both
fans of the books and players who love to stretch their minds, keeping
them busy for a while. Casual players will also have a damn sight
more fun with it than many other recent offerings; let's just hope
that Frogware can iron out the last of the creases and give us a
truly earth shattering edition with the next instalment in the series.
Reviewed by Graeme Strachan for AceGamez (All Rights Reserved).
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