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Ever feel as though people just don't award creativity these days?
That for so long some great, innovative games went unnoticed thanks
to a general lack of interest and poor publicity, games that on
reflection, you often wish a sequel would follow even if you yourself
missed out the first time around. I get the impression that regardless
of Shattered Horizon's attempt to attain mainstream appeal by selecting
a popular genre to break into, it too may find itself discarded
and ignored like so many other games attempting something new and
different have before it.
Although
it's popularity may hinge on the fact it's being released in the
same year - month in fact - as another highly popular First Person
Shooter action game, and unless Futeremarks Games Studios intended
to release Shattered Horizon with the words "2", "Warfare" and "Modern"
in it's title, then it's success is far from certain. But at least
this game has something going for it even that game can't claim
to provide, an original and unique idea.
Events
take place 40 years in the future where heavy mining of the Moon's
vast and profitable resources has caused a cataclysmic accident
and thrown billions of tons of rock into Earth's orbit. Two factions
survived, the International Space Agency (ISA) and the Moon Mining
Cooperative (MMC) but both remain stranded and unable to reach Earth,
so they kill time by killing each other for control of strategic
points littered throughout the debris now blocking their way home.
A perfect excuse for some competitive online multiplayer action,
but more than anything Shattered Horizon is a test of your skills
at simply keeping alive in a harsh and unpredictable environment.
Lacking
the comforts of gravity, every map in the game can be traversed
and explored as thoroughly as you like. You float and spin and spiral
from one end of the map to the next, and simple things such as moving
forward requires some actual forward thinking as using thrusters
propels you in which ever direction you wish to move until you either
hit something, move in another direction or are killed by another
player. That last part happens allot during your initial introduction,
though movement itself never really feels overly difficult to grasp
(though it does take some time perfecting) combat is for the most
part a brief and deadly affair.
Space
suite are extremely fragile and it rarely takes more than a few
sustained hits before your corpse is flung off into the nether reaches
of space. Headshots, close range knife attacks and a shot to your
attached rocket boosters are also one hit kills, making the simple
act of movement a rather perilous one. Given the nature of the games
zero-gravity environments, there are few opportunities open for
you to simply hide in a corner somewhere and camp until a target
wanders by. It's a massive change of pace to other online action
games, here getting a kill feels like an achievement simply because
they're so difficult to attain, the sense of elation once you do
finally add a notch to your leaderboard score is unsurpassed.
But
the fact remains that this is a difficult game. A lack of any kind
of tutorial or tooltips means the many of the first few matches
you play will largely be spent wrestling with the controls and learning
the various quirks, all while at the mercy of some players so well
versed in the games complex control methods that they use you as
pin cushion to expend their ammunition on. Once that initial difficulty
curve is breached, Shattered Horizon's most interesting and rewarding
game-play elements start to emerge.
Hit
the "F" key and you'll activate the magnetic boots strapped to your
feet, latching onto the nearest surface. This reduces your ability
to move at speed but gains you a higher amount of accuracy when
using the sniper scope and making it much easier to blast away at
enemy spacemen floating by. Go one further and you can actually
power down your suite completely, entering a Silent Running mode
that essentially takes away all your on screen HUD, whilst also
taking away your ability to actually hear what's going on around
you. What it also gives you is that added edge against the enemy
as you effectively remove yourself from their radar, the only way
they or anyone else will be able to see you is with the naked eye,
giving you a strong advantage to sneak up and gain an easy kill.
It does carry it's own set of problems though, not least from the
fact that entering this mode makes you invisible to your allies
radar as well and increases the risk of friendly fire.
The
games maps certainly give you ample opportunities to make use of
this devious tactic. They're also superbly designed getting the
balance of full blown sci-fi and realism just right, taking you
from such locals as huge asteroids being hollowed out by giant burrowing
machinery and even the remains of a partially destroyed International
Space Station stuck in orbit as debris and free falling cargo containers
spill out and float around it. Where it falls apart is in their
lack of any real diversity, mainly taking you through spinning rocks
and devastated space stations, it takes a while before you can actually
distinguish each map from one another.
It
all looks the part though, being that this is the first game from
Futuremarks, a developer who has spent the past years designing
programs to benchmark many of the PC's most powerful graphics cards,
you'd expect nothing less. The stark wide open coldness of space
is represented beautifully, with a huge partially hollowed out Moon
and distant bright nebulas often glittering the background. It's
certainly not pushing many graphical boundaries when it comes to
fancy effects, but in a game like this, set in such a barren and
dark environment, such effects may have lessened that feeling of
actually being in space.
You
will need a powerful graphics card to run it however, as Shattered
Horizon doesn't support any card operating under Direct X 10 or
operating systems other than Vista or the newly released Windows
7. Given that these days developers tend to be kinder to less tech
savvy gamers by reducing their system specs to allow the widest
possible audience to play, it's a bit of an odd decision to inflict
such strict minimum requirements, particularly when this game really
could have done with trying to appeal to the masses to ensure a
packed server population. The results can already be felt, though
the hard-core gamers will doubtfully have any problem matching those
specs, they do tend to be the only ones on the lowly populated game
servers at present, leading to games that tend to be sparse in player
numbers.
A
more fundamental problem comes with the lack of any kind of depth.
This isn't a particularly big game, there's no attached single player
campaign, weapons are limited to just the one assault rifle and
a few grenades and maps are few in number, with only 4 in rotation.
Together with a dwindling server population it's difficult to see
how the game will maintain interest for those players it does have
for the foreseeable future.
That's
not to say Shattered Horizon is a game without merit, it's Zero-G
combat is unique and interesting enough for it be lavished with
praise, it's a game who's creativity does deserve to be rewarded,
but in it's current state it remains difficult to recommend it to
the wider public who will likely only view it at best with a sense
of passing curiosity. With more content, a slightly less steep learning
curve and less strict system requirements it'd have been a no brainer.
For
those who do decide to have a look they will find a fun and creative
online shooter, limited in scope and potential but with enough ideas
of it's own to stand up to some of the other FPS currently out there,
but with too little in the way of content it's still not a game
I could recommend to the wider gaming world, perhaps if futermarks
take what they've learnt here and hone those ideas they've presented
in an expansion or sequel they could attain mainstream success,
for now however it's difficult to see how Shattered Horizon will
prevent itself from becoming yet another creative game resigned
to the depths of obscurity.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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