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As I stated in my preview for Shadowgrounds: Survivor, I assumed
that it would simply be more of the same - and was highly anticipating
it nevertheless. The preview was rough in some areas but showed
a great deal of promise - there were already notable improvements
over the original Shadowgrounds
in terms of graphics and gameplay. My thoughts at the time were
that if those improvements were sustained throughout the game it
would be a really fun experience. Well, they were - and it is.
Shadowgrounds:
Survivor is a top-down 3D sci-fi shooter that takes place on Jupiter's
moon Ganymede. You get to control three different characters - you
start as a marine named Luke Giffords and eventually take on two
other characters with very different personalities and skill sets.
The first is a maintenance worker named Bruno Lastmann (yes, subtle
naming I know!). Lastmann is a crazy old Russian who drinks flamethrower
fuel and loves heavy weapons such as the flamethrower. Finally you
control Isabel Larosse, who is a special-ops sniper and also on
the brink of going crazy; she maintains a tenuous hold on her mental
state the entire time you control her. These three share a goal
given to them as they progress - get to the New Atlantis colony
and shore up the defenses before the enemy hordes arrive - then
engage them in battle and pray for victory!
The
story in Survivor runs parallel to the original game, which is in
itself a great idea. The characters you control join up with the
remaining forces against the alien invasion, using many familiar
and plenty of new weapons and attacks to rain destruction on the
massive assault of alien monsters. Two cool new weapons are the
Sentry Turret and the Mech. The turret is a standard device, but
the way it is used in the game adds considerable excitement during
pitched battles, while the Mech is basically a walking platform
of rampant destruction - and if I have to explain why that is cool
then perhaps it is better for you to skip this game!
Survivor
has a nice action-RPG-lite feature that allows you to gain experience
by killing everything in sight and progressing through areas. There
is a limit to the experience you can gain with each character in
each mission, which you will generally bump up against all the time.
That isn't an issue though, as the game is simply about making sure
that everyone will have access to all of the unlockable skills you
can 'buy' with your experience. You also collect upgrade parts as
you wander around and those can be used to add upgrades to the weapons;
things such as a bigger clip, more damage, secondary fire modes,
and so on.
Graphically
the game has improved considerably from the original Shadowgrounds
and looks even better than the preview build I played a few months
back. Everything you see is extremely detailed and stylized, from
characters to buildings to monsters to the overall environment.
FrozenByte did a great job of paying attention to small details
and the physics engine brings things to life. The weather effects
are very realistic - you can almost feel the driving cold rain and
wind at times, while other effects like explosions, fire, bodies
getting thrown around and so on, are also handled extremely well.
And all of this happens smoothly, regardless of how many enemies
there are onscreen at any given time. The area loads are pretty
quick, but I have heard complaints about the performance under Windows
Vista.
Alongside
the great looks and nifty effects are the booming sounds and driving
music, both of which are very well done. There is something fundamentally
wrong when you see a cool looking explosion onscreen and don't get
a sound effect that matches. The original Shadowgrounds did a good
job in terms of delivering quality sound effects and the sequel
improves upon it in every way - better sound quality and more intense
effects contribute to you constantly wanting to blow stuff up! Fortunately
the game obliges with plenty of chances for destruction - and when
you enter one of those pitched battles, the music swells behind
you and adds to the intensity, making it a perfect fit for the gameplay.
As
I mentioned in the preview, I struggled a bit with the control scheme
of the original but I found that the subtle changes in Shadowgrounds:
Survivor make all the difference. The combination of WASD to move
and mouse to aim still took me a bit of time to adjust to, but after
a short while I was cruising around areas without a second thought.
The big difference is that the mouse interacts with camera control
at the edges of the screen - this is a fairly subtle change and
something that is common in action RPGs. - but it makes a big difference
in playability, especially since the core of the game is all about
fast-paced action and foes coming at you from all sides. Also, the
game features extensive customization for the controls.
One
thing I didn't discuss was where the 'Survivor' subtitle comes from:
it has a double meaning. First, each of the three characters awakes
finding nothing but death and destruction around them; they cannot
communicate with anyone and each assumes that they are the sole
survivor of the attack. Second, the game features several 'survivor
events', where the music really starts pumping, the area is sealed
off and the enemies start pouring in. The better you do during these
onslaughts, the greater your 'survivor bonus' - and you can then
replay any of the survivor events you have unlocked through the
main menu. These are excellent fun - but also quite challenging!
My
original understanding was that Shadowgrounds: Survivor was going
to be longer than the original. However, I completed the game in
under ten hours, making it a bit shorter than Shadowgrounds. Adding
on the co-op mode and replaying some of the survivor events helps,
as does the ability to locate secret items and areas that unlock
special features, but these unlocks are only available during replay,
so the message is clear - look everywhere, blow everything up, and
play again! Fortunately the game is so much fun that you will enjoy
replaying it; it's an instant classic and the perfect slice of fast
twitch, shallow fun to give your gray matter a break from all that
civilization building and warmongering.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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