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Feudal Japan has a lot to answer for; as well as subjecting the
world to a never-ending assault of bad ninja movies and generations
of bored teenagers twittering on incessantly about the plight of
the Ronin, it has also lent itself to a slew of horrifyingly mediocre
games. This in itself is a tragedy, as the lives of the Shogun and
their internal wars are some of the most fascinating events in human
history. Frankly, whoever green-lit Samurai Warriors 2 should be
forced to commit ritual Seppuku for their crimes against Japanese
culture, as the historical figures who make up the game's cast are
no doubt spinning in their graves with every swipe of an in-game
katana.
Not
that any of this is anything new to anyone who has ever picked up
a copy of Samurai Warriors, or any of the various incarnations of
its sibling series, Dynasty Warriors, but a modern gaming audience
expect more than this, especially seeing as Samurai Warriors 2 is
a straight PC port of the original version. Apparently the graphics
have been enhanced, but the improvements are all but imperceptible;
despite this begin a 2008 release, the visuals tend towards the
pedestrian, with a maximum resolution far below today's standard
and an opening menu that looks more like it belongs on a Megadrive
game than something for a multi-core PC. Worse still, even on an
up to date machine that's well above the minimum spec, it begins
to unexpectedly slow down with an ever-dropping frame rate when
more than thirty soldiers appear on screen. Naturally this is problematic
when, to give the makers credit where it is due, the battles are
often huge and epic, with massive maps that vary from open fields
to towns, villages and forests, often teeming with hordes of enemy
soldiers who appear continually from every corner - soldiers who
are identical to the point that you could be forgiven for thinking
that you were looking at a close-up from Shogun:
Total War. Considering that we are supposed to be following
the history of these characters with great interest, it also smacks
of laziness that the character models for the main commanders are
often nigh on identical, with slight costume changes from the playable
heroes they are ripped from.
Speaking
of the characters, they do the game no favours either. Having decided
to base your game in a distinct period in history it usually helps
to convey an attempt at treating the era with some level of respect,
and while some characters are given a slightly kinder appraisal,
others are treated with the barest level of seriousness. Whereas
elder warlords such as Oda Nobunaga and Ieyasu Tokugawa are charismatic,
hardened leaders, the romance between Azai Nagamasa and Oichi is
the stuff of pulp teenage romance. While some games, like the similar
Ninety-Nine
Nights, use their characters in a genuine developing story,
they seem to exist here simply to add action-stopping snippets of
dialogue every time a named character enters the fray - dialogue
that is performed universally in the worst, over the top, ham-acting
this side of Soulcalibur.
In fact, the best thing that can be said about the frequently painful
snippets of dialogue is that they drown out the relentlessly repetitive
generic oriental music.
Of
course, the look, feel and sounds of a game are of lesser concern
than how it plays, as a bad looking game can still be great. It's
here that Samurai Warriors 2 does manage some meagre level of competence,
as the hacking and slashing is at least functional. If you stick
with the keyboard then it's a clumsy and stilted experience, but
with a game controller it's actually a fairly smooth system, especially
since the keys can be mapped to suit your preferences. However,
despite this being a PC port, the one controller that doesn't seem
to work properly is the Xbox 360 controller, as it couldn't register
the second joystick, making looking around impossible. Whether this
is an issue with the game or Vista is unclear, but it is a hindrance
that should never have occurred. The controls boil down to a few
moves and combinations that consist of pressing the light attack
button a few times followed by strong attack. That's as complex
as it gets. The fighting is painfully simple and the enemy AI is
practically non-existent, with scores of enemy soldiers charging
you down then standing around doing nothing, waiting to die. To
compound the simplicity, some of the weapons are ridiculously overpowered,
such as Ieyasu Tokugawa's cannon-spear, which will, after the first
few power-ups, allow you to level entire battlefields just by repeatedly
firing bursts into oncoming armies. Others give you the ability
to set your enemies on fire and once you're on horseback you might
as well just be playing the game in God mode, as you zoom past entire
armies, hacking away like Baron Munchausen. Conversely, most often
you'll fail despite the strength of the weapons due to the inability
of your fellow commanders to survive on their own. You're expected
to keep various fellows alive during each level and this usually
consists of babysitting them continually so that their pitiful AI
won't lead them to carry out such 'strategies' as standing still
while being pelted by arrows or charging headfirst into rows of
spearmen. Were this not enough, you're expected to find them on
labyrinthine maps and often repeatedly protect them from continual
onslaughts as the mission progresses.
Samurai
Warriors 2 is a bottle of Saki that's well past its sell-by date.
The whole formula is in dire need of a serious shake up and if this
is the last incarnation of this franchise then it's no bad thing,
because in this case there really is no more need for Bushido.
Reviewed by Graeme Strachan for AceGamez (All Rights Reserved).
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