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Let's get one thing out of the way now - I will assume that if you
are reading this review of Episode 5 of the Sam & Max series that
you already have some passing knowledge of the previous episodes.
I still won't pull a 'Vader is Luke's father' moment that some people
who hadn't seen Empire before Jedi trailers started airing experienced
(sorry if I just shocked you and welcome to 1980!), but I will likely
drop some names and recurring themes and other minor references
throughout. It won't ruin the experience any more than my having
said that Bosco would become a recurring character would have ruined
the first episode for you. Please also forgive the repetition, which
is necessary for getting readers who are new to the series up to
speed - if you've read it all before then skip straight to the game
quote further down!
For
the full history of Sam & Max, check out our review of Episode
1 - but in a nutshell, the LucasArts game Sam & Max Hit the
Road from 1993 was a great mixture of adventure and humor, and has
become a deservedly classic milestone in gaming history. After a
false start for a series revival by LucasArts and a passionate Internet
campaign by the fans, TellTale Games (creators of the excellent
Bone
series) gained ownership of the license and got straight to work,
crafting a series using their adventure builder to tell stories
through a point-and-click adventure interface featuring full 3D
animation. The move to episodic content was a concern, but true
to their word TellTale continue to release new episodes on a regular
basis, and in some ways it's better to be forced to spread the experience
out rather than wolf it down in one go.
The
Sam & Max games use the TellTale tool that the company has developed
and perfected over the years. The emphasis is on storytelling rather
than delivering buzzword compliant technology, so expect loads of
dialog and options, rather than the latest version of pixel shader
models. This is actually a good thing, because so many games focus
on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but
exaggerated. The 3D styling makes everything look modern and the
characters are all nicely animated, to the point where lip-syncing
matched the dialog. The goal isn't realism so much as believability
- I mean, how real do you expect a detective dog and his psychotic
lagomorph sidekick to be?! The realism is injected into the dialog
- the voice acting is superb and gets better with each passing episode!
The voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try all sorts of crazy things.
Quite simply, this is one of the nicest interfaces I have ever used
in an adventure game. Everything is easily accessible - options
and game saves are quickly located in a screen-level drop down and
the inventory system is an ever-present box in the lower corner
of the screen. Little things help - saves are done nearly instantly,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
"Some
portions of Reality 2.0 are incomplete ... just like in the other
Reality."
Just
when you thought Sam & Max had warped reality as far as it could
go, along comes Sam & Max Season 1, Episode 5: Reality 2.0! Computers
everywhere are going crazy and it's up to Sam and President Max
(who has conveniently been running the country from the pair's Freelance
Police office) to figure out what is wrong and how to fix it. Pretty
quickly they uncover yet another evil hypnosis plot at work (like
the last case, and the three before that, as Sam notices) - this
one involving virtual reality and the Internet. Of course, as Sybil
notices, they're Luddites and need help with just about everything.
This
episode unfolds largely in the same manner as the previous four,
but with a whole new twist - you need to infiltrate the 'new' Reality
2.0, which is a wild combination of just about every popular social
networking buzzword out there - Sam & Max are in a videogame featuring
Sam & Max in a videogame! This provides a great new landscape for
familiar territory, with puzzles that can bridge two sets of reality,
since some items behave differently depending on which reality you're
in. There are plenty of puzzles, most of which are fairly straightforward
but add a twist by occasionally occurring across two planes of reality.
The second reality really adds a tremendous amount - as does the
very interesting ending!
When
I started this game something cool happened - someone asked me about
the reference to the LucasArts cancellation date in the office.
I clicked on it a couple of times and discovered something - new
responses. In fact, many of the old jokes have gotten a bit of a
refresh in this episode as well, so interacting with everything
once again has value. Aside from that, everything remains top notch
- the visual styling is superb in both worlds, the voice acting
and characterizations just keep getting better and there seem to
be more incidental items to click on in every episode.
Sam
& Max Season 1, Episode 5: Reality 2.0 is about the same length
as Episode 4, but the impact of getting to click on everything a
bunch of times again adds to the experience. This isn't the funniest
episode - that was Abe Lincoln Must Die! - but I would call it the
most fun. It is silly and the Internet references are spread across
the past fifteen years or more, making it at once naive and relevant
while keeping the emphasis on fun, Fun, FUN throughout. Reality
2.0 fires up a very tightly scripted thrill ride that will have
you laughing and clicking your way through to the very colorful
end. Now what was that color mnemonic again? Ah yes, Roy G. Biv!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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