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Let's get one thing out of the way now - I will assume that if you
are reading this review of Episode 3 of the Sam & Max series that
you already have some passing knowledge of the previous episodes.
I still won't pull a 'Vader is Luke's father' moment that some people
who hadn't seen Empire before Jedi trailers started airing experienced
(sorry if I just shocked you and welcome to 1980!), but I will likely
drop some names and recurring themes and other minor references
throughout. It won't ruin the experience any more than my having
said that Bosco would become a recurring character would have ruined
the first episode for you. Please also forgive the repetition, which
is necessary for getting readers who are new to the series up to
speed - if you've read it all before then skip straight to the game
quote further down!
For
the full history of Sam & Max, check out our review of Episode
1 - but in a nutshell, the LucasArts game Sam & Max Hit the
Road from 1993 was a great mixture of adventure and humor, and has
become a deservedly classic milestone in gaming history. After a
false start for a series revival by LucasArts and a passionate Internet
campaign by the fans, TellTale Games (creators of the excellent
Bone
series) gained ownership of the license and got straight to work,
crafting a series using their adventure builder to tell stories
through a point-and-click adventure interface featuring full 3D
animation. The move to episodic content was a concern, but true
to their word TellTale continue to release new episodes on a regular
basis, and in some ways it's better to be forced to spread the experience
out rather than wolf it down in one go.
The
Sam & Max games use the TellTale tool that the company has developed
and perfected over the years. The emphasis is on storytelling rather
than delivering buzzword compliant technology, so expect loads of
dialog and options, rather than the latest version of pixel shader
models. This is actually a good thing, because so many games focus
on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but
exaggerated. The 3D styling makes everything look modern and the
characters are all nicely animated, to the point where lip-syncing
matched the dialog. The goal isn't realism so much as believability
- I mean, how real do you expect a detective dog and his psychotic
lagomorph sidekick to be?! The realism is injected into the dialog
- the voice acting is superb and gets better with each passing episode!
The voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try all sorts of crazy things.
Quite simply, this is one of the nicest interfaces I have ever used
in an adventure game. Everything is easily accessible - options
and game saves are quickly located in a screen-level drop down and
the inventory system is an ever-present box in the lower corner
of the screen. Little things help - saves are done nearly instantly,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
"Oh
good, I've been looking for something to do since I found out that
Sudoku didn't involve ritual suicide."
Come
on down to the Ted E. Bear's Mafia-Free Playland and Casino ...
home of the Toy Mafia - and a whole lot of trouble! Yes, the new
setting for this episode is part children's theme play area and
part mafia stronghold - and if you miss the likely irony from just
hearing the name, the first person you meet is an obvious Mafioso,
guarding the door and handing you some free tokens to get you hooked
on gambling. Sam & Max Season 1, Episode 3: The Mole, The Mob and
the Meatball takes the danger up to a whole new level - and makes
it funnier than ever! I know I've said it before, but this episode
really raises the bar in terms of tightness of scripting and humor.
The jokes are very well done and there are less than obvious funny
items and references thrown in everywhere.
With
locations and characters that have become familiar, the duo work
through a new mystery filled with familiar elements and techniques
- yet it still feels fresh. I cannot stress enough the extent to
which the writing just continues getting better and better, and
the voice acting and animated characterizations are improving in
step with the writing too. The actors have really found their rhythm
in this episode and you really care about getting as much interaction
with each of the characters as possible - from the career-hopping
Sybil to the ever-paranoid Bosco, you relish spending as much time
possible exploring their dialog trees.
Sam
& Max Season 1, Episode 3: The Mole, The Mob and the Meatball is
the shortest episode yet - just slightly shorter than Situation:
Comedy, and it suffers from a lack of items spread throughout the
game - this means that you have fewer chances to make wrong choices
and get a series of humorous results. Also noticeable for the first
time is that the items you encounter in standard locations have
the same descriptions and add nothing new, which limits interaction
even more. Nonetheless it is a must have for fans of the series,
full of the wild humor and near-violence that make you love the
other episodes ... and it will make you long to find out why Abe
Lincoln Must Die in the next one!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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