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One of my brother's best friends growing up had a problem - he couldn't
shut his mouth. I remember in particular when Jaws came out
and while my brother and I had to wait for our parents to pre-screen
before we were allowed to go, he went to see it right away (remember,
this was when movies were in theaters for months, not weeks). We
were talking about things one day that summer (he came over a lot
it seems) and when Jaws came up he blurted out "Yeah, I really
jumped when the head popped out!" Thanks! Why do I mention this?
The answer is simple; because the enjoyment of certain things really
depends on experiencing them for yourself the first time around.
This is definitely true with stories and humor, and this is where
my tangent ends - adventure games as a genre are reliant on showing
you the story unfolding at a pace they determine. In particular,
the Sam & Max Season 1 games are truly cinematic events full of
humor - and I have no intention of spoiling those for you! I may
drop in a funny quote every now and then if I just can't take it
any more, but don't worry, there are hundreds per episode, so you
needn't think that I'm revealing the best lines!
The
LucasArts game Sam & Max Hit the Road from 1993 was a great mixture
of adventure and humor and has become a deservedly classic milestone
in gaming history. A few years ago LucasArts announced a sequel,
going so far as to show off some art for a new 'Sam & Max Freelance
Police' game before pulling the plug (on 03/03/04 as an in-game
reference reminds us). Internet message boards lit up, petitions
were generated and eventually TellTale games, creator of the Bone
series got the license and started working on a new game.
Even
before the first images of the new Sam & Max game arrived we had
an idea of what to expect; TellTale released two games based on
stories from the Bone series. While not strictly 'episodic', they
used the TellTale tool as their adventure builder and told stories
through a point-and-click adventure interface featuring full 3D
animation. This served to get gamers more excited than ever. A more
controversial move was the decision to make the game episodic in
nature. Many were worried that it would end up being a failed attempt
in the same way as SiN
Episodes or Half-Life
2: Episode 1. But as TellTale have been true to their word and
pumped out a new episode each month, concerns about the episodic
delivery of this type of content have faded away. Certainly there
are concerns, but those are small issues related to each episode
rather than fundamental problems with the way the games are developed
and brought to life.
The
Sam & Max games use the TellTale tool that the company has developed
and perfected over the years. The emphasis is on storytelling rather
than delivering buzzword compliant technology, so expect loads of
dialog and options, rather than the latest version of pixel shader
models. This is actually a good thing, because so many games focus
on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but
exaggerated. The 3D styling makes everything look modern and the
characters are all nicely animated, to the point where lip-syncing
matched the dialog. The goal isn't realism so much as believability
- I mean, how real do you expect a detective dog and his psychotic
lagomorph sidekick to be?! The realism is injected into the dialog
- the voice acting is superb and gets better with each passing episode!
The voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try all sorts of crazy things.
Quite simply, this is one of the nicest interfaces I have ever used
in an adventure game. Everything is easily accessible - options
and game saves are quickly located in a screen-level drop down and
the inventory system is an ever-present box in the lower corner
of the screen. Little things help - saves are done nearly instantly,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
"Malfeasance?
That's my second favorite feasance!"
Full
disclosure - I signed the petition to do ... um, something ... when
LucasArts cancelled the planned Sam & Max revival a few years ago.
More full disclosure - I was very late to the party on the early
LucasArts point & click games and am not one of the hordes of rabid
fans of the original games. But I am a rabid fan of this new series.
And so will you be once you've played it - let me quickly explain
why!
The
original Sam & Max game featured some pretty edgy humor that would
amuse younger audiences while also often being insightful and using
biting satire that adults would appreciate. Sam & Max Season 1,
Episode 1: Culture Shock continues that trend very nicely. There
are great lines, such as Max saying, "By patronize you, he means
we want to buy stuff from you, not... mock you. We probably will
mock you, but that's not what he meant." And that stuff is scattered
throughout the entire game. Your ten-year-old will laugh, your eighteen-year-old
will laugh and you will laugh - a lot.
The
new Sam & Max episodes are true episodic content - each one features
a single main plotline that resolves in a few hours of gameplay.
The game looks sounds and plays perfectly, providing a thoroughly
modern point-and-click adventure. Load times for zones are a bit
long, but everything else in the interface works perfectly. Playing
this episode will only take about four hours - but you'll be back,
trust me you'll be back, because one of the joys of the game is
that there is so much extra content present that it's nearly impossible
to experience it all, and you will want to go back and try scenes
in different ways to get all of the humor out of the game. It is
somewhat jarring to suddenly realize that the game is about to end,
but knowing that a new episode is only a month away makes it acceptable
- that is what episodes are supposed to be about!
In
this first episode you meet some of the people in the neighborhood
- Sybil Pandemik the ... errm ... I'll let you see, Bosco who runs
the 'inconvenience' store, Jimmy Two-Teeth the rat, former childhood
stars the Soda Poppers and more. You get a feel for the layout of
the neighborhood and what will become some of the cornerstone relationships
and interactions throughout the series. You also learn about playing
the games - these are pretty standard point-and-click adventures
in the classic sense, but those new to the genre will quickly learn
how to work their way through any situation.
The
two biggest criticisms I can level at this episode are the load
times between zones and its overall length. The individual loads
are not too long, but they get annoying when you are constantly
going back and forth between places trying to work out puzzles or
figure out what to do next. Complaining about the length of the
episode is a sort of backwards compliment though, since Sam & Max
Season 1, Episode 1: Culture Shock lasts nearly as long as SiN Episodes:
Emergence or Half-Life 2: Episode One, provides more genuine replayability
and costs less than half the price of those episodes. And, of course,
the end of the first episode sets up the second one - not in a "we
hope to resolve this someday" cliffhanger but in a "tune in next
month and see" lead-in. And you know what? After this thrill ride,
you will be anxiously awaiting the arrival of the next episode just
a few short weeks later!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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