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Through reviews of individual games from Sam & Max: Season 1, I
have extolled the wonders of the return of Sam & Max to the gaming
world. For those unable or unwilling to buy the digital download
versions of the games through either GameTap or directly from TellTale
games, there is now a boxed version with all six episodes on a single
CD and a second disc full of extras and bonus material.
The
game disc installs using a simple unified system, while the contents
of the games themselves are identical to the digital releases; the
only difference being that installing and running them is simplified.
After a simple installation, you are greeted with a nice launch
panel that allows you to select which episode to start. From there
you are sent headlong into whatever episode you chose - and by the
way, the individual episodes are all as crazy, funny and excellent
as they were originally.
For
the full history of Sam & Max, check out our review of Episode
1 - but in a nutshell, the LucasArts game Sam & Max Hit the
Road from 1993 was a great mixture of adventure and humor, and has
deservedly become a classic milestone in gaming history. After a
false start for a series revival by LucasArts and a passionate Internet
campaign by the fans, TellTale Games (creators of the excellent
Bone
series) gained ownership of the license and got straight to work,
crafting a series using their adventure builder to tell stories
through a point-and-click adventure interface featuring full 3D
animation. The move to episodic content was a concern but, true
to their word, TellTale continue to release new episodes on a regular
basis, and in some ways it's better to be forced to spread the experience
out rather than wolf it down in one go.
The
Sam & Max games use the TellTale tool that the company has developed
and perfected over the years. The emphasis is on storytelling rather
than delivering buzzword compliant technology, so expect loads of
dialog and options, rather than the latest version of pixel shader
models. This is actually a good thing, because so many games focus
on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but exaggerated.
The 3D styling makes everything look modern and the characters are
all nicely animated, to the point where lip-syncing matches the
dialog. The goal isn't realism so much as believability - I mean,
how real do you expect a detective dog and his psychotic lagomorph
sidekick to be?! The realism is injected into the dialog - the voice
acting is superb and gets better with each passing episode! The
voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try all sorts of crazy things.
Quite simply, this is one of the nicest interfaces I have ever used
in an adventure game. Everything is easily accessible - options
and game saves are quickly located in a screen-level drop down and
the inventory system is an ever-present box in the lower corner
of the screen. Little things help - saves happen nearly instantly,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
In
my review of Episode
1: Culture Shock I noted the following: "Complaining about the
length of the episode is a sort of backwards compliment though,
since Sam & Max Season 1, Episode 1: Culture Shock lasts nearly
as long as SiN
Episodes: Emergence or Half-Life
2: Episode One, provides more genuine replayability and costs
less than half the price of those episodes. And, of course, the
end of the first episode sets up the second one - not in a 'we hope
to resolve this someday' cliffhanger but in a 'tune in next month
and see' lead-in."
Reflecting
on Episode
2: Situation Comedy, I remarked that "Episode 2 is full of even
better executed jokes and setups, with loads of extra funny stuff
to discover - but it is even shorter than the first. Regardless
of the replayability, having a two to three hour game just feels
abruptly short. It is like having a DVR record a favorite show and
realizing that without the commercials the actual show portion was
only about ten minutes long one week after being twenty minutes
the week before. It doesn't matter how good it is - it feels short."
By
the third episode the team had really hit their stride, and in my
review of Episode
3: The Mole, the Mob and the Meatball I said "With locations
and characters that have become familiar, the duo work through a
new mystery filled with familiar elements and techniques - yet it
still feels fresh. I cannot stress enough the extent to which the
writing just continues getting better and better, and the voice
acting and animated characterizations are improving in step with
the writing too. The actors have really found their rhythm in this
episode and you really care about getting as much interaction with
each of the characters as possible - from the career-hopping Sybil
to the ever-paranoid Bosco, you relish spending as much time possible
exploring their dialog trees."
Things
kept getting weirder and weirder though - Episode
4: Abe Lincoln Must Die! was the best episode so far, and I
commented: "This installment continues the trend of the writing
and jokes getting better each time and thankfully reverses the trend
of each episode being shorter than the last. There are also new
items around to click on and some of the old items have been repurposed.
Of course, most things are the same, but the added variety combined
with a longer playtime and the best writing yet makes for the most
enjoyable overall experience of the series so far."
While
the team avoided taking too many easy pot-shots at politics in the
previous episode, how could they resist having fun at the expense
of geeks and technology? Episode
5: Reality 2.0 "unfolds largely in the same manner as the previous
four, but with a whole new twist - you need to infiltrate the 'new'
Reality 2.0, which is a wild combination of just about every popular
social networking buzzword out there - Sam & Max are in a video
game featuring Sam & Max in a video game! This provides a great
new landscape for familiar territory, with puzzles that can bridge
two sets of reality, since some items behave differently depending
on which reality you're in. There are plenty of puzzles, most of
which are fairly straightforward but add a twist by occasionally
occurring across two planes of reality. The second reality really
adds a tremendous amount - as does the very interesting ending!"
And
the season finale certainly didn't disappoint! Episode
6: Bright Side of the Moon brings it all together as the "action
in this episode is fast and furious from the very start right up
to the end. The general feeling throughout Episode 6 is that even
after having everything plotted out, the writers just started tossing
in random jokes, references and asides that they still had left
over from previous episodes. The writing remains tight and sharp,
but they allow for more of a rapid-fire joke style this time around,
where you are hit with five jokes at once and perhaps three make
you laugh - well, actually, most of the time all five are pretty
funny! The episode is still rather short, but there is a ton of
fun to be had and a sense of joyous overload throughout (yes, even
compared to the other episodes). There are new settings and interesting
new challenges, plus just about every character we've met thus far
makes a glorious return. Make sure you stay through the credits
too, because there are some little treats along the way, as well
as a reminder of some of the excellent stuff you have seen along
the way during the whole season."
As
if the excellence of the episodes wasn't enough value to make you
immediately buy Sam & Max Season One, the second CD is full of extras
and bonus material, including trailers for all six episodes , a
"Making Sam & Max" behind the scenes video featuring Steve Purcell
and others from the TellTale team, character bios, concept art,
tons of desktop wallpapers in a variety of resolutions and even
a sampling of MP3s from the games' soundtracks. You also get access
to other Sam & Max goodies, such as an online web comic and comic
generator for making your very own comic strips. The package also
includes a full-sized printed poster featuring artwork by Sam &
Max creator Steve Purcell.
There
is only one 'downside' question that came to me as I was poring
over the extras - if you already have the entire first season purchased
through GameTap, TellTale or Steam, is this collection of stuff
worth the additional price? Definitely not - but if you have only
played a couple of episodes or have been holding out waiting for
the season on physical media, this makes the already budget pricing
for the collection even more irresistible. But if you are a true
Sam & Max 'fanboy' who wants to get everything, consider that even
buying everything twice you are paying less than the price of a
'next gen' game and getting considerable value for your money.
There
are any number of amazing things that I could rattle off about the
triumphant return of Sam & Max in Season One, but the two that come
to mind as I lavish in this wonderful recap are quality and value.
The quality and consistency of the writing, pacing and just plain
fun contained in all six of the episodes is exemplary and all too
rare these days, while the quality of the gameplay and characters,
combined with the way the season unfolds neatly with each passing
episode, is outstanding. Then there's the value - there are about
twenty hours of game time in the season, but there is so much extra
stuff crammed into each episode to keep you laughing while you replay!
As I commented in a review, some items had the same comments and
descriptions in a couple of episodes and then suddenly got new descriptions
later in the season! It is enough to send you back clicking on everything
just to see what has changed! Sam & Max are back and have erupted
in a glorious (and violent) fashion that has gamers everywhere rejoicing
and anticipating another excellent season of episodes of the adventure
of the Freelance Police.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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