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Can it possibly be true that we have passed the halfway point in
the second season of Sam & Max? Indeed, it is true - with the completion
of this episode there is only one more episode to go until we reach
the conclusion of Season Two. And what a season it has been! Telltale
have managed to outdo themselves at every turn, mixing up the equation
of what worked in Season One without compromising the quality of
the characters, writing or humor at all. Now we have reached Sam
& Max Episode 204: Chariots of the Dogs - and the same amazing pace
of hilarity continues without any sign of slowing!
Once
again this season I will assume that if you are reading this review
of Season Two of the Sam & Max series that you already have some
passing knowledge of the episodes from Season
One. I still won't pull a 'Vader is Luke's father' moment that
some people who hadn't seen Empire before Jedi trailers started
airing experienced (sorry if I just shocked you and welcome to 1980!),
but I will likely drop some names and recurring themes and other
minor references throughout. It won't ruin the experience any more
than my having said that Bosco would become a recurring character
would have ruined the first episode for you. Please also forgive
the repetition, which is necessary for getting readers who are new
to the series up to speed - if you've read it all before then skip
straight to the game quote further down!
For
the full history of Sam & Max, check out our review of Season
One: Episode 1 - but in a nutshell, the LucasArts game Sam &
Max Hit the Road from 1993 was a great mixture of adventure and
humor, and has become a deservedly classic milestone in gaming history.
After a false start for a series revival by LucasArts and a passionate
Internet campaign by the fans, TellTale Games (creators of the excellent
Bone series) gained ownership of the license and got straight to
work, crafting a series using their adventure builder to tell stories
through a point-and-click adventure interface featuring full 3D
animation. The move to episodic content was a concern but, true
to their word, TellTale continue to release new episodes on a regular
basis, and in some ways it's better to be forced to spread the experience
out rather than wolf it down in one go.
The
Sam & Max games use the TellTale tool that the company has developed
and perfected over the years. Season Two looks very similar to the
first season - perhaps a bit better, as the artists have further
refined their work processes, but everything looks quite familiar
and you'll immediately feel at home. The emphasis is on storytelling
rather than delivering buzzword compliant technology, so expect
loads of dialog and options, rather than the latest version of pixel
shader models. This is actually a good thing, because so many games
focus on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but exaggerated.
The 3D styling makes everything look modern and the characters are
all nicely animated, to the point where lip-syncing matches the
dialog. The goal isn't realism so much as believability - I mean,
how real do you expect a detective dog and his psychotic lagomorph
sidekick to be?! The realism is injected into the dialog - the voice
acting is superb and gets better with each passing episode! The
voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try out all sorts of crazy
things. Quite simply, this is one of the nicest interfaces I have
ever used in an adventure game. Everything is easily accessible
- options and game saves are quickly located in a screen-level drop
down and the inventory system is an ever-present box in the lower
corner of the screen. Little things help - saves virtually instantaneous,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
"Sheesh,
even bathrooms aren't safe from natural male enhancement SPAM."
What
is it with TellTale and the number four? Last season's fourth episode
Abe
Lincoln Must Die (now freely available) is widely considered
the best of the first season, and it appears that the fourth episode
of the second season might be the pinnacle as well (we'll have to
wait another month for the fifth and final episode to be sure).
The season so far has featured a crazy episode about Santa, a rather
scattered and short but fun episode about giant stone heads, and
a Eurotrash vampire taking on the world with full Emo style. There
are new formulas starting to appear, new patterns in where to go
and who to interact with, yet each episode also makes a point of
taking you far away from the neighborhood in pursuit of this month's
case.
But
wait - didn't something happen to Bosco in Episode 203? Sure did,
and guess what - your mission in Sam & Max: Episode 204: Chariots
of the Dogs is to find Bosco. Sounds simple - until you realize
that he is nowhere to be found ON EARTH! You team up with Flint
Paper, who has already been doing surveillance on Bosco, and together
you unleash the combined investigative forces! This episode tosses
out a number of conventions from the rest of the season and series,
yet while you miss them to an extent it doesn't diminish the experience.
Even the omission of some characters and the very minor roles of
others doesn't take away from the episode. Indeed, rather than feeling
that they needed to include this gameplay element or that character,
Telltale simply stuck to the story they wanted to tell and filled
it with jokes and cool references to time and space and other random
stuff. And it all works.
As
an added bonus, Sam & Max Episode 204: Chariots of the Dogs is the
longest episode of the season, and perhaps the longest episode of
the entire series. It can still be completed in a single (dedicated)
sitting, but it is more likely to take a few days of smaller chunks.
And as with the rest of the episodes, there is no rush - just sit
back and click on everything and explore every possible detail.
Because more than in almost any other episode, everything you click
is new and fresh and will quite often make you just stop and laugh
for a while. These characters and stories have exceeded our expectations
for nine previous episodes, and the tenth one continues to demonstrate
that Telltale has some of the best and funniest writers in all of
gaming. I can't wait for the season two finale ... or for the next
season.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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