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Season Two of Sam & Max just keeps thundering on - the first episode
was an absolute blast, the second was short and disjointed but brilliant,
and the laughs and crazy fun continue in the third episode. Sam
& Max saved the world from destruction once again in the previous
episode, so what is up this time? An evil villain bent on taking
over the world, of course. In one of the most hilarious episodes
yet, watch Sam & Max travel to uncharted territory as they face
the Night of the Raving Dead!
Once
again this season I will assume that if you are reading this review
of Season Two of the Sam & Max series that you already have some
passing knowledge of the episodes from Season
One. I still won't pull a 'Vader is Luke's father' moment that
some people who hadn't seen Empire before Jedi trailers started
airing experienced (sorry if I just shocked you and welcome to 1980!),
but I will likely drop some names and recurring themes and other
minor references throughout. It won't ruin the experience any more
than my having said that Bosco would become a recurring character
would have ruined the first episode for you. Please also forgive
the repetition, which is necessary for getting readers who are new
to the series up to speed - if you've read it all before then skip
straight to the game quote further down!
For
the full history of Sam & Max, check out our review of Season
One: Episode 1 - but in a nutshell, the LucasArts game Sam &
Max Hit the Road from 1993 was a great mixture of adventure and
humor, and has become a deservedly classic milestone in gaming history.
After a false start for a series revival by LucasArts and a passionate
Internet campaign by the fans, TellTale Games (creators of the excellent
Bone series) gained ownership of the license and got straight to
work, crafting a series using their adventure builder to tell stories
through a point-and-click adventure interface featuring full 3D
animation. The move to episodic content was a concern but, true
to their word, TellTale continue to release new episodes on a regular
basis, and in some ways it's better to be forced to spread the experience
out rather than wolf it down in one go.
The
Sam & Max games use the TellTale tool that the company has developed
and perfected over the years. Season Two looks very similar to the
first season - perhaps a bit better, as the artists have further
refined their work processes, but everything looks quite familiar
and you'll immediately feel at home. The emphasis is on storytelling
rather than delivering buzzword compliant technology, so expect
loads of dialog and options, rather than the latest version of pixel
shader models. This is actually a good thing, because so many games
focus on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but exaggerated.
The 3D styling makes everything look modern and the characters are
all nicely animated, to the point where lip-syncing matches the
dialog. The goal isn't realism so much as believability - I mean,
how real do you expect a detective dog and his psychotic lagomorph
sidekick to be?! The realism is injected into the dialog - the voice
acting is superb and gets better with each passing episode! The
voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try out all sorts of crazy
things. Quite simply, this is one of the nicest interfaces I have
ever used in an adventure game. Everything is easily accessible
- options and game saves are quickly located in a screen-level drop
down and the inventory system is an ever-present box in the lower
corner of the screen. Little things help - saves virtually instantaneous,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
"Zombies
are why we can't have nice things"
Many
fans of the Sam & Max games were somewhat disappointed by Moai Better
Blues, because it was short and had a limited set of scenes and
situations. The humor and writing were excellent, but the disjointed
nature of the plot only served to make it seem even shorter than
it actually was. Sam & Max Episode 203: Night of the Raving Dead
is not an episode that anyone will be complaining about however;
the plot is rich and feels quite long compared to some of the others
in the series, the writing continues to be superb and the jokes
hit hard more often than not, making this episode one of the absolute
best of the series so far.
Some
of the situations you will encounter in this episode: an Emo Eurotrash
vampire who is tragically misunderstood and wants to rule the world;
Sybil is now looking for the man of her dreams after problems on
Easter Island; you will meet up with Flint Paper again, as well
as seeing Bosco and Agent Superball. There are zombies and German
castles and bad performance artists and more - as well as hilarious
references to Young Frankenstein, Resident Evil, the old Sam & Max
game, Al Gore and countless others. The same familiar characters
and places are here, but the developers have stretched out even
more in this episode. Not only do they take you outside the country
and beyond the grave, but they plant ideas about some characters
we already wondered about, such as Stinky and Bosco. It is this
ability to stretch the characters out even further and add more
depth while also piling on the jokes that makes this series so much
fun.
After
nine episodes and nearly a year and a half, this stuff hasn't begun
to feel old or tired. Telltale have demonstrated again and again
that episodic gaming really is a concept that can work - and as
a result they have delivered some of the best gaming experiences
of the last two years. Technically the Second Season games feature
some richer graphics and more interactive environments, at the cost
of not always performing as well on lower-end systems. The series
is far from being a resource hog, but if you could barely run Season
One then you might have troubles with Season Two. But give Sam &
Max Episode 203: Night of the Raving Dead a try - there are demos
available for every episode, so there is no excuse not to experience
the best and funniest writing in all of gaming.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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