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Season Two of Sam & Max has already hit its groove - the first episode
was an absolute blast, and the laughs and crazy fun continue. I
had it on my laptop during the vacation we took with my wife's sister's
family to Disney World over Christmas, and there were loads of laughs
for everyone. My kids have finished Season One and the first episode
of Season Two, so they've been dying to get their hands on Sam &
Max Episode 202: Moai Better Blues.
Once
again this season I will assume that if you are reading this review
of Season Two of the Sam & Max series that you already have some
passing knowledge of the episodes from Season
One. I still won't pull a 'Vader is Luke's father' moment that
some people who hadn't seen Empire before Jedi trailers started
airing experienced (sorry if I just shocked you and welcome to 1980!),
but I will likely drop some names and recurring themes and other
minor references throughout. It won't ruin the experience any more
than my having said that Bosco would become a recurring character
would have ruined the first episode for you. Please also forgive
the repetition, which is necessary for getting readers who are new
to the series up to speed - if you've read it all before then skip
straight to the game quote further down!
For
the full history of Sam & Max, check out our review of Season
One: Episode 1 - but in a nutshell, the LucasArts game Sam &
Max Hit the Road from 1993 was a great mixture of adventure and
humor, and has become a deservedly classic milestone in gaming history.
After a false start for a series revival by LucasArts and a passionate
Internet campaign by the fans, TellTale Games (creators of the excellent
Bone series) gained ownership of the license and got straight to
work, crafting a series using their adventure builder to tell stories
through a point-and-click adventure interface featuring full 3D
animation. The move to episodic content was a concern but, true
to their word, TellTale continue to release new episodes on a regular
basis, and in some ways it's better to be forced to spread the experience
out rather than wolf it down in one go.
The
Sam & Max games use the TellTale tool that the company has developed
and perfected over the years. Season Two looks very similar to the
first season - perhaps a bit better, as the artists have further
refined their work processes, but everything looks quite familiar
and you'll immediately feel at home. The emphasis is on storytelling
rather than delivering buzzword compliant technology, so expect
loads of dialog and options, rather than the latest version of pixel
shader models. This is actually a good thing, because so many games
focus on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but exaggerated.
The 3D styling makes everything look modern and the characters are
all nicely animated, to the point where lip-syncing matches the
dialog. The goal isn't realism so much as believability - I mean,
how real do you expect a detective dog and his psychotic lagomorph
sidekick to be?! The realism is injected into the dialog - the voice
acting is superb and gets better with each passing episode! The
voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try out all sorts of crazy
things. Quite simply, this is one of the nicest interfaces I have
ever used in an adventure game. Everything is easily accessible
- options and game saves are quickly located in a screen-level drop
down and the inventory system is an ever-present box in the lower
corner of the screen. Little things help - saves virtually instantaneous,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
"What
Paris Hilton is to celebrity blogs, Max is to Ancient Prophecies
of the Apocalypse."
As
I mentioned before, Sam
& Max Episode 201: Ice Station Santa was an amazing start to
the new season - loads of laughs and send-ups of just about everything
in pop culture. That trend continues in Sam & Max Episode 202: Moai
Better Blues, as the laughs continue nonstop from beginning to end.
This time our intrepid duo are faced with a crazy inter-dimensional
triangular portal that's chasing Sybil up and down the street. After
working through this seeming non-sequitur, the pair get transported
to Easter Island and meet up with a few of the Moai lava rock figures
of Rapa Nui. Naturally, as you would expect when confronting inanimate
stone figures, hilarity ensues.
If
anyone was concerned that Telltale would have a difficult time sustaining
the zany hilarity of the first season - rest assured, there are
belly laughs to be had throughout the game! While the game is noteworthy
for intelligently written humor that kids and adults can enjoy,
something that really stands out this time is the fart jokes. One
in particular is extremely funny - they might as well just hand
it the 'Best Fart Joke of 2008' trophy right now. When I told that
one to my kids they laughed themselves into such a state I was concerned
they might require hospitalization. The Second Season continues
the 'edgier' trend in humor, with multiple jokes that younger kids
won't get alongside the pee and fart jokes. Most of the same characters
have returned, though the neighborhood has been remodeled and gotten
some new additions. Everything is nicely scripted and the jokes
work perfectly - in fact, I really have to stop remarking how the
writing just continues getting better and better, and the voice
acting and animated characterizations are improving in step with
the writing too. But it does. This episode feels like rejoining
the family you have missed all summer - albeit a bizarre and dysfunctional
family.
Another
thing that hasn't changed in the Second Season is the length of
the episodes. In fact, Sam & Max Episode 202: Moai Better Blues
feels even shorter than the first. The puzzles and situations are
not very difficult to work out, and even exploring every area and
every dialogue tree will only take about four hours. But given the
extreme budget pricing, the laugh-per-dollar ratio is astounding.
This is an interesting contrast having recently played Half-Life
2: Episode Two, the other (ahem) episodic game series - while
Half-Life is more an expansion called an episode, Sam & Max continues
to deliver true value on a regular basis in the way we would expect
from our favorite television shows ... only funnier. In fact, the
regular delivery and high quality of episodes has alleviated my
anxiety over the next episode and replaced it with anticipation
... but I don't worry much, because the next one will be here soon
- and it will be great!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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