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Is it really already time for the new season of Sam & Max? While
I have been anticipating it highly, my kids are still guffawing
their way through Season
One, meticulously trying everything and exhausting each dialogue
tree in hopes of finding just one more funny line - and usually
succeeding. Ready or not, the Freelance Police are back and loaded
up for more belly laughs and plot twists, poking fun at everyone
they possibly can along the way. To continue the television series
analogies, launching a second season of a show is tough enough -
but bringing about something this grand as a season opener is just
amazing.
Once
again this season I will assume that if you are reading this review
of Season Two of the Sam & Max series that you already have some
passing knowledge of the episodes from the previous season. I still
won't pull a 'Vader is Luke's father' moment that some people who
hadn't seen Empire before Jedi trailers started airing experienced
(sorry if I just shocked you and welcome to 1980!), but I will likely
drop some names and recurring themes and other minor references
throughout. It won't ruin the experience any more than my having
said that Bosco would become a recurring character would have ruined
the first episode for you. Please also forgive the repetition, which
is necessary for getting readers who are new to the series up to
speed - if you've read it all before then skip straight to the game
quote further down!
For
the full history of Sam & Max, check out our review of Season
One: Episode 1 - but in a nutshell, the LucasArts game Sam &
Max Hit the Road from 1993 was a great mixture of adventure and
humor, and has become a deservedly classic milestone in gaming history.
After a false start for a series revival by LucasArts and a passionate
Internet campaign by the fans, TellTale Games (creators of the excellent
Bone
series) gained ownership of the license and got straight to work,
crafting a series using their adventure builder to tell stories
through a point-and-click adventure interface featuring full 3D
animation. The move to episodic content was a concern, but true
to their word TellTale continue to release new episodes on a regular
basis, and in some ways it's better to be forced to spread the experience
out rather than wolf it down in one go.
The
Sam & Max games use the TellTale tool that the company have developed
and perfected over the years. Season Two looks very similar to the
first season - perhaps a bit better, as the artists have further
refined their work processes, but everything looks quite familiar
and you'll immediately feel at home. The emphasis is on storytelling
rather than delivering buzzword compliant technology, so expect
loads of dialog and options, rather than the latest version of pixel
shader models. This is actually a good thing, because so many games
focus on delivering a great looking experience that they fail to
deliver a great gaming experience. The TellTale Tool aims to do
some of both - the game certainly is great looking, but in a 3D
comic book style. This means that the world looks much like something
out of Who Framed Roger Rabbit; everything looks real but exaggerated.
The 3D styling makes everything look modern and the characters are
all nicely animated, to the point where lip-syncing matches the
dialog. The goal isn't realism so much as believability - I mean,
how real do you expect a detective dog and his psychotic lagomorph
sidekick to be?! The realism is injected into the dialog - the voice
acting is superb and gets better with each passing episode! The
voice actors really bring a wonderful passion and humor to their
characters that makes each of them leap out of the screen and adds
tremendous depth to already great stories - and the timing and delivery
of the humor is spot on throughout.
The
storytelling is where things really shine - the interface just begs
you to click things, talk to people and try all sorts of crazy things.
Quite simply, this is one of the nicest interfaces I have ever used
in an adventure game. Everything is easily accessible - options
and game saves are quickly located in a screen-level drop down and
the inventory system is an ever-present box in the lower corner
of the screen. Little things help - saves are done nearly instantly,
with each one providing a clear caption and image to illustrate
exactly where you were when you saved. Interacting with items is
equally easy; the mouse-capture range is adequate for discerning
small objects close to each other and you simply click on things
to interact. This allows you to talk, flip switches, pick up items
and so on - and to use an item in your inventory on another item
by simply choosing the item from the box and then clicking on the
desired object to interact with. It is incredibly intuitive and
friendly - and allows you to focus on laughing!
SANTA:
"The snow will run red with your blood!"
What
an amazing start to the new season - in Episode 201: Ice Station
Santa, Sam & Max's office is under attack! Figure out how to stop
the madness and you will unlock an amazing new adventure that will
take you to the top of the world - literally. Nothing is safe or
sacred - pop songs of the Eighties are over-analyzed, covert shots
are taken at Al Gore and other politicians, and the entire institution
of Christmas is lampooned. A great time is had by all - except that
Max as usual fails to get his fill of violence ... but he always
has fun.
If
anyone was concerned that Telltale would have a difficult time sustaining
the zany hilarity of the first season, rest assured there are belly
laughs to be had throughout this Season Two opener! Most of the
same characters have returned, though the neighborhood has been
remodeled and gotten some new additions. Everything is nicely scripted
and the jokes work perfectly - in fact, I really have to stop remarking
how the writing just continues getting better and better, and the
voice acting and animated characterizations are improving in step
with the writing too. But it's all true. This episode feels like
rejoining the family you have missed all summer - albeit a bizarre
and dysfunctional family.
Another
thing that hasn't changed with Sam & Max Episode 201: Ice Station
Santa is the length. The puzzles and situations are not very difficult
to work out, and even exploring every area and every dialogue tree
will only take about four hours. But given the extreme budget pricing,
the laugh-per-dollar ratio is astounding. It is an interesting contrast
having recently played Half-Life
2: Episode Two, the other big episodic game series - while Half-Life
is more an expansion called an episode, Sam & Max continues to deliver
true value on a regular basis in the way we would expect from our
favorite television shows... only funnier. In fact, the regular
delivery and high quality of episodes has alleviated my anxiety
over the next episode and replaced it with anticipation - but I
don't worry much, because the next one will be here soon and it
will doubtlessly be great!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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