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Violence in videogames has been blamed for a lot of pain and suffering
in the world. Any time a young person commits a violent offence,
all the 'experts' are out in force blaming the latest violent game.
[The expression "an ex is a has-been and a spurt is a drip under
pressure" comes to mind... Ed]. Personally I don't agree with it,
as I've never been harmed by a violent game. I have however been
badly hurt by one particular non-violent game: Safecracker. Specifically,
my brain is in agony! It's only fair you're given this opportunity
to escape now, while your mind is still unharmed - don't say I didn't
warn you!
Safecracker
is a puzzle-based game published by the aptly named The Adventure
Company. The plot is simple; armed not with plasma bombs but only
with your mind, you enter the mansion of the late Duncan W. Adams
- oil baron, billionaire and eccentric safe aficionado. His family
has hired you to search the house for his will, and from the very
beginning you can tell that Mr. Adams was never going to make it
easy for you. Almost forty fiendish safes spread throughout the
mansion hide keys, secrets and ultimately the final wishes of of
the deceased. Only you (yes you!) can solve the puzzles and crack
the safes to uncover the destiny of the late oil baron's multi-billion
dollar fortune.
It
should be made very clear to you from the start that this is a puzzle
game, from start to finish. There are no role-playing elements,
no adventure elements, there's no action and no risk of death. There
is however a significant risk of brain meltdown, as the puzzles
range from moderately challenging to agonisingly gruelling. The
very first safe encounter requires you to rotate coloured interlocking
balls to form identical groups; if that sounds tricky, be warned
that this is the first and easiest of the puzzles. From here it's
all downhill, or uphill, depending on how you see it.
From
a technical standpoint, Safecracker is fine. Don't expect any mind-blowing
innovations in graphics or design, but everything plays its part
by not getting in the way of the central focus, which is of course
on the puzzles. The graphics are attractive enough and easy on the
eye, which is important as it stops the player from being distracted
by visual junk. Unlike most adventure games, there is no pixel hunting
required here; anything you have to click on is usually quite noticeable,
standing out from all the regular clutter in the mansion. Likewise,
the music sits comfortably in the background without being annoying,
providing a nice backdrop to enhance the experience of the game
itself.
The
controls are very simple too; as you move the mouse, the cursor
stays in the centre of the screen while your view scans around the
room. The cursor changes contextually, clearly indicating when you
can interact with an object. When the cursor turns into a straight
arrow, this is an indication that you can click to move forward.
It's all nice and simple, allowing your to focus on the important
stuff - cracking those safes!
The
safes themselves unlock only once their respective puzzles are solved
- there are almost forty of them, and almost as many different types
of puzzles. Some involve path finding, others are sliding puzzles,
or mathematical logic… each puzzle is unique and presents a different
brain-bending challenge. Many of the puzzles are incredibly difficult,
and with this in mind I can only recommend this game to hardcore
puzzle fans. Prepare to spend hours, if not days, trying to solve
a single puzzle. If you have patience and enjoy a hefty mental workout
then this game is definitely for you.
Unfortunately,
being primarily puzzle-based, once you've solved the puzzles and
reached the end, you can't really go back and do it again and expect
the same challenge; there are no difficulty levels and the puzzles
are always the same. Unless you have the ability to instantly forget
everything you just did over the past few days [You could play whilst
really drunk... Ed.], this game is a bit of a one-hit wonder. The
sheer length of the game, drawn out as it is by the difficulty of
the puzzles, will keep even the most dedicated of puzzlers busy
for a long time though.
The
difficulty of the puzzles aside, there can be frustrating moments
that even puzzle geniuses will encounter. For example, many times
you'll be confronted by a puzzle you can't solve, without knowing
whether you're missing a vital part or clue, or you're just too
dumb. I spent hours on some puzzles before reading a hint guide
to discover it's all quite easy if you just picked up a piece of
paper from downstairs. Since the safes aren't in any particular
order and you have relatively free roam of the house, this creates
a significant problem. Do you need to solve safe X to get a clue
or part before you can open safe Y, or is it the other way around?
When you have safes A through Z of course, it just becomes mind
numbing. The hints given by your avatar rarely help either, usually
being limited to brilliant remarks such as "this is very tricky,
perhaps I should try again". Gee whiz, thanks.
Before
playing Safecracker, you should realise that just because it has
intellectual puzzles doesn't mean that it has an intellectual plot.
There appears to be a very bare attempt at a plot, something involving
different family members who want the late Mr. Adams' money, as
a number of diaries and letters strewn throughout the house attest
to. It doesn't work however, and merely acts as a distraction to
the puzzles themselves - was Duncan's diary entry mentioning how
his cousin dropped a bottle of 1953 wine a clever hint for a safe,
or just a sorry attempt to humanise the absent characters and provide
you more impetus to recover the will quickly? Here's my hint - it's
never the former.
Qualms
about plots and frustrating moments aside however, Safecracker has
undoubtedly achieved what it set out to do. For people who either
don't like or can't play fast action games, Safecracker offers a
challenge that will tax the brains of even the most dedicated puzzlers.
If you enjoy puzzles and have a keen mind and plenty of patience,
this is one game I can thoroughly recommend you crack open.
Reviewed by Steve Rosenthal for AceGamez (All Rights Reserved).
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