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The land of Ancaria is in turmoil; Daemon lead armies of Undead
roam the south, Orcs are forced into the once peaceful lands of
man and renegade humans act to maximise their profits. Against them
stand the remnants of the once proud human armies, a few supporting
races and, of course, that one special person who is fated to hold
the future of mankind in the balance.
So
it is that your character enters the world of Ancaria. Troubled
by dreams of destruction, you play one of six characters whose aim
it is to save the forces of good from this impending doom. As with
the host of other RPGs, Sacred offers the basic choice of character
types, such as specialising in hand weapons, magic, ranged attacks
or stealth. However, the game also introduces two more types, the
bloodthirsty vampiress and the pure Seraphim.
Of
all the roles available, the one I found most enjoyable to play
was the Vampiress. By day her form of knight protects her from the
sun but away from the sun's rays or in times of great danger her
vampire form can be released. Both are highly capable warriors,
yet differ greatly in their abilities. As a knight all normal weapons
can be used but many of the special abilities are withheld. In vampire
form weapons are useless and you must attack your enemies with tooth
and claw, plus a host of abilities available such as summoning beasts
or creating thralls. In contrast, the Seraphim is a servant of the
gods, able to call on her power to blast her opponents with lightning
and electric bolts before finishing them with her sword. Whilst
lacking the complexity of the vampire, she fills the gap between
the roles of mage and warrior, not powerful in either aspect but
able to reach a good medium. It's worth stating that the choice
of character has very little effect on the main story, be it for
money, honour or just a whim, you will always have to talk, help
or aid the same key people in the same order.
Instead
of the complex character handling of many D&D computer games, Sacred
has created characters that only become more individual as the game
progresses. As with most RPGs the quickest way to gain levels and
get stronger is through monster genocide and completing quests.
With increased level each character can either improve their current
skills or get new abilities, such as riding, use of multiple weapons
and so on. This gives the player many possible types of character
from the fixed starting choices, yet all these skills aid either
movement or attack, as this game is very much hack and slash in
nature and diplomacy is always conducted by the sword.
The
control system will be easily identified by anyone who has played
Diablo. All controls are mouse-based, with a choice of either basic
or special attacks. Where Sacred tries to offer a new twist is the
use of combos, which links special attacks into supposedly unstoppable
attacks. However, it does have its problems. The idea of surrounding
yourself with blades of light, leaping into a group of monsters
and dispatching them with a flurry of blows should appeal to any
would-be hero, but in reality by the time combo has been initiated
the enemy is upon you, rendering many of the available moves useless.
This means that, in practice, the hundred or so possible combinations
for each character quickly drops to five or six possible combinations
consisting of the same two or three special moves. This does not
mean the moves are not spectacular, just a bit of an anti-climax.
It
is into the world of Ancaria that the designers seem have to put
the most effort and this has an instant impact. The graphics are
highly detailed and maintain their clarity even when zoomed to maximum.
This is all the more impressive when you realise that all the items
within the game have been individually created, so when your character
wears a helmet embedded with blue gems, that is what you see. Unfortunately
it is almost impossible to play the game at maximum zoom and so
generally the detail is lost in the normal playing of the game.
The same level of detail is also present with the creatures that
inhabit Ancaria, each is well detailed but again tends only to be
targeted when at a further distance. When coupled with the fact
that most of the larger creatures, such as dragons, also have ranged
attacks the only chance of survival is to fight them on furthest
zoom. However, this seems to detract little from the game as against
these creatures you'll be too busy dodging flames and blows to notice.
The
designers have also tried to increase the realism of the game but
this has been less successful. For instance, villagers are scared
of the monsters that infest the countryside and hide in their homes
if the monsters attack, but unless one enters the town they are
quite happy to stay outside all night and let their children play
in the fields. Although this might seem petty there are worse faults.
Spells from one side only effect their opponents, so bandits step
unharmed through meteor storms or dragon breath whilst the player
and their allies burn. Also, all but the strongest creatures seem
to have a chance of duplicating during combat. This is not too much
of a problem when facing Orcs or bandits but can get very annoying
when fighting giants or other powerful creatures.
It
is now that I reach the greatest problem of the game, that of bugs.
On the Sacred website they have an entire forum dedicated to the
bugs that are present within the game. The game suffers from quests
that cannot be completed, problems with the riding of horses and
moves that leave your character attacking scenery, to name a few.
To their credit, Ascaron are planning to set right these problems.
The website actively sets out to find errors so that they can be
rectified, which makes a nice change over some other companies that
seem never to admit any problems, however to release a game with
so many significant bugs in the first place seems a little premature.
Sacred
is a game that I would recommend to all those who love RPGs. It
may not contain the range of character manipulation available in
other titles but it does create a wonderful world in which to hack
and slash your way to glory. The sheer size of the game and the
time it will take to play through should keep the average player
occupied for months and it moves with a steady pace that should
keep most players interested. It doesn't add much to the genre but
it does start to fill the void between hack and slash games such
as Diablo and those of the D&D series. The issue of bugs could be
made incidental depending on the patches released and when this
happens the main reason for not getting this game disappears.
Reviewed by Owen Lloyd for AceGamez (All Rights Reserved).
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