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Secundus Julii sat upon his mount, surveying the distant army with
some trepidation. It was not a pleasant situation for the young
man to be in at just 19 years of age. He was not entirely without
battle experience since he had fought alongside his father, Gaius
Julii when besieging the town of Ravenna only 12 months previously.
But, Gaius and his huge military command had left the town recently
to seek out fresh areas ripe for conquest, leaving Secundus in charge
of defending and overseeing the development of Roman tradition in
Ravenna. The problem was that Gaius had little expected any trouble
to befall such a small and unimportant town and had left a paltry
guard of 14 mounted cavalry to accompany Secundus. Now the situation
was looking increasingly grave, as barbarians had just laid siege
to the town, boasting an equal number of cavalry but with an additional
battalion of light infantry.
The
future and security of Ravenna and its inhabitants lay solely in
the hands of Secundus and he shifted uncomfortably in his saddle
as he reflected upon this, unaccustomed to such responsibility.
He tried hard to recall all the academic military training he had
received in Rome during his rebellious teenage years, wishing desperately
that he had listened more closely to the old battle-hardened commander
who had taught him. Though relatively inexperienced, he was aware
that his loyal men looked to him for guidance and would obey his
commands, whether to victory or death. He had to be strong, show
courage and give off the air of a confident commander, even though
inside he was trembling uncontrollably.
The
aggressors stood their ground, waiting in ominous silence for Secundus
to make the first move. The young man uttered a small, fervent prayer
to Jupiter through clenched teeth and then turned to his men, who
were looking at him expectantly. "Men of Rome!!" he roared, in a
strong and assured voice that surprised even himself. The stirring
oration that followed spoke proudly of Rome, the might of the Roman
army and the worthiness of their cause. The words seemed not to
originate from within him, but as though some mighty warrior was
channelling a speech through him. But the men soaked up every word
of it. They responded unanimously with an almighty war cry and clashed
their swords on their shields, their lust for battle re-ignited
by the rousing and inspiring words of their leader. Secundus smiled
grimly to himself. Morale was high; the time to act was now.
He
proudly turned and set a steady canter toward the imposing army,
cutting a striking figure against the setting sun, his men following
closely behind. The barbarian army waited even now, holding ground
at the order of their general. Then, with a sudden motion from the
opposing commander, the infantry division charged towards Secundus
and his men, their bestial screams sending a chill through his veins.
Secundus wavered, his confidence dramatically lowered as the gravity
of his situation struck home. His actions over the next few minutes
could mean life or death to every man under his control. As suddenly
as it had melted, his resolve returned, even more powerful than
before, as a stroke of pure genius flashed through his racing mind.
"Charge!!" he roared fiercely, a steel glint in his eye, and he
spurred his horse into a furious gallop towards the advancing infantry.
As the two armies of charging warriors were about to collide, Secundus
veered off to the side, leading his men right around the scurrying
mob. The enemy infantry turned in bewilderment, only to see the
young Roman general charging towards their leader and his remaining
cavalry division. Secundus' adversary faltered, unhinged by the
unorthodox actions of this determined young man. Before he could
stutter out a command, the Roman cavalry had dashed into his, the
momentum of their rush taking a heavy toll against his men.
Within
seconds, Secundus himself had slain the barbarian leader and his
men battled easily against the enemy cavalry who were still taken
aback by the shock and speed of the attack. As comprehension filtered
back into the infantry, they rushed back to try and counterattack
but they were too late. Before they had even crossed half the distance,
every one of their cavalry regiment had been slaughtered by Secundus
and his eager men. Now Secundus charged the disorderly infantry
who were not nearly so confident now their leader and cavalry had
been slain and he took advantage of their disunity to trample them
down beneath the hooves of his men. The remaining survivors sensed
their imminent defeat and panicked, fleeing in all directions. They
were easy prey for the Secundus' horse-mounted soldiers though and
every last attacker was finally pitched into the mud.
Secundus
surveyed the battlefield proudly. His strategic finesse had granted
him victory against an army over twice his number and yet with only
two casualties from his band of fourteen men. Rome would be abuzz
with the news of his glorious triumph and he could just imagine
the relief and awe of his father and family. Not only that, but
he had rewarded the trust shown by his men, earning their respect
and admiration, which was a vital ingredient to success, as his
father had often told him. Secundus led his men slowly back into
the town, allowing his relief to turn into a heady elation as a
cheering crowd applauded his heroic return.
An
early lesson you learn while playing Rome: Total War is that victory
comes at a price. A major battle that leaves you with even half
your men intact is viewed as a great success. But you will always
know it was your decisions that furnished the outcome and the fantastic
freedom and virtually limitless battle strategies really let you
fashion your own fate rather than accepting that the strongest army
will necessarily win. Grasping and even forming your own battle
tactics is profoundly satisfying and can lead to the kind of conflict
mentioned above, where military prowess outclasses weight of numbers
quite pointedly.
The
most obvious influencing factor in determining the result of a battle
is ostensibly the size of the armies. But a true veteran realises
that numbers weigh in with far less importance than the multitude
of other factors involved. It is perfectly possible for an effectively
led army to decimate an army of double the strength or more but
only under the right leadership. If you indiscriminately chuck everything
at your enemy with abandon, you're going to create a lot of widows.
The
beauty of Rome TW is that virtually all the boundaries that restrict
you on other similar strategy games have been removed. You wage
war as you want, not how the game dictates that you should. There
are no specifically right or wrong paths, just victory or defeat;
the method you use to get there is up to you and you alone.
The
main focus of the game is the giant campaign, which allows you to
choose a faction to control and work to attain dominance throughout
the mammoth campaign map, which encompasses pretty much all of Europe.
Once you have finished that, there are still plenty of historical
set pieces to play through from either side, a quick-battle generator
and also a decent multiplayer option.
The
campaign is played out in a turn-based game style, very similar
to that of Civilisation III. You build up your armies, build up
cities, conquer more cities and so on, using the allotted movement
and expenditure points for each turn. However, there is a remarkable
amount of detail concerning the management of your expanding metropolis,
more than enough to keep stat fans busy and plenty to keep you occupied
between battles. Whether you build public attractions to please
the populace, establish trade routes to generate income, or just
train mountains of troops to fuel your army, everything can be individually
controlled and maintained.
This
element of the game is fun to play but where Rome TW really takes
things to a new level is on the battlefield. Upon starting a battle
or siege of a town, both armies line up on their relevant sides
of the combat zone and you have carte blanche to organise your troops
as you see fit, using the individual strengths and weaknesses of
all your units to craft your own cunning battle plan. Every unit
available to you has obviously been meticulously researched and
with just a few clicks you can bring up a hugely detailed profile
on any warrior you want. This translates into a game of almost uncompromising
battlefield realism. Words do little justice to the breathtaking
splendour of watching two converging armies becoming embroiled in
a bitter massacre of epic proportions.
Every
unit is powerful if used in the right way. The cavalry are devastatingly
effective at demolishing infantry and missile units, with a fierce
charge usually annihilating up to half the enemy number through
impact and trampling alone. But send them to meet long-spear equipped
units such as hoplites and they will fall quicker than a lead balloon.
Use archers from afar to rain death on the enemy troops and cause
a fair bit of damage. But if any rival units get up close and personal,
then your archers will put up as much of a fight as a wet tissue.
That
is why a good battlefield commander will never let his troops have
their weaknesses exploited. He will send appropriate units for every
occasion and defend the weaker warriors with more capable ones.
But even this does not really constitute tactics. Tactics are brought
into play when you make manoeuvres to entirely outwit the enemy
with minor losses to yourself.
Hide
some heavy cavalry in a nearby wood for instance and then when your
main forces engage the enemy, sweep down in a devastating flank
attack. Or you could send some weaker mounted units to draw the
attention of a few enemy divisions and then lead them straight into
a well-laid trap. Or even a simple dual approach, where you charge
the enemy from both sides, locking them eternally within a deadly
wall of warriors. Due to the freeform nature of the game, you will
be able to design and implement your own awe-inspiring tactics and
the handy replay function allows you to save your moments of genius
and glory for proud presentation to your peers.
However,
battles dynamically alter when the time comes to undertake the besieging
of a city and this requires a whole new set of tactics. There are
two ways to assault a city. Firstly, you could use an onager or
similar to break down the main gates, facilitating access to the
enemy. Alternatively, you could storm the walls or ramparts with
siege towers and ladders, allowing your men to scramble up and over.
Or try them both together to begin a frantic but effective attack
on the settlement.
And
sieges aren't the only battle variation you will come across, as
there are potentially limitless battle maps to fight on. Wherever
you are on the giant campaign map, if you start a battle you will
quite literally fight on a drastically zoomed-in version of where
it was initiated. All surrounding terrain and scenery is present,
including bridges, forests and hills, all of which add additional
strategic options for the perspicacious general.
Naturally,
to make the battles truly impressive you need sizzling graphics
and by Jupiter this game has them in abundance. Rome TW is a huge
graphical accomplishment, presenting gorgeous visuals as well as
some of the best animation I have ever seen in a strategy game.
Just the way every single troop moves and acts individually, not
in rhythm or synchronisation with the rest of his comrades. The
way a poor peasant will be sent flying some distance in a cavalry
charge, his redundant weapon spiralling lazily after him. Or zoom
right into the action with the flexible camera and notice the soldiers
straining to pull back the levers on the siege weapons. All is just
about flawless, giving a tangibly genuine battlefield atmosphere.
One
of the most commendable points of Rome TW is its consummate adaptability.
Don't fancy managing all those arduous stats and manual army and
settlement development? Just click the auto-manage button and your
silicon subordinates will gladly take on the task themselves. Don't
fancy dirtying your royal sandals with that nasty battlefield mud?
Just clicking a button will auto-resolve any skirmish, leaving you
free to focus on more pressing matters. Whatever style takes your
fancy, Rome will adapt to you.
This
game is so huge I could ramble on about it all day. But I won't.
Instead I'll just mention the few little points that bothered me.
Firstly, although the 3D camera allows any view from any angle,
it is extremely cumbersome to wield, making navigation almost a
chore. The AI is generally pretty sound and shows some moments of
divine inspiration, particularly on the higher difficulty levels,
but just on the odd occasion it does perform ridiculously cretinous
deeds. Sea battles are included but unfortunately the outcome is
always automatically determined and you have no influence over the
matter at all. These are but miniscule pinpricks in the vast gleaming
game that is Rome: Total War and don't degrade the overall experience
to a point that stops it from achieving that revered maximum score.
A
new breed of superlative is needed to even begin describing how
truly revolutionary and fantastic Rome: Total War really is. Medieval
was a strategic masterpiece but the superiority of Rome makes Medieval
look positively, well medieval in comparison. Creative Assembly
have exceeded all our expectations with this title and simultaneously
blown all the opposition into virtual oblivion. Rome: Total War
is a true chef-d'oeuvre and deserves the attention of all gamers,
not just strategy aficionados. Donning sandals has never felt so
good!!
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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