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I've been a long time reader of the comic 2000AD, so when I heard
one of their most successful characters, Rogue Trooper, was about
to get a game of his own I was very excited. However, this wasn't
without a certain amount of trepidation, as Rebellion, who now own
the comic, are also responsible for the rather weak Dredd
vs Death. I was concerned that they'd completely miss the point
of Rogue Trooper and just go for another bog-standard first person
shooter. I was wrong about that, but while my fears about their
treatment of the source material proved unfounded, I still do have
some reservations.
Of
course, the problem with most games released on the back of comic
book success is that most gamers aren't going to know the first
thing about the character they're playing. Here's a bit of background
for the uninitiated, before I launch into my review of how the game
actually hangs together. Picture this: a world so torn with war
that it is no longer capable of sustaining human life. The war has
waged so long and hard that every inch of the planet is poisoned
with deadly chemicals or bacteria. No human can walk on the surface
without a chem-suit and full breathing gear. Take your mask off
and face instant, suffocating death. Welcome to Nu Earth. Yet the
war between the Norts and Southers still wages, as it is the first
planet nearest a giant wormhole in space, a hole through which there
are entire star systems waiting to be plundered.
The
strategic importance is such that the Souther powers that be decide
to play God, genetically engineering a race of blue-skinned beings
capable of breathing the deadly atmosphere, designed to thrive in
a constant state of combat readiness. The Genetic Infantrymen are
finally launched into combat in the Quartz Zone, a place so badly
bombed that everything has turned to glass from the extreme heat
of the detonations in past conflicts. However, a traitor in the
Souther high command gives away the position of their drop zone
and out of the thousands that land, only four survive. Of these,
only one has a body; the others are biochips, electronic devices
that store the mind and soul of a GI upon death. It just so happens
that when placed in various slots on the equipment of a GI, they
can take over and guide the equipment. So it is with three biochips
in control of his gun, his backpack and his helmet, Rogue Trooper
walks upon Nu Earth, searching for the traitor General who sold
his entire race down the pan.
Woah,
four hundred and forty five words in and still no mention of the
gameplay! Don't worry my friends, I'm getting to that, but I had
to really set the scene, for it is with this that the game really
succeeds; this really is a dream for readers of 2000AD who have
been chomping at the bit for a decent game based on their much loved
characters. For the rest of the gaming community, if you like third
person shooters then you're going to have fun with this title, despite
no previous exposure to our blue-skinned chum. Rogue is in view
all the time and there's no option to go to a first person perspective,
of which I'm glad, because it maintains the feeling of controlling
your character rather than being your character, and maintains the
viewpoint as laid down in the comic. I was pleased to see that whenever
any of your biochip buddies, Gunnar, Bagman or Helm (guess which
equipment slot each is in) speaks it is with their chip appearing
onscreen, as they do in the comic strip panels.
So,
compared to other third person games, what aspect does this one
focus on? Is it run-and-gun like Killzone
or a more thoughtful and stealthy game like Splinter
Cell? The answer is that it sits somewhere in between, and even
adds something a little new to the genre, which is thanks to your
bickering biochip buddies. If you want to go in guns blazing you
can, and you have the grenades and the kill crazy semi-sentient
machine gun to back you up. Gunnar gives you a red circle to aim
for to get the best kill shots and when your sights and his circle
are perfectly lined up you're guaranteed to waste a lot of Norts,
much to Gunnar's delight. However, you will have to adapt your tactics
as you progress, or you'll find things get just a little too tricky.
There's
a lot of opportunity to do things all stealthy-like and a lot of
fun to be had this way too. First of all, you can fit a silencer
to Gunnar (much to his disgust) and snipe enemy Norts from a distance.
If they're patrolling alone then their bodies won't be discovered,
and their death throes won't be heard. Also, if you sneak up behind
a Nort with a crouched Splinter Cell type approach you can carry
out silent kill moves. These vary constantly and so far I've seen
the mask being ripped off a face so the Nort gulps poisonous air,
a nasty combat knife through the vocals cords and a rather wince-inducing
move involving a broken spine and instant death. These are all done
perfectly in-keeping with the comic book and I viewed these grim
deaths with a morbid feeling of nostalgia.
However,
what makes this game special is the way your biochip buddies help
you perform sneaky moves. First up, Gunnar can be mounted on a tripod
and left to his own devices, happily firing away at any approaching
enemy, giving you the opportunity to flank them and take them out
silently from behind. Also, besides using his technological know-how
to bypass security systems and open doors for you, Helm can create
a hologram version of you so lifelike that it causes the enemy to
chase it before they realise it's not you. This realisation usually
happens when you break their necks from behind. To add to this mix,
Bagman can take any scrap you find and use it to make vital equipment
for your survival. Besides the obvious ammunition rounds and med-packs,
these also include new weaponry like mortars, EMP bombs and fragmentation
grenades.
It's
just as well you have this arsenal at your disposal, because throughout
each incredibly large and diverse level you're going to find opponents
ready and waiting for you. Give any one Nort the merest hint of
your presence and you're going to be in a world of pain. They have
no qualms about instantly calling for backup and you're going to
find yourself in a massive firefight unless you can take a few out
silently first. That's not to say that firefights are impossible
to survive though, as you are playing a Genetic Infantryman after
all, bred for war and all that. Rogue can hide behind walls, bunkers,
rocky outcroppings and so on, poking his head around the corner
to take out unwary Norts, or tossing grenades into the mix for a
real feel of confusion. If you're looking to give Rogue a quick
getaway, try a bit of blind-fire into a gang of Norts, then sneak
away quickly as they scatter for cover. Otherwise, be prepared for
some decent AI trying to outflank you as you pop away at random
targets. I can assure you, if you haven't got the hang of these
key strategic techniques by the time you hit the last few levels,
you're lost.
Although
the levels are huge and very free-form, allowing for a variety of
preferred playing styles, I did find one fault with them; the visuals.
Even on my near top spec PC with everything turned up full, I sometimes
muttered to myself "Yecch, what the hell is that?!?" In particular,
I found the sea and water effects so poorly done as to be non-existent.
During a key moment near the start of the game, as your comrades
are being wiped out in the Quartz Zone, they all run into the sea
to await pickup. As the enemy races towards them in their machine-gun
mounted speedboats, not a ripple could be seen; no spray and no
movement of water as the GI's try to fight back, no wave, no tide,
no nothing. It was like they were wading through black sand or treacle
and it was at this point I found that I may have to be a bit more
forgiving over graphics than I normally am.
It
wasn't all as bad as this, but I found many of the graphics in the
landscape to be a bit rudimentary. I think the game designers were
aware that thanks to the source material we weren't going to see
much more than concrete pillboxes, blasted futuristic ruins, shell-pocked
barren wastelands, functional barracks, research facilities and
factories. They certainly didn't push their imaginations much further
than this for the playing area, but thank goodness they did for
the character animations, including Rogue himself. First of all,
when stalking the opposition it was gratifying to see them turn
their heads sharply when I got too close too quickly, or whirl around
in surprised fashion when a misplaced shot chipped them instead
of taking them out. Similarly, when I took them out with a sniper
shot to the air supply pipe I found it incredibly funny (does this
make me a bad man?) to watch them spinning in circles, desperately
trying to get their hand over the leaking pipe before too many toxins
got into their chem-suit. [Nah, that is funny! Ed]. Also, the silent
kills are beautifully choreographed and just bring me that much
closer to the feel of the comic strip.
The
sound, like the visuals, are a bit of a mixed bag. Musically, it
all drums along at a martial pace and nicely mixes those moments
from stealth to all out warfare; careful slow bass rumbles as you
stalk to high treble nightmarish cacophony as it turns into a mega
bullet-fest. This is as well done as the sound effects, which include
the rata-tat-tat of gunfire and the boom of frag grenades going
off around you. Similarly, the whoosh of the land and surface vehicles
were fairly functional and, while nothing new, do their job quite
well thank you very much.
What
really does it for me though is the superb audio visualisation of
the biochips. Their characters are perfectly captured in their voices,
such as the psychotic kill-'em-all attitude of Gunnar, the sound
advice and functionality of Bagman and the slightly neurotic 'Why
am I here?' whining of Helm. When all three bicker away with each
other it's a lot of fun and you often wonder if Rogue's sullen attempts
to keep them quiet are more the response of a grumpy father than
a comrade in arms. Whatever reasons for the outbursts of each, it's
hammy, it's funny, it's totally in character and it really makes
the game for the 2000AD fans out there.
The
big problem is, it only takes about 10 hours to clear the game and
once you've done that the multiplayer co-operative maps leave a
bit to be desired. Don't get me wrong, they are fun when playing
alongside other fans of the series, but they are somewhat limited.
I did find a certain amount of gratification working my way through
the other harder settings and finding a bit more challenge in playing
a purely stealth game, or a purely run-and-gun game. However, all
good things must come to an end and this game did a little too abruptly
for my liking.
Ultimately,
what we have with Rogue Trooper is a game that succeeds on some
levels and fails on others, often within the same category. It has
bog-standard music and special effects but the voice work is perfectly
created to give that feel of personalities flung together against
each their will. The graphics are functional when it comes to the
large playing areas but exemplary when it comes to the rather bone-crunching
despatching of the opposition. The gameplay is a bit of a mishmash
of action and stealth until you tactically employ the many talents
of Gunnar, Bagman and Helm. If you're a fan of Rogue Trooper then
you're going to be delighted. If this is your first time coming
to this much loved character then it's definitely worth a look,
even if it's just an expensive advert for the great graphic novels
about this GI and his biochip buddies.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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