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Oh to be a first person shooter in 2007 - not an enviable genre
to attempt to break into when you consider what people have to look
forward to over the next twelve months. The continuing adventures
of Gordon Freeman in the Half-Life
Episodes, the stupendously gorgeous looking Crysis oh and some game
called Halo 3 - I suppose that might be worth a mention too. So
you get the point - it's going to be fairly crowded, which means
it's going to be difficult for anyone else to shift their own lower
budgeted FPS game and gain recognition in the face of such strong
competition. Unless you try and do something a little different
with it.
Enter
Red Ocean, which looks like your typical generic FPS in which you
play a diving instructor who occasionally masquerades as a treasure
hunter called, wait for it, Jack Hard (pause for a moment to engage
giggling) who is out on a routine diving expedition when he accidentally
stumbles onto an old Soviet cold war facility deep under the ocean
that is now under the possession of various unsavoury terrorist
types. Needless to say, lots of shooty carnage ensues.
So
far, so familiar - there is little that Red Ocean does in terms
of general gameplay that hasn't been done a million times already.
You still wander around dark, dimly lit industrial looking corridors
and the action throughout is once again non-stop relentless action
as you battle through groups of slightly simpleton wrongdoers before
moving onto the next group. It's nothing new or innovative, but
this isn't a game that's fresh out of its own ideas, thanks to Mr.
Hard's abilities or rather his usage of his environment - specifically
water. You get to control water in three specific stages, turning
it into ice so that enemies can slip comically to their demise or
hot steam for a more direct result - you can even use it to drown
your foes in some of the underwater sections. There's plenty of
reason for you to utilise the environment to your advantage, plus
it helps that there are some quite superb looking water effects
thrown on top. Add in a dedicated physics engine and a few weapons
designed to make full use of it and the action is now looking a
lot more interesting.
Whether
or not Red Ocean's other key features will be enough to keep it
as a blip on the radar for most gamers will rely heavily on how
well those features are implemented. Last year's Prey
showed just how easy it was for a good idea to get run into the
ground through constant unimaginative use, so there's a challenge
for Collision Studios to be creative enough to prevent the game
being labelled as just another gimmicky shooter. Whatever the outcome,
it's nice to see some developers attempting something new, something
that many of this year's big releases probably won't be remembered
for.
Previewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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